Mesen is a NES/Famicom emulator for Windows built in C++ and C#.

Roadmap

Things that may or may not be added in the future, in no particular order:

-Support for more UNIF boards
-Rewind functionality
-Debugger improvements (labels, comments, edit cpu/ppu state, APU state display, memory editor, etc.)
-Support for more NES/Famicom input devices
-Shaders
-Improvements/Rewrite of movie file format to support VS System properly (among other things)
-RAR file support
-Linux support
-Libretro support
-TAS editor

Building

  1. Open the solution in VS2015
  2. Compile as Release/x64
  3. Run

LICENSE

Mesen is available under the GPL V3 license. Full text here: http://www.gnu.org/licenses/gpl-3.0.en.html

Copyright (C) 2016 M. Bibaud

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

Description
Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++
Readme GPL-3.0 107 MiB
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C++ 80.6%
C 18.9%
Makefile 0.5%