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90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
#pragma once
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#include "stdafx.h"
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#include <memory>
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#include "BaseControlDevice.h"
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#include "KeyManager.h"
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#include "IKeyManager.h"
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#include "PPU.h"
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#include "MemoryManager.h"
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class Zapper : public BaseControlDevice
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{
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protected:
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bool HasCoordinates() override { return true; }
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string GetKeyNames() override
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{
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return "F";
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}
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enum Buttons { Fire };
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void InternalSetStateFromInput() override
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{
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if(_console->GetSettings()->InputEnabled()) {
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SetPressedState(Buttons::Fire, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton));
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}
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MousePosition pos = KeyManager::GetMousePosition();
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if(KeyManager::IsMouseButtonPressed(MouseButton::RightButton)) {
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pos.X = -1;
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pos.Y = -1;
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}
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SetCoordinates(pos);
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}
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bool IsLightFound()
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{
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return StaticIsLightFound(GetCoordinates(), _console);
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}
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public:
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Zapper(std::shared_ptr<Console> console, uint8_t port) : BaseControlDevice(console, port)
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{
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}
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uint8_t ReadRAM(uint16_t addr) override
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{
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uint8_t output = 0;
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if((IsExpansionDevice() && addr == 0x4017) || IsCurrentPort(addr)) {
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output = (IsLightFound() ? 0 : 0x08) | (IsPressed(Zapper::Buttons::Fire) ? 0x10 : 0x00);
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}
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return output;
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}
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void WriteRAM(uint16_t addr, uint8_t value) override
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{
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}
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static bool StaticIsLightFound(MousePosition pos, std::shared_ptr<Console> console)
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{
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PPU* ppu = console ? console->GetPpu() : nullptr;
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if(!ppu) {
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return false;
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}
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int32_t scanline = ppu->GetCurrentScanline();
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int32_t cycle = ppu->GetCurrentCycle();
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int radius = (int)console->GetSettings()->GetZapperDetectionRadius();
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if(pos.X >= 0 && pos.Y >= 0) {
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for(int yOffset = -radius; yOffset <= radius; yOffset++) {
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int yPos = pos.Y + yOffset;
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if(yPos >= 0 && yPos < PPU::ScreenHeight) {
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for(int xOffset = -radius; xOffset <= radius; xOffset++) {
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int xPos = pos.X + xOffset;
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if(xPos >= 0 && xPos < PPU::ScreenWidth) {
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if(scanline >= yPos && (scanline - yPos <= 20) && (scanline != yPos || cycle > xPos) && ppu->GetPixelBrightness(xPos, yPos) >= 85) {
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//Light cannot be detected if the Y/X position is further ahead than the PPU, or if the PPU drew a dark color
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return true;
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}
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}
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}
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}
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}
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}
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return false;
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}
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};
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