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25 lines
575 B
C++
25 lines
575 B
C++
#pragma once
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#include "stdafx.h"
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struct AudioStatistics
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{
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double AverageLatency = 0;
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uint32_t BufferUnderrunEventCount = 0;
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uint32_t BufferSize = 0;
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};
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class IAudioDevice
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{
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public:
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virtual ~IAudioDevice() {}
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virtual void PlayBuffer(int16_t *soundBuffer, uint32_t bufferSize, uint32_t sampleRate, bool isStereo) = 0;
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virtual void Stop() = 0;
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virtual void Pause() = 0;
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virtual void ProcessEndOfFrame() = 0;
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virtual string GetAvailableDevices() = 0;
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virtual void SetAudioDevice(string deviceName) = 0;
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virtual AudioStatistics GetStatistics() = 0;
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}; |