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https://github.com/libretro/Mesen.git
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398 lines
13 KiB
C++
398 lines
13 KiB
C++
#include "stdafx.h"
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#include "ControlManager.h"
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#include "BaseMapper.h"
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#include "EmulationSettings.h"
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#include "Console.h"
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#include "GameServerConnection.h"
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#include "MemoryManager.h"
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#include "IKeyManager.h"
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#include "IInputProvider.h"
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#include "IInputRecorder.h"
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#include "BatteryManager.h"
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#include "StandardController.h"
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#include "Zapper.h"
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#include "ArkanoidController.h"
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#include "OekaKidsTablet.h"
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#include "FourScore.h"
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#include "SnesController.h"
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#include "SnesMouse.h"
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#include "PowerPad.h"
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#include "FamilyMatTrainer.h"
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#include "KonamiHyperShot.h"
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#include "FamilyBasicKeyboard.h"
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#include "FamilyBasicDataRecorder.h"
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#include "PartyTap.h"
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#include "PachinkoController.h"
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#include "ExcitingBoxingController.h"
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#include "SuborKeyboard.h"
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#include "SuborMouse.h"
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#include "JissenMahjongController.h"
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#include "BarcodeBattlerReader.h"
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#include "HoriTrack.h"
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#include "BandaiHyperShot.h"
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#include "VsZapper.h"
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#include "AsciiTurboFile.h"
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#include "BattleBox.h"
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ControlManager::ControlManager(shared_ptr<Console> console, shared_ptr<BaseControlDevice> systemActionManager, shared_ptr<BaseControlDevice> mapperControlDevice)
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{
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_console = console;
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_systemActionManager = systemActionManager;
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_mapperControlDevice = mapperControlDevice;
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_pollCounter = 0;
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}
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ControlManager::~ControlManager()
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{
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}
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void ControlManager::RegisterInputProvider(IInputProvider* provider)
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{
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auto lock = _deviceLock.AcquireSafe();
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_inputProviders.push_back(provider);
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}
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void ControlManager::UnregisterInputProvider(IInputProvider* provider)
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{
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auto lock = _deviceLock.AcquireSafe();
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vector<IInputProvider*> &vec = _inputProviders;
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vec.erase(std::remove(vec.begin(), vec.end(), provider), vec.end());
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}
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void ControlManager::RegisterInputRecorder(IInputRecorder* provider)
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{
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auto lock = _deviceLock.AcquireSafe();
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_inputRecorders.push_back(provider);
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}
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void ControlManager::UnregisterInputRecorder(IInputRecorder* provider)
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{
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auto lock = _deviceLock.AcquireSafe();
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vector<IInputRecorder*> &vec = _inputRecorders;
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vec.erase(std::remove(vec.begin(), vec.end(), provider), vec.end());
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}
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vector<ControlDeviceState> ControlManager::GetPortStates()
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{
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auto lock = _deviceLock.AcquireSafe();
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vector<ControlDeviceState> states;
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for(int i = 0; i < 4; i++) {
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shared_ptr<BaseControlDevice> device = GetControlDevice(i);
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if(device) {
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states.push_back(device->GetRawState());
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} else {
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states.push_back(ControlDeviceState());
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}
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}
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return states;
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}
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shared_ptr<BaseControlDevice> ControlManager::GetControlDevice(uint8_t port)
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{
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auto lock = _deviceLock.AcquireSafe();
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auto result = std::find_if(_controlDevices.begin(), _controlDevices.end(), [port](const shared_ptr<BaseControlDevice> control) { return control->GetPort() == port; });
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if(result != _controlDevices.end()) {
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return *result;
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}
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return nullptr;
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}
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void ControlManager::RegisterControlDevice(shared_ptr<BaseControlDevice> controlDevice)
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{
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_controlDevices.push_back(controlDevice);
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}
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ControllerType ControlManager::GetControllerType(uint8_t port)
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{
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return EmulationSettings::GetControllerType(port);
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}
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shared_ptr<BaseControlDevice> ControlManager::CreateControllerDevice(ControllerType type, uint8_t port, shared_ptr<Console> console)
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{
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shared_ptr<BaseControlDevice> device;
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switch(type) {
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case ControllerType::None: break;
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case ControllerType::StandardController: device.reset(new StandardController(console, port, EmulationSettings::GetControllerKeys(port))); break;
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case ControllerType::Zapper: device.reset(new Zapper(console, port)); break;
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case ControllerType::ArkanoidController: device.reset(new ArkanoidController(port)); break;
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case ControllerType::SnesController: device.reset(new SnesController(port, EmulationSettings::GetControllerKeys(port))); break;
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case ControllerType::PowerPad: device.reset(new PowerPad(port, EmulationSettings::GetControllerKeys(port))); break;
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case ControllerType::SnesMouse: device.reset(new SnesMouse(port)); break;
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case ControllerType::SuborMouse: device.reset(new SuborMouse(port)); break;
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case ControllerType::VsZapper: device.reset(new VsZapper(console, port)); break;
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}
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return device;
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}
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shared_ptr<BaseControlDevice> ControlManager::CreateExpansionDevice(ExpansionPortDevice type, shared_ptr<Console> console)
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{
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shared_ptr<BaseControlDevice> device;
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switch(type) {
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case ExpansionPortDevice::Zapper: device.reset(new Zapper(console, BaseControlDevice::ExpDevicePort)); break;
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case ExpansionPortDevice::ArkanoidController: device.reset(new ArkanoidController(BaseControlDevice::ExpDevicePort)); break;
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case ExpansionPortDevice::OekaKidsTablet: device.reset(new OekaKidsTablet()); break;
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case ExpansionPortDevice::FamilyTrainerMat: device.reset(new FamilyMatTrainer(EmulationSettings::GetControllerKeys(0))); break;
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case ExpansionPortDevice::KonamiHyperShot: device.reset(new KonamiHyperShot(console, EmulationSettings::GetControllerKeys(0), EmulationSettings::GetControllerKeys(1))); break;
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case ExpansionPortDevice::FamilyBasicKeyboard: device.reset(new FamilyBasicKeyboard(EmulationSettings::GetControllerKeys(0))); break;
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case ExpansionPortDevice::PartyTap: device.reset(new PartyTap(EmulationSettings::GetControllerKeys(0))); break;
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case ExpansionPortDevice::Pachinko: device.reset(new PachinkoController(console, EmulationSettings::GetControllerKeys(0))); break;
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case ExpansionPortDevice::ExcitingBoxing: device.reset(new ExcitingBoxingController(EmulationSettings::GetControllerKeys(0))); break;
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case ExpansionPortDevice::JissenMahjong: device.reset(new JissenMahjongController(EmulationSettings::GetControllerKeys(0))); break;
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case ExpansionPortDevice::SuborKeyboard: device.reset(new SuborKeyboard(EmulationSettings::GetControllerKeys(0))); break;
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case ExpansionPortDevice::BarcodeBattler: device.reset(new BarcodeBattlerReader(console)); break;
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case ExpansionPortDevice::HoriTrack: device.reset(new HoriTrack(console, EmulationSettings::GetControllerKeys(0))); break;
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case ExpansionPortDevice::BandaiHyperShot: device.reset(new BandaiHyperShot(console, EmulationSettings::GetControllerKeys(0))); break;
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case ExpansionPortDevice::AsciiTurboFile: device.reset(new AsciiTurboFile()); break;
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case ExpansionPortDevice::BattleBox: device.reset(new BattleBox()); break;
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case ExpansionPortDevice::FourPlayerAdapter:
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default: break;
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}
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return device;
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}
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void ControlManager::UpdateControlDevices()
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{
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auto lock = _deviceLock.AcquireSafe();
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//Reset update flag
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EmulationSettings::NeedControllerUpdate();
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bool hadKeyboard = HasKeyboard();
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_controlDevices.clear();
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RegisterControlDevice(_systemActionManager);
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bool fourScore = EmulationSettings::CheckFlag(EmulationFlags::HasFourScore);
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ConsoleType consoleType = EmulationSettings::GetConsoleType();
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ExpansionPortDevice expansionDevice = EmulationSettings::GetExpansionDevice();
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if(consoleType != ConsoleType::Famicom) {
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expansionDevice = ExpansionPortDevice::None;
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} else if(expansionDevice != ExpansionPortDevice::FourPlayerAdapter) {
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fourScore = false;
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}
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for(int i = 0; i < (fourScore ? 4 : 2); i++) {
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shared_ptr<BaseControlDevice> device = CreateControllerDevice(GetControllerType(i), i, _console);
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if(device) {
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RegisterControlDevice(device);
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}
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}
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if(fourScore && consoleType == ConsoleType::Nes) {
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//FourScore is only used to provide the signature for reads past the first 16 reads
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RegisterControlDevice(shared_ptr<FourScore>(new FourScore()));
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}
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shared_ptr<BaseControlDevice> expDevice = CreateExpansionDevice(expansionDevice, _console);
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if(expDevice) {
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RegisterControlDevice(expDevice);
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}
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bool hasKeyboard = HasKeyboard();
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if(!hasKeyboard) {
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EmulationSettings::DisableKeyboardMode();
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} else if(!hadKeyboard && hasKeyboard) {
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EmulationSettings::EnableKeyboardMode();
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}
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if(_mapperControlDevice) {
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RegisterControlDevice(_mapperControlDevice);
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}
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if(std::dynamic_pointer_cast<FamilyBasicKeyboard>(expDevice)) {
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//Automatically connect the data recorder if the keyboard is connected
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RegisterControlDevice(shared_ptr<FamilyBasicDataRecorder>(new FamilyBasicDataRecorder(_console)));
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}
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}
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bool ControlManager::HasKeyboard()
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{
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shared_ptr<BaseControlDevice> expDevice = GetControlDevice(BaseControlDevice::ExpDevicePort);
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return expDevice && expDevice->IsKeyboard();
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}
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uint8_t ControlManager::GetOpenBusMask(uint8_t port)
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{
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//"In the NES and Famicom, the top three (or five) bits are not driven, and so retain the bits of the previous byte on the bus.
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//Usually this is the most significant byte of the address of the controller port - 0x40.
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//Paperboy relies on this behavior and requires that reads from the controller ports return exactly $40 or $41 as appropriate."
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switch(EmulationSettings::GetConsoleType()) {
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default:
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case ConsoleType::Nes:
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if(EmulationSettings::CheckFlag(EmulationFlags::UseNes101Hvc101Behavior)) {
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return port == 0 ? 0xE4 : 0xE0;
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} else {
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return 0xE0;
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}
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case ConsoleType::Famicom:
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if(EmulationSettings::CheckFlag(EmulationFlags::UseNes101Hvc101Behavior)) {
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return port == 0 ? 0xF8 : 0xE0;
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} else {
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return port == 0 ? 0xF8 : 0xE0;
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}
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}
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}
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void ControlManager::RemapControllerButtons()
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{
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//Used by VS System games
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}
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void ControlManager::UpdateInputState()
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{
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if(_isLagging) {
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_lagCounter++;
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} else {
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_isLagging = true;
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}
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KeyManager::RefreshKeyState();
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auto lock = _deviceLock.AcquireSafe();
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//string log = "";
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for(shared_ptr<BaseControlDevice> &device : _controlDevices) {
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device->ClearState();
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bool inputSet = false;
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for(size_t i = 0; i < _inputProviders.size(); i++) {
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IInputProvider* provider = _inputProviders[i];
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if(provider->SetInput(device.get())) {
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inputSet = true;
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break;
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}
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}
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if(!inputSet) {
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device->SetStateFromInput();
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}
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device->OnAfterSetState();
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//log += "|" + device->GetTextState();
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}
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//Used by VS System games
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RemapControllerButtons();
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shared_ptr<Debugger> debugger = _console->GetDebugger(false);
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if(debugger) {
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debugger->ProcessEvent(EventType::InputPolled);
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}
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for(IInputRecorder* recorder : _inputRecorders) {
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recorder->RecordInput(_controlDevices);
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}
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//MessageManager::Log(log);
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_pollCounter++;
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}
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uint32_t ControlManager::GetLagCounter()
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{
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return _lagCounter;
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}
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void ControlManager::ResetLagCounter()
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{
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_lagCounter = 0;
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}
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uint32_t ControlManager::GetPollCounter()
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{
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return ControlManager::_pollCounter;
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}
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void ControlManager::SetPollCounter(uint32_t value)
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{
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_pollCounter = value;
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}
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uint8_t ControlManager::ReadRAM(uint16_t addr)
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{
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//Used for lag counter - any frame where the input is read does not count as lag
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_isLagging = false;
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uint8_t value = _console->GetMemoryManager()->GetOpenBus(GetOpenBusMask(addr - 0x4016));
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for(shared_ptr<BaseControlDevice> &device : _controlDevices) {
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value |= device->ReadRAM(addr);
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}
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return value;
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}
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void ControlManager::WriteRAM(uint16_t addr, uint8_t value)
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{
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for(shared_ptr<BaseControlDevice> &device : _controlDevices) {
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device->WriteRAM(addr, value);
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}
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}
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void ControlManager::Reset(bool softReset)
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{
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ResetLagCounter();
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}
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void ControlManager::StreamState(bool saving)
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{
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//Restore controllers that were being used at the time the snapshot was made
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//This is particularely important to ensure proper sync during NetPlay
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ControllerType controllerTypes[4];
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NesModel nesModel;
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ExpansionPortDevice expansionDevice;
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ConsoleType consoleType;
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bool hasFourScore = false;
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bool useNes101Hvc101Behavior = false;
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uint32_t zapperDetectionRadius = 0;
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if(saving) {
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nesModel = _console->GetModel();
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expansionDevice = EmulationSettings::GetExpansionDevice();
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consoleType = EmulationSettings::GetConsoleType();
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hasFourScore = EmulationSettings::CheckFlag(EmulationFlags::HasFourScore);
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useNes101Hvc101Behavior = EmulationSettings::CheckFlag(EmulationFlags::UseNes101Hvc101Behavior);
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zapperDetectionRadius = EmulationSettings::GetZapperDetectionRadius();
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for(int i = 0; i < 4; i++) {
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controllerTypes[i] = EmulationSettings::GetControllerType(i);
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}
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}
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int32_t unusedMousePositionX = 0;
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int32_t unusedMousePositionY = 0;
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bool unusedRefreshState = false;
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ArrayInfo<ControllerType> types = { controllerTypes, 4 };
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Stream(unusedRefreshState, unusedMousePositionX, unusedMousePositionY, nesModel, expansionDevice, consoleType, types, hasFourScore, useNes101Hvc101Behavior, zapperDetectionRadius, _lagCounter, _pollCounter);
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if(!saving) {
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EmulationSettings::SetNesModel(nesModel);
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EmulationSettings::SetExpansionDevice(expansionDevice);
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EmulationSettings::SetConsoleType(consoleType);
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for(int i = 0; i < 4; i++) {
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EmulationSettings::SetControllerType(i, controllerTypes[i]);
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}
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EmulationSettings::SetZapperDetectionRadius(zapperDetectionRadius);
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EmulationSettings::SetFlagState(EmulationFlags::HasFourScore, hasFourScore);
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EmulationSettings::SetFlagState(EmulationFlags::UseNes101Hvc101Behavior, useNes101Hvc101Behavior);
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UpdateControlDevices();
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}
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if(GetStateVersion() >= 7) {
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for(uint8_t i = 0; i < _controlDevices.size(); i++) {
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SnapshotInfo device{ _controlDevices[i].get() };
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Stream(device);
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}
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}
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}
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