mirror of
https://github.com/libretro/Mesen.git
synced 2024-11-27 19:10:21 +00:00
664 lines
20 KiB
C++
664 lines
20 KiB
C++
#include "stdafx.h"
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#include "Renderer.h"
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#include "DirectXTK/SpriteBatch.h"
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#include "DirectXTK/SpriteFont.h"
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#include "../Core/Console.h"
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#include "../Core/Debugger.h"
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#include "../Core/PPU.h"
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#include "../Core/VideoRenderer.h"
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#include "../Core/VideoDecoder.h"
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#include "../Core/EmulationSettings.h"
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#include "../Core/MessageManager.h"
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#include "../Utilities/UTF8Util.h"
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using namespace DirectX;
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Renderer::Renderer(shared_ptr<Console> console, HWND hWnd, bool registerAsMessageManager) : BaseRenderer(console, registerAsMessageManager)
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{
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_hWnd = hWnd;
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SetScreenSize(256, 240);
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}
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Renderer::~Renderer()
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{
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shared_ptr<VideoRenderer> videoRenderer = _console->GetVideoRenderer();
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if(videoRenderer) {
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videoRenderer->UnregisterRenderingDevice(this);
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}
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CleanupDevice();
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}
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void Renderer::SetFullscreenMode(bool fullscreen, void* windowHandle, uint32_t monitorWidth, uint32_t monitorHeight)
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{
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if(fullscreen != _fullscreen || _hWnd != (HWND)windowHandle) {
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_hWnd = (HWND)windowHandle;
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_monitorWidth = monitorWidth;
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_monitorHeight = monitorHeight;
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_newFullscreen = fullscreen;
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}
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}
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void Renderer::SetScreenSize(uint32_t width, uint32_t height)
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{
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ScreenSize screenSize;
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_console->GetVideoDecoder()->GetScreenSize(screenSize, false);
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if(_screenHeight != screenSize.Height || _screenWidth != screenSize.Width || _nesFrameHeight != height || _nesFrameWidth != width || _resizeFilter != _console->GetSettings()->GetVideoResizeFilter() || _newFullscreen != _fullscreen) {
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auto frameLock = _frameLock.AcquireSafe();
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auto textureLock = _textureLock.AcquireSafe();
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_console->GetVideoDecoder()->GetScreenSize(screenSize, false);
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if(_screenHeight != screenSize.Height || _screenWidth != screenSize.Width || _nesFrameHeight != height || _nesFrameWidth != width || _resizeFilter != _console->GetSettings()->GetVideoResizeFilter() || _newFullscreen != _fullscreen) {
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_nesFrameHeight = height;
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_nesFrameWidth = width;
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_newFrameBufferSize = width*height;
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bool needReset = _fullscreen != _newFullscreen || _resizeFilter != _console->GetSettings()->GetVideoResizeFilter();
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bool fullscreenResizeMode = _fullscreen && _newFullscreen;
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if(_pSwapChain && _fullscreen && !_newFullscreen) {
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HRESULT hr = _pSwapChain->SetFullscreenState(FALSE, NULL);
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if(FAILED(hr)) {
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MessageManager::Log("SetFullscreenState(FALSE) failed - Error:" + std::to_string(hr));
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}
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}
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_fullscreen = _newFullscreen;
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_screenHeight = screenSize.Height;
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_screenWidth = screenSize.Width;
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if(_fullscreen) {
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_realScreenHeight = _monitorHeight;
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_realScreenWidth = _monitorWidth;
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} else {
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_realScreenHeight = screenSize.Height;
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_realScreenWidth = screenSize.Width;
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}
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_leftMargin = (_realScreenWidth - _screenWidth) / 2;
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_topMargin = (_realScreenHeight - _screenHeight) / 2;
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_screenBufferSize = _realScreenHeight*_realScreenWidth;
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if(!_pSwapChain || needReset) {
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Reset();
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} else {
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if(fullscreenResizeMode) {
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ResetNesBuffers();
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CreateNesBuffers();
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} else {
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ResetNesBuffers();
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ReleaseRenderTargetView();
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_pSwapChain->ResizeBuffers(1, _realScreenWidth, _realScreenHeight, DXGI_FORMAT_B8G8R8A8_UNORM, 0);
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CreateRenderTargetView();
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CreateNesBuffers();
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}
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}
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}
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}
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}
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void Renderer::Reset()
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{
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auto lock = _frameLock.AcquireSafe();
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CleanupDevice();
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if(FAILED(InitDevice())) {
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CleanupDevice();
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} else {
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_console->GetVideoRenderer()->RegisterRenderingDevice(this);
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}
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}
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void Renderer::CleanupDevice()
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{
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ResetNesBuffers();
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ReleaseRenderTargetView();
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if(_pAlphaEnableBlendingState) {
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_pAlphaEnableBlendingState->Release();
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_pAlphaEnableBlendingState = nullptr;
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}
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if(_pDepthDisabledStencilState) {
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_pDepthDisabledStencilState->Release();
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_pDepthDisabledStencilState = nullptr;
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}
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if(_samplerState) {
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_samplerState->Release();
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_samplerState = nullptr;
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}
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if(_pSwapChain) {
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_pSwapChain->SetFullscreenState(false, nullptr);
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_pSwapChain->Release();
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_pSwapChain = nullptr;
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}
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if(_pDeviceContext) {
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_pDeviceContext->Release();
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_pDeviceContext = nullptr;
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}
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if(_pd3dDevice) {
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_pd3dDevice->Release();
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_pd3dDevice = nullptr;
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}
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}
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void Renderer::ResetNesBuffers()
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{
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if(_pTexture) {
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_pTexture->Release();
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_pTexture = nullptr;
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}
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if(_overlayTexture) {
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_overlayTexture->Release();
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_overlayTexture = nullptr;
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}
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if(_pTextureSrv) {
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_pTextureSrv->Release();
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_pTextureSrv = nullptr;
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}
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if(_pOverlaySrv) {
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_pOverlaySrv->Release();
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_pOverlaySrv = nullptr;
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}
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if(_textureBuffer[0]) {
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delete[] _textureBuffer[0];
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_textureBuffer[0] = nullptr;
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}
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if(_textureBuffer[1]) {
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delete[] _textureBuffer[1];
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_textureBuffer[1] = nullptr;
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}
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}
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void Renderer::ReleaseRenderTargetView()
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{
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if(_pRenderTargetView) {
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_pRenderTargetView->Release();
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_pRenderTargetView = nullptr;
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}
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}
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HRESULT Renderer::CreateRenderTargetView()
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{
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// Create a render target view
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ID3D11Texture2D* pBackBuffer = nullptr;
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HRESULT hr = _pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
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if(FAILED(hr)) {
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MessageManager::Log("SwapChain::GetBuffer() failed - Error:" + std::to_string(hr));
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return hr;
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}
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hr = _pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &_pRenderTargetView);
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pBackBuffer->Release();
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if(FAILED(hr)) {
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MessageManager::Log("D3DDevice::CreateRenderTargetView() failed - Error:" + std::to_string(hr));
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return hr;
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}
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_pDeviceContext->OMSetRenderTargets(1, &_pRenderTargetView, nullptr);
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return S_OK;
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}
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HRESULT Renderer::CreateNesBuffers()
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{
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// Setup the viewport
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D3D11_VIEWPORT vp;
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vp.Width = (FLOAT)_realScreenWidth;
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vp.Height = (FLOAT)_realScreenHeight;
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vp.MinDepth = 0.0f;
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vp.MaxDepth = 1.0f;
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vp.TopLeftX = 0;
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vp.TopLeftY = 0;
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_pDeviceContext->RSSetViewports(1, &vp);
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_textureBuffer[0] = new uint8_t[_nesFrameWidth*_nesFrameHeight * 4];
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_textureBuffer[1] = new uint8_t[_nesFrameWidth*_nesFrameHeight * 4];
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memset(_textureBuffer[0], 0, _nesFrameWidth*_nesFrameHeight * 4);
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memset(_textureBuffer[1], 0, _nesFrameWidth*_nesFrameHeight * 4);
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_pTexture = CreateTexture(_nesFrameWidth, _nesFrameHeight);
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if(!_pTexture) {
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return S_FALSE;
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}
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_overlayTexture = CreateTexture(8, 8);
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if(!_overlayTexture) {
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return S_FALSE;
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}
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_pTextureSrv = GetShaderResourceView(_pTexture);
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if(!_pTextureSrv) {
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return S_FALSE;
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}
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_pOverlaySrv = GetShaderResourceView(_overlayTexture);
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if(!_pOverlaySrv) {
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return S_FALSE;
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}
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////////////////////////////////////////////////////////////////////////////
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_spriteBatch.reset(new SpriteBatch(_pDeviceContext));
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_largeFont.reset(new SpriteFont(_pd3dDevice, L"Resources\\Font.64.spritefont"));
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_font.reset(new SpriteFont(_pd3dDevice, L"Resources\\Font.24.spritefont"));
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_font->SetDefaultCharacter('?');
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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// Create Direct3D device and swap chain
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//--------------------------------------------------------------------------------------
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HRESULT Renderer::InitDevice()
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{
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HRESULT hr = S_OK;
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UINT createDeviceFlags = 0;
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#ifdef _DEBUG
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createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
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#endif
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D3D_DRIVER_TYPE driverTypes[] =
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{
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D3D_DRIVER_TYPE_HARDWARE,
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D3D_DRIVER_TYPE_WARP,
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D3D_DRIVER_TYPE_REFERENCE,
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};
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UINT numDriverTypes = ARRAYSIZE(driverTypes);
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D3D_FEATURE_LEVEL featureLevels[] =
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{
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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};
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UINT numFeatureLevels = ARRAYSIZE(featureLevels);
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DXGI_SWAP_CHAIN_DESC sd;
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ZeroMemory(&sd, sizeof(sd));
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sd.BufferCount = 1;
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sd.BufferDesc.Width = _realScreenWidth;
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sd.BufferDesc.Height = _realScreenHeight;
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sd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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sd.BufferDesc.RefreshRate.Numerator = _console->GetSettings()->GetExclusiveRefreshRate();
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sd.BufferDesc.RefreshRate.Denominator = 1;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd.Flags = _fullscreen ? DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH : 0;
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sd.OutputWindow = _hWnd;
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sd.SampleDesc.Count = 1;
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sd.SampleDesc.Quality = 0;
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sd.Windowed = TRUE;
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D3D_DRIVER_TYPE driverType = D3D_DRIVER_TYPE_NULL;
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D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_11_1;
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for(UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++) {
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driverType = driverTypes[driverTypeIndex];
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featureLevel = D3D_FEATURE_LEVEL_11_1;
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hr = D3D11CreateDeviceAndSwapChain(nullptr, driverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels, D3D11_SDK_VERSION, &sd, &_pSwapChain, &_pd3dDevice, &featureLevel, &_pDeviceContext);
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/*if(FAILED(hr)) {
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MessageManager::Log("D3D11CreateDeviceAndSwapChain() failed - Error:" + std::to_string(hr));
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}*/
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if(hr == E_INVALIDARG) {
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// DirectX 11.0 platforms will not recognize D3D_FEATURE_LEVEL_11_1 so we need to retry without it
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featureLevel = D3D_FEATURE_LEVEL_11_0;
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hr = D3D11CreateDeviceAndSwapChain(nullptr, driverType, nullptr, createDeviceFlags, &featureLevels[1], numFeatureLevels - 1, D3D11_SDK_VERSION, &sd, &_pSwapChain, &_pd3dDevice, &featureLevel, &_pDeviceContext);
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}
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if(SUCCEEDED(hr)) {
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break;
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}
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}
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if(FAILED(hr)) {
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MessageManager::Log("D3D11CreateDeviceAndSwapChain() failed - Error:" + std::to_string(hr));
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return hr;
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}
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if(_fullscreen) {
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hr = _pSwapChain->SetFullscreenState(TRUE, NULL);
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if(FAILED(hr)) {
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MessageManager::Log("SetFullscreenState(true) failed - Error:" + std::to_string(hr));
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MessageManager::Log("Switching back to windowed mode");
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hr = _pSwapChain->SetFullscreenState(FALSE, NULL);
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if(FAILED(hr)) {
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MessageManager::Log("SetFullscreenState(false) failed - Error:" + std::to_string(hr));
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return hr;
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}
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}
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}
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hr = CreateRenderTargetView();
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if(FAILED(hr)) {
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return hr;
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}
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D3D11_DEPTH_STENCIL_DESC depthDisabledStencilDesc;
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ZeroMemory(&depthDisabledStencilDesc, sizeof(depthDisabledStencilDesc));
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depthDisabledStencilDesc.DepthEnable = false;
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depthDisabledStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
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depthDisabledStencilDesc.DepthFunc = D3D11_COMPARISON_LESS;
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depthDisabledStencilDesc.StencilEnable = true;
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depthDisabledStencilDesc.StencilReadMask = 0xFF;
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depthDisabledStencilDesc.StencilWriteMask = 0xFF;
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depthDisabledStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
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depthDisabledStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_INCR;
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depthDisabledStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
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depthDisabledStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
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depthDisabledStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
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depthDisabledStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_DECR;
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depthDisabledStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
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depthDisabledStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
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// Create the state using the device.
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hr = _pd3dDevice->CreateDepthStencilState(&depthDisabledStencilDesc, &_pDepthDisabledStencilState);
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if(FAILED(hr)) {
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MessageManager::Log("D3DDevice::CreateDepthStencilState() failed - Error:" + std::to_string(hr));
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return hr;
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}
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// Clear the blend state description.
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D3D11_BLEND_DESC blendStateDescription;
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ZeroMemory(&blendStateDescription, sizeof(D3D11_BLEND_DESC));
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// Create an alpha enabled blend state description.
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blendStateDescription.RenderTarget[0].BlendEnable = TRUE;
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blendStateDescription.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
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blendStateDescription.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
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blendStateDescription.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
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blendStateDescription.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
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blendStateDescription.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
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blendStateDescription.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
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blendStateDescription.RenderTarget[0].RenderTargetWriteMask = 0x0f;
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// Create the blend state using the description.
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hr = _pd3dDevice->CreateBlendState(&blendStateDescription, &_pAlphaEnableBlendingState);
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if(FAILED(hr)) {
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MessageManager::Log("D3DDevice::CreateBlendState() failed - Error:" + std::to_string(hr));
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return hr;
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}
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float blendFactor[4];
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blendFactor[0] = 0.0f;
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blendFactor[1] = 0.0f;
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blendFactor[2] = 0.0f;
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blendFactor[3] = 0.0f;
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_pDeviceContext->OMSetBlendState(_pAlphaEnableBlendingState, blendFactor, 0xffffffff);
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_pDeviceContext->OMSetDepthStencilState(_pDepthDisabledStencilState, 1);
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hr = CreateNesBuffers();
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if(FAILED(hr)) {
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return hr;
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}
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hr = CreateSamplerState();
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if(FAILED(hr)) {
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return hr;
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}
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return S_OK;
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}
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HRESULT Renderer::CreateSamplerState()
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{
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_resizeFilter = _console->GetSettings()->GetVideoResizeFilter();
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//Sample state
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D3D11_SAMPLER_DESC samplerDesc;
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ZeroMemory(&samplerDesc, sizeof(samplerDesc));
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samplerDesc.Filter = _resizeFilter == VideoResizeFilter::Bilinear ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_POINT;
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samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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//samplerDesc.BorderColor = { 1.0f, 1.0f, 1.0f, 1.0f };
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samplerDesc.MinLOD = -FLT_MAX;
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samplerDesc.MaxLOD = FLT_MAX;
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samplerDesc.MipLODBias = 0.0f;
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samplerDesc.MaxAnisotropy = 1;
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samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
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HRESULT hr = _pd3dDevice->CreateSamplerState(&samplerDesc, &_samplerState);
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if(FAILED(hr)) {
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MessageManager::Log("D3DDevice::CreateSamplerState() failed - Error:" + std::to_string(hr));
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}
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return hr;
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}
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ID3D11Texture2D* Renderer::CreateTexture(uint32_t width, uint32_t height)
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{
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ID3D11Texture2D* texture;
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D3D11_TEXTURE2D_DESC desc;
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ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
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desc.ArraySize = 1;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.MipLevels = 1;
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desc.MiscFlags = 0;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DYNAMIC;
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desc.Width = width;
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desc.Height = height;
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desc.MiscFlags = 0;
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HRESULT hr = _pd3dDevice->CreateTexture2D(&desc, nullptr, &texture);
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if(FAILED(hr)) {
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MessageManager::Log("D3DDevice::CreateTexture() failed - Error:" + std::to_string(hr));
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return nullptr;
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}
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return texture;
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}
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ID3D11ShaderResourceView* Renderer::GetShaderResourceView(ID3D11Texture2D* texture)
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{
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ID3D11ShaderResourceView *shaderResourceView = nullptr;
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HRESULT hr = _pd3dDevice->CreateShaderResourceView(texture, nullptr, &shaderResourceView);
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if(FAILED(hr)) {
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MessageManager::Log("D3DDevice::CreateShaderResourceView() failed - Error:" + std::to_string(hr));
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return nullptr;
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}
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return shaderResourceView;
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}
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void Renderer::DrawString(string message, float x, float y, DirectX::FXMVECTOR color, float scale, SpriteFont* font)
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{
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std::wstring textStr = utf8::utf8::decode(message);
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DrawString(textStr, x, y, color, scale, font);
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}
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void Renderer::DrawString(std::wstring message, float x, float y, DirectX::FXMVECTOR color, float scale, SpriteFont* font)
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{
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const wchar_t *text = message.c_str();
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if(font == nullptr) {
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font = _font.get();
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}
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font->DrawString(_spriteBatch.get(), text, XMFLOAT2(x+_leftMargin, y+_topMargin), color, 0.0f, XMFLOAT2(0, 0), scale);
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}
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void Renderer::UpdateFrame(void *frameBuffer, uint32_t width, uint32_t height)
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{
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SetScreenSize(width, height);
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uint32_t bpp = 4;
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auto lock = _textureLock.AcquireSafe();
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if(_textureBuffer[0]) {
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//_textureBuffer[0] may be null if directx failed to initialize properly
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memcpy(_textureBuffer[0], frameBuffer, width*height*bpp);
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_needFlip = true;
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_frameChanged = true;
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}
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}
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void Renderer::DrawNESScreen()
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{
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//Swap buffers - emulator always writes to _textureBuffer[0], screen always draws _textureBuffer[1]
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if(_needFlip) {
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auto lock = _textureLock.AcquireSafe();
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uint8_t* textureBuffer = _textureBuffer[0];
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_textureBuffer[0] = _textureBuffer[1];
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_textureBuffer[1] = textureBuffer;
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_needFlip = false;
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if(_frameChanged) {
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_frameChanged = false;
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_renderedFrameCount++;
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}
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}
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//Copy buffer to texture
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uint32_t bpp = 4;
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uint32_t rowPitch = _nesFrameWidth * bpp;
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D3D11_MAPPED_SUBRESOURCE dd;
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HRESULT hr = _pDeviceContext->Map(_pTexture, 0, D3D11_MAP_WRITE_DISCARD, 0, &dd);
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if(FAILED(hr)) {
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MessageManager::Log("DeviceContext::Map() failed - Error:" + std::to_string(hr));
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return;
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}
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uint8_t* surfacePointer = (uint8_t*)dd.pData;
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uint8_t* videoBuffer = _textureBuffer[1];
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for(uint32_t i = 0, iMax = _nesFrameHeight; i < iMax; i++) {
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memcpy(surfacePointer, videoBuffer, rowPitch);
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videoBuffer += rowPitch;
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surfacePointer += dd.RowPitch;
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}
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_pDeviceContext->Unmap(_pTexture, 0);
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RECT destRect;
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destRect.left = _leftMargin;
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destRect.top = _topMargin;
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destRect.right = _screenWidth+_leftMargin;
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destRect.bottom = _screenHeight+_topMargin;
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_spriteBatch->Draw(_pTextureSrv, destRect);
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}
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void Renderer::DrawPauseScreen(bool disableOverlay)
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{
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if(disableOverlay) {
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const static XMVECTORF32 transparentBlue = { { { 0.415686309f, 0.352941185f, 0.803921640f, 0.66f } } };
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DrawString("I", 15, 15, transparentBlue, 2.0f, _font.get());
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DrawString("I", 32, 15, transparentBlue, 2.0f, _font.get());
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} else {
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RECT destRect;
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destRect.left = 0;
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destRect.top = 0;
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destRect.right = _realScreenWidth;
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destRect.bottom = _realScreenHeight;
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D3D11_MAPPED_SUBRESOURCE dd;
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HRESULT hr = _pDeviceContext->Map(_overlayTexture, 0, D3D11_MAP_WRITE_DISCARD, 0, &dd);
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if(FAILED(hr)) {
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MessageManager::Log("(DrawPauseScreen) DeviceContext::Map() failed - Error:" + std::to_string(hr));
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return;
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}
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uint8_t* surfacePointer = (uint8_t*)dd.pData;
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for(uint32_t i = 0, len = 8; i < len; i++) {
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//Gray transparent overlay
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for(int j = 0; j < 8; j++) {
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((uint32_t*)surfacePointer)[j] = 0xAA222222;
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}
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surfacePointer += dd.RowPitch;
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}
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_pDeviceContext->Unmap(_overlayTexture, 0);
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_spriteBatch->Draw(_pOverlaySrv, destRect);
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XMVECTOR stringDimensions = _largeFont->MeasureString(L"PAUSE");
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float x = (float)_screenWidth / 2 - stringDimensions.m128_f32[0] / 2;
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float y = (float)_screenHeight / 2 - stringDimensions.m128_f32[1] / 2 - 8;
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DrawString("PAUSE", x, y, Colors::AntiqueWhite, 1.0f, _largeFont.get());
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string utf8Message = _console->GetSettings()->GetPauseScreenMessage();
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if(utf8Message.size() > 0) {
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std::wstring message = utf8::utf8::decode(utf8Message);
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float width = MeasureString(message);
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DrawString(message, (float)_screenWidth - width - 20, (float)_screenHeight - 40, Colors::AntiqueWhite, 1.0f, _font.get());
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}
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}
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}
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void Renderer::Render()
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{
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bool paused = _console->IsPaused() && _console->IsRunning();
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bool disableOverlay = _console->GetSettings()->CheckFlag(EmulationFlags::HidePauseOverlay);
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shared_ptr<Debugger> debugger = _console->GetDebugger(false);
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if(debugger && debugger->IsExecutionStopped()) {
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paused = debugger->IsPauseIconShown();
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disableOverlay = true;
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}
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if(_noUpdateCount > 10 || _frameChanged || paused || IsMessageShown()) {
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_noUpdateCount = 0;
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auto lock = _frameLock.AcquireSafe();
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if(_newFullscreen != _fullscreen) {
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SetScreenSize(_nesFrameWidth, _nesFrameHeight);
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}
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if(_pDeviceContext == nullptr) {
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//DirectX failed to initialize, try to init
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Reset();
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if(_pDeviceContext == nullptr) {
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//Can't init, prevent crash
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return;
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}
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}
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// Clear the back buffer
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_pDeviceContext->ClearRenderTargetView(_pRenderTargetView, Colors::Black);
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_spriteBatch->Begin(SpriteSortMode_Deferred, nullptr, _samplerState);
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//Draw nes screen
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DrawNESScreen();
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if(paused) {
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DrawPauseScreen(disableOverlay);
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}
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if(_console->IsRunning()) {
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DrawCounters();
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}
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DrawToasts();
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_spriteBatch->End();
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// Present the information rendered to the back buffer to the front buffer (the screen)
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HRESULT hr = _pSwapChain->Present(_console->GetSettings()->CheckFlag(EmulationFlags::VerticalSync) ? 1 : 0, 0);
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if(FAILED(hr)) {
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MessageManager::Log("SwapChain::Present() failed - Error:" + std::to_string(hr));
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if(hr == DXGI_ERROR_DEVICE_REMOVED) {
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MessageManager::Log("D3DDevice: GetDeviceRemovedReason: " + std::to_string(_pd3dDevice->GetDeviceRemovedReason()));
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}
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MessageManager::Log("Trying to reset DX...");
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Reset();
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}
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} else {
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_noUpdateCount++;
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}
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}
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void Renderer::DrawString(std::wstring message, int x, int y, uint8_t r, uint8_t g, uint8_t b, uint8_t opacity)
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{
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XMVECTORF32 color = { (float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, (float)opacity / 255.0f };
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_font->DrawString(_spriteBatch.get(), message.c_str(), XMFLOAT2((float)x+_leftMargin, (float)y+_topMargin), color);
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}
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float Renderer::MeasureString(std::wstring text)
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{
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XMVECTOR measure = _font->MeasureString(text.c_str());
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float* measureF = (float*)&measure;
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return measureF[0];
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}
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bool Renderer::ContainsCharacter(wchar_t character)
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{
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return _font->ContainsCharacter(character);
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} |