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64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "EmulationSettings.h"
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class DrawCommand
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{
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private:
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int _frameCount;
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uint32_t* _argbBuffer;
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OverscanDimensions _overscan;
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protected:
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virtual void InternalDraw() = 0;
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__forceinline void DrawPixel(uint32_t x, uint32_t y, int color)
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{
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if(x < _overscan.Left || x >= _overscan.Left + _overscan.GetScreenWidth() ||
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y < _overscan.Top || y >= _overscan.Top + _overscan.GetScreenHeight()) {
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//In overscan (out of bounds), skip drawing
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return;
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}
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uint32_t alpha = (color & 0xFF000000);
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if(alpha == 0) {
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//do nothing
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} else if(alpha != 0xFF000000) {
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BlendColors((uint8_t*)&_argbBuffer[(y - _overscan.Top)*_overscan.GetScreenWidth() + (x - _overscan.Left)], (uint8_t*)&color);
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} else {
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_argbBuffer[(y - _overscan.Top)*_overscan.GetScreenWidth() + (x - _overscan.Left)] = color;
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}
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}
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__forceinline void BlendColors(uint8_t output[4], uint8_t input[4])
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{
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uint8_t alpha = input[3] + 1;
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uint8_t invertedAlpha = 256 - input[3];
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output[0] = (uint8_t)((alpha * input[0] + invertedAlpha * output[0]) >> 8);
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output[1] = (uint8_t)((alpha * input[1] + invertedAlpha * output[1]) >> 8);
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output[2] = (uint8_t)((alpha * input[2] + invertedAlpha * output[2]) >> 8);
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output[3] = 0xFF;
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}
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public:
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DrawCommand(int frameCount)
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{
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_frameCount = frameCount > 0 ? frameCount : -1;
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}
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void Draw(uint32_t* argbBuffer, OverscanDimensions &overscan)
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{
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_argbBuffer = argbBuffer;
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_overscan = overscan;
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InternalDraw();
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_frameCount--;
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}
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bool Expired()
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{
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return _frameCount == 0;
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}
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};
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