Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++
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Souryo 7cf5dafc40 -Fixed timing issues (with sprite DMA) + a bit of refactoring
-PPU is now run AFTER a read/write, instead of before.  (And the CPU class is in charge of running it, instead of the MemoryManager class)
2015-07-05 00:27:26 -04:00
Core -Fixed timing issues (with sprite DMA) + a bit of refactoring 2015-07-05 00:27:26 -04:00
GUI.NET Cheat code UI - not finished 2015-07-03 00:12:02 -04:00
InteropDLL -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
PGOHelper -CPU code changes to implement all dummy reads/writes. Each memory access runs the PPU for 3 cycles (PPU is now controlled by the CPU) 2015-07-04 22:21:14 -04:00
Utilities -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
Windows Made FPS counter look a bit cleaner 2015-07-03 00:18:43 -04:00
.gitattributes Initial commit 2014-06-10 16:58:37 -04:00
.gitignore GIT settings (ignore rar files) 2014-07-12 20:56:34 -04:00
NES.sln -CPU code changes to implement all dummy reads/writes. Each memory access runs the PPU for 3 cycles (PPU is now controlled by the CPU) 2015-07-04 22:21:14 -04:00