Mesen/Core/ControlManager.cpp

398 lines
13 KiB
C++

#include "stdafx.h"
#include "ControlManager.h"
#include "BaseMapper.h"
#include "EmulationSettings.h"
#include "Console.h"
#include "GameServerConnection.h"
#include "MemoryManager.h"
#include "IKeyManager.h"
#include "IInputProvider.h"
#include "IInputRecorder.h"
#include "BatteryManager.h"
#include "StandardController.h"
#include "Zapper.h"
#include "ArkanoidController.h"
#include "OekaKidsTablet.h"
#include "FourScore.h"
#include "SnesController.h"
#include "SnesMouse.h"
#include "PowerPad.h"
#include "FamilyMatTrainer.h"
#include "KonamiHyperShot.h"
#include "FamilyBasicKeyboard.h"
#include "FamilyBasicDataRecorder.h"
#include "PartyTap.h"
#include "PachinkoController.h"
#include "ExcitingBoxingController.h"
#include "SuborKeyboard.h"
#include "SuborMouse.h"
#include "JissenMahjongController.h"
#include "BarcodeBattlerReader.h"
#include "HoriTrack.h"
#include "BandaiHyperShot.h"
#include "VsZapper.h"
#include "AsciiTurboFile.h"
#include "BattleBox.h"
ControlManager::ControlManager(shared_ptr<Console> console, shared_ptr<BaseControlDevice> systemActionManager, shared_ptr<BaseControlDevice> mapperControlDevice)
{
_console = console;
_systemActionManager = systemActionManager;
_mapperControlDevice = mapperControlDevice;
_pollCounter = 0;
}
ControlManager::~ControlManager()
{
}
void ControlManager::RegisterInputProvider(IInputProvider* provider)
{
auto lock = _deviceLock.AcquireSafe();
_inputProviders.push_back(provider);
}
void ControlManager::UnregisterInputProvider(IInputProvider* provider)
{
auto lock = _deviceLock.AcquireSafe();
vector<IInputProvider*> &vec = _inputProviders;
vec.erase(std::remove(vec.begin(), vec.end(), provider), vec.end());
}
void ControlManager::RegisterInputRecorder(IInputRecorder* provider)
{
auto lock = _deviceLock.AcquireSafe();
_inputRecorders.push_back(provider);
}
void ControlManager::UnregisterInputRecorder(IInputRecorder* provider)
{
auto lock = _deviceLock.AcquireSafe();
vector<IInputRecorder*> &vec = _inputRecorders;
vec.erase(std::remove(vec.begin(), vec.end(), provider), vec.end());
}
vector<ControlDeviceState> ControlManager::GetPortStates()
{
auto lock = _deviceLock.AcquireSafe();
vector<ControlDeviceState> states;
for(int i = 0; i < 4; i++) {
shared_ptr<BaseControlDevice> device = GetControlDevice(i);
if(device) {
states.push_back(device->GetRawState());
} else {
states.push_back(ControlDeviceState());
}
}
return states;
}
shared_ptr<BaseControlDevice> ControlManager::GetControlDevice(uint8_t port)
{
auto lock = _deviceLock.AcquireSafe();
auto result = std::find_if(_controlDevices.begin(), _controlDevices.end(), [port](const shared_ptr<BaseControlDevice> control) { return control->GetPort() == port; });
if(result != _controlDevices.end()) {
return *result;
}
return nullptr;
}
void ControlManager::RegisterControlDevice(shared_ptr<BaseControlDevice> controlDevice)
{
_controlDevices.push_back(controlDevice);
}
ControllerType ControlManager::GetControllerType(uint8_t port)
{
return EmulationSettings::GetControllerType(port);
}
shared_ptr<BaseControlDevice> ControlManager::CreateControllerDevice(ControllerType type, uint8_t port, shared_ptr<Console> console)
{
shared_ptr<BaseControlDevice> device;
switch(type) {
case ControllerType::None: break;
case ControllerType::StandardController: device.reset(new StandardController(console, port, EmulationSettings::GetControllerKeys(port))); break;
case ControllerType::Zapper: device.reset(new Zapper(console, port)); break;
case ControllerType::ArkanoidController: device.reset(new ArkanoidController(port)); break;
case ControllerType::SnesController: device.reset(new SnesController(port, EmulationSettings::GetControllerKeys(port))); break;
case ControllerType::PowerPad: device.reset(new PowerPad(port, EmulationSettings::GetControllerKeys(port))); break;
case ControllerType::SnesMouse: device.reset(new SnesMouse(port)); break;
case ControllerType::SuborMouse: device.reset(new SuborMouse(port)); break;
case ControllerType::VsZapper: device.reset(new VsZapper(console, port)); break;
}
return device;
}
shared_ptr<BaseControlDevice> ControlManager::CreateExpansionDevice(ExpansionPortDevice type, shared_ptr<Console> console)
{
shared_ptr<BaseControlDevice> device;
switch(type) {
case ExpansionPortDevice::Zapper: device.reset(new Zapper(console, BaseControlDevice::ExpDevicePort)); break;
case ExpansionPortDevice::ArkanoidController: device.reset(new ArkanoidController(BaseControlDevice::ExpDevicePort)); break;
case ExpansionPortDevice::OekaKidsTablet: device.reset(new OekaKidsTablet()); break;
case ExpansionPortDevice::FamilyTrainerMat: device.reset(new FamilyMatTrainer(EmulationSettings::GetControllerKeys(0))); break;
case ExpansionPortDevice::KonamiHyperShot: device.reset(new KonamiHyperShot(console, EmulationSettings::GetControllerKeys(0), EmulationSettings::GetControllerKeys(1))); break;
case ExpansionPortDevice::FamilyBasicKeyboard: device.reset(new FamilyBasicKeyboard(EmulationSettings::GetControllerKeys(0))); break;
case ExpansionPortDevice::PartyTap: device.reset(new PartyTap(EmulationSettings::GetControllerKeys(0))); break;
case ExpansionPortDevice::Pachinko: device.reset(new PachinkoController(console, EmulationSettings::GetControllerKeys(0))); break;
case ExpansionPortDevice::ExcitingBoxing: device.reset(new ExcitingBoxingController(EmulationSettings::GetControllerKeys(0))); break;
case ExpansionPortDevice::JissenMahjong: device.reset(new JissenMahjongController(EmulationSettings::GetControllerKeys(0))); break;
case ExpansionPortDevice::SuborKeyboard: device.reset(new SuborKeyboard(EmulationSettings::GetControllerKeys(0))); break;
case ExpansionPortDevice::BarcodeBattler: device.reset(new BarcodeBattlerReader(console)); break;
case ExpansionPortDevice::HoriTrack: device.reset(new HoriTrack(console, EmulationSettings::GetControllerKeys(0))); break;
case ExpansionPortDevice::BandaiHyperShot: device.reset(new BandaiHyperShot(console, EmulationSettings::GetControllerKeys(0))); break;
case ExpansionPortDevice::AsciiTurboFile: device.reset(new AsciiTurboFile()); break;
case ExpansionPortDevice::BattleBox: device.reset(new BattleBox()); break;
case ExpansionPortDevice::FourPlayerAdapter:
default: break;
}
return device;
}
void ControlManager::UpdateControlDevices()
{
auto lock = _deviceLock.AcquireSafe();
//Reset update flag
EmulationSettings::NeedControllerUpdate();
bool hadKeyboard = HasKeyboard();
_controlDevices.clear();
RegisterControlDevice(_systemActionManager);
bool fourScore = EmulationSettings::CheckFlag(EmulationFlags::HasFourScore);
ConsoleType consoleType = EmulationSettings::GetConsoleType();
ExpansionPortDevice expansionDevice = EmulationSettings::GetExpansionDevice();
if(consoleType != ConsoleType::Famicom) {
expansionDevice = ExpansionPortDevice::None;
} else if(expansionDevice != ExpansionPortDevice::FourPlayerAdapter) {
fourScore = false;
}
for(int i = 0; i < (fourScore ? 4 : 2); i++) {
shared_ptr<BaseControlDevice> device = CreateControllerDevice(GetControllerType(i), i, _console);
if(device) {
RegisterControlDevice(device);
}
}
if(fourScore && consoleType == ConsoleType::Nes) {
//FourScore is only used to provide the signature for reads past the first 16 reads
RegisterControlDevice(shared_ptr<FourScore>(new FourScore()));
}
shared_ptr<BaseControlDevice> expDevice = CreateExpansionDevice(expansionDevice, _console);
if(expDevice) {
RegisterControlDevice(expDevice);
}
bool hasKeyboard = HasKeyboard();
if(!hasKeyboard) {
EmulationSettings::DisableKeyboardMode();
} else if(!hadKeyboard && hasKeyboard) {
EmulationSettings::EnableKeyboardMode();
}
if(_mapperControlDevice) {
RegisterControlDevice(_mapperControlDevice);
}
if(std::dynamic_pointer_cast<FamilyBasicKeyboard>(expDevice)) {
//Automatically connect the data recorder if the keyboard is connected
RegisterControlDevice(shared_ptr<FamilyBasicDataRecorder>(new FamilyBasicDataRecorder(_console)));
}
}
bool ControlManager::HasKeyboard()
{
shared_ptr<BaseControlDevice> expDevice = GetControlDevice(BaseControlDevice::ExpDevicePort);
return expDevice && expDevice->IsKeyboard();
}
uint8_t ControlManager::GetOpenBusMask(uint8_t port)
{
//"In the NES and Famicom, the top three (or five) bits are not driven, and so retain the bits of the previous byte on the bus.
//Usually this is the most significant byte of the address of the controller port - 0x40.
//Paperboy relies on this behavior and requires that reads from the controller ports return exactly $40 or $41 as appropriate."
switch(EmulationSettings::GetConsoleType()) {
default:
case ConsoleType::Nes:
if(EmulationSettings::CheckFlag(EmulationFlags::UseNes101Hvc101Behavior)) {
return port == 0 ? 0xE4 : 0xE0;
} else {
return 0xE0;
}
case ConsoleType::Famicom:
if(EmulationSettings::CheckFlag(EmulationFlags::UseNes101Hvc101Behavior)) {
return port == 0 ? 0xF8 : 0xE0;
} else {
return port == 0 ? 0xF8 : 0xE0;
}
}
}
void ControlManager::RemapControllerButtons()
{
//Used by VS System games
}
void ControlManager::UpdateInputState()
{
if(_isLagging) {
_lagCounter++;
} else {
_isLagging = true;
}
KeyManager::RefreshKeyState();
auto lock = _deviceLock.AcquireSafe();
//string log = "";
for(shared_ptr<BaseControlDevice> &device : _controlDevices) {
device->ClearState();
bool inputSet = false;
for(size_t i = 0; i < _inputProviders.size(); i++) {
IInputProvider* provider = _inputProviders[i];
if(provider->SetInput(device.get())) {
inputSet = true;
break;
}
}
if(!inputSet) {
device->SetStateFromInput();
}
device->OnAfterSetState();
//log += "|" + device->GetTextState();
}
//Used by VS System games
RemapControllerButtons();
shared_ptr<Debugger> debugger = _console->GetDebugger(false);
if(debugger) {
debugger->ProcessEvent(EventType::InputPolled);
}
for(IInputRecorder* recorder : _inputRecorders) {
recorder->RecordInput(_controlDevices);
}
//MessageManager::Log(log);
_pollCounter++;
}
uint32_t ControlManager::GetLagCounter()
{
return _lagCounter;
}
void ControlManager::ResetLagCounter()
{
_lagCounter = 0;
}
uint32_t ControlManager::GetPollCounter()
{
return ControlManager::_pollCounter;
}
void ControlManager::SetPollCounter(uint32_t value)
{
_pollCounter = value;
}
uint8_t ControlManager::ReadRAM(uint16_t addr)
{
//Used for lag counter - any frame where the input is read does not count as lag
_isLagging = false;
uint8_t value = _console->GetMemoryManager()->GetOpenBus(GetOpenBusMask(addr - 0x4016));
for(shared_ptr<BaseControlDevice> &device : _controlDevices) {
value |= device->ReadRAM(addr);
}
return value;
}
void ControlManager::WriteRAM(uint16_t addr, uint8_t value)
{
for(shared_ptr<BaseControlDevice> &device : _controlDevices) {
device->WriteRAM(addr, value);
}
}
void ControlManager::Reset(bool softReset)
{
ResetLagCounter();
}
void ControlManager::StreamState(bool saving)
{
//Restore controllers that were being used at the time the snapshot was made
//This is particularely important to ensure proper sync during NetPlay
ControllerType controllerTypes[4];
NesModel nesModel;
ExpansionPortDevice expansionDevice;
ConsoleType consoleType;
bool hasFourScore = false;
bool useNes101Hvc101Behavior = false;
uint32_t zapperDetectionRadius = 0;
if(saving) {
nesModel = _console->GetModel();
expansionDevice = EmulationSettings::GetExpansionDevice();
consoleType = EmulationSettings::GetConsoleType();
hasFourScore = EmulationSettings::CheckFlag(EmulationFlags::HasFourScore);
useNes101Hvc101Behavior = EmulationSettings::CheckFlag(EmulationFlags::UseNes101Hvc101Behavior);
zapperDetectionRadius = EmulationSettings::GetZapperDetectionRadius();
for(int i = 0; i < 4; i++) {
controllerTypes[i] = EmulationSettings::GetControllerType(i);
}
}
int32_t unusedMousePositionX = 0;
int32_t unusedMousePositionY = 0;
bool unusedRefreshState = false;
ArrayInfo<ControllerType> types = { controllerTypes, 4 };
Stream(unusedRefreshState, unusedMousePositionX, unusedMousePositionY, nesModel, expansionDevice, consoleType, types, hasFourScore, useNes101Hvc101Behavior, zapperDetectionRadius, _lagCounter, _pollCounter);
if(!saving) {
EmulationSettings::SetNesModel(nesModel);
EmulationSettings::SetExpansionDevice(expansionDevice);
EmulationSettings::SetConsoleType(consoleType);
for(int i = 0; i < 4; i++) {
EmulationSettings::SetControllerType(i, controllerTypes[i]);
}
EmulationSettings::SetZapperDetectionRadius(zapperDetectionRadius);
EmulationSettings::SetFlagState(EmulationFlags::HasFourScore, hasFourScore);
EmulationSettings::SetFlagState(EmulationFlags::UseNes101Hvc101Behavior, useNes101Hvc101Behavior);
UpdateControlDevices();
}
if(GetStateVersion() >= 7) {
for(uint8_t i = 0; i < _controlDevices.size(); i++) {
SnapshotInfo device{ _controlDevices[i].get() };
Stream(device);
}
}
}