Mesen/Core/Console.cpp

911 lines
25 KiB
C++

#include "stdafx.h"
#include <thread>
#include "Console.h"
#include "CPU.h"
#include "PPU.h"
#include "APU.h"
#include "MemoryManager.h"
#include "AutoSaveManager.h"
#include "BaseMapper.h"
#include "ControlManager.h"
#include "VsControlManager.h"
#include "MapperFactory.h"
#include "Debugger.h"
#include "MessageManager.h"
#include "RomLoader.h"
#include "EmulationSettings.h"
#include "../Utilities/sha1.h"
#include "../Utilities/Timer.h"
#include "../Utilities/FolderUtilities.h"
#include "../Utilities/PlatformUtilities.h"
#include "VirtualFile.h"
#include "HdBuilderPpu.h"
#include "HdPpu.h"
#include "NsfPpu.h"
#include "SoundMixer.h"
#include "NsfMapper.h"
#include "MovieManager.h"
#include "RewindManager.h"
#include "SaveStateManager.h"
#include "HdPackBuilder.h"
#include "HdAudioDevice.h"
#include "FDS.h"
#include "SystemActionManager.h"
#include "FdsSystemActionManager.h"
#include "VsSystemActionManager.h"
#include "FamilyBasicDataRecorder.h"
#include "IBarcodeReader.h"
#include "IBattery.h"
#include "KeyManager.h"
#include "BatteryManager.h"
shared_ptr<Console> Console::Instance(new Console());
Console::Console()
{
_model = NesModel::NTSC;
}
Console::~Console()
{
MovieManager::Stop();
SoundMixer::StopRecording();
}
shared_ptr<Console> Console::GetInstance()
{
return Console::Instance;
}
void Console::Release()
{
Console::Instance.reset();
}
void Console::SaveBatteries()
{
if(_mapper) {
_mapper->SaveBattery();
}
if(_controlManager) {
shared_ptr<IBattery> device = std::dynamic_pointer_cast<IBattery>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort));
if(device) {
device->SaveBattery();
}
}
}
bool Console::Initialize(VirtualFile &romFile, VirtualFile &patchFile)
{
if(!_romFilepath.empty() && _mapper) {
//Ensure we save any battery file before loading a new game
SaveBatteries();
}
if(romFile.IsValid()) {
VideoDecoder::GetInstance()->StopThread();
LoadHdPack(romFile, patchFile);
if(patchFile.IsValid()) {
if(romFile.ApplyPatch(patchFile)) {
MessageManager::DisplayMessage("Patch", "ApplyingPatch", patchFile.GetFileName());
} else {
//Patch failed
}
}
vector<uint8_t> fileData;
romFile.ReadFile(fileData);
BatteryManager::Initialize(FolderUtilities::GetFilename(romFile.GetFileName(), false));
shared_ptr<BaseMapper> mapper = MapperFactory::InitializeFromFile(romFile.GetFileName(), fileData);
if(mapper) {
SoundMixer::StopAudio();
if(_mapper) {
//Send notification only if a game was already running and we successfully loaded the new one
MessageManager::SendNotification(ConsoleNotificationType::GameStopped, (void*)1);
}
if(_romFilepath != (string)romFile || _patchFilename != (string)patchFile) {
//Save current game state before loading another one
if(_mapper) {
SaveStateManager::SaveRecentGame(GetMapperInfo().RomName, _romFilepath, _patchFilename);
}
_romFilepath = romFile;
_patchFilename = patchFile;
//Changed game, stop all recordings
MovieManager::Stop();
SoundMixer::StopRecording();
StopRecordingHdPack();
}
#ifndef LIBRETRO
//Don't use auto-save manager for libretro
_autoSaveManager.reset(new AutoSaveManager());
#endif
_mapper = mapper;
_memoryManager.reset(new MemoryManager(_mapper));
_cpu.reset(new CPU(_memoryManager.get()));
_apu.reset(new APU(_memoryManager.get()));
GameSystem system = _mapper->GetMapperInfo().GameSystem;
switch(system) {
case GameSystem::FDS:
EmulationSettings::SetPpuModel(PpuModel::Ppu2C02);
_systemActionManager.reset(new FdsSystemActionManager(Console::GetInstance(), _mapper));
break;
case GameSystem::VsUniSystem:
_systemActionManager.reset(new VsSystemActionManager(Console::GetInstance()));
break;
default:
EmulationSettings::SetPpuModel(PpuModel::Ppu2C02);
_systemActionManager.reset(new SystemActionManager(Console::GetInstance())); break;
}
//Temporarely disable battery saves to prevent battery files from being created for the wrong game (for Battle Box & Turbo File)
BatteryManager::SetSaveEnabled(false);
if(system == GameSystem::VsUniSystem) {
_controlManager.reset(new VsControlManager(_systemActionManager, _mapper->GetMapperControlDevice()));
} else {
_controlManager.reset(new ControlManager(_systemActionManager, _mapper->GetMapperControlDevice()));
}
_controlManager->UpdateControlDevices();
//Re-enable battery saves
BatteryManager::SetSaveEnabled(true);
if(_hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty())) {
_ppu.reset(new HdPpu(_mapper.get(), _controlManager.get(), _hdData.get()));
} else if(std::dynamic_pointer_cast<NsfMapper>(_mapper)) {
//Disable most of the PPU for NSFs
_ppu.reset(new NsfPpu(_mapper.get(), _controlManager.get()));
} else {
_ppu.reset(new PPU(_mapper.get(), _controlManager.get()));
}
_memoryManager->RegisterIODevice(_ppu.get());
_memoryManager->RegisterIODevice(_apu.get());
_memoryManager->RegisterIODevice(_controlManager.get());
_memoryManager->RegisterIODevice(_mapper.get());
if(_hdData && (!_hdData->BgmFilesById.empty() || !_hdData->SfxFilesById.empty())) {
_hdAudioDevice.reset(new HdAudioDevice(_hdData.get()));
_memoryManager->RegisterIODevice(_hdAudioDevice.get());
}
_model = NesModel::Auto;
UpdateNesModel(false);
_initialized = true;
if(_debugger) {
//Reset debugger if it was running before
auto lock = _debuggerLock.AcquireSafe();
StopDebugger();
GetDebugger();
}
ResetComponents(false);
_rewindManager.reset(new RewindManager());
VideoDecoder::GetInstance()->StartThread();
FolderUtilities::AddKnownGameFolder(romFile.GetFolderPath());
string modelName = _model == NesModel::PAL ? "PAL" : (_model == NesModel::Dendy ? "Dendy" : "NTSC");
string messageTitle = MessageManager::Localize("GameLoaded") + " (" + modelName + ")";
MessageManager::DisplayMessage(messageTitle, FolderUtilities::GetFilename(GetMapperInfo().RomName, false));
if(EmulationSettings::GetOverclockRate() != 100) {
MessageManager::DisplayMessage("ClockRate", std::to_string(EmulationSettings::GetOverclockRate()) + "%");
}
EmulationSettings::ClearFlags(EmulationFlags::ForceMaxSpeed);
return true;
}
}
//Reset battery source to current game if new game failed to load
BatteryManager::Initialize(FolderUtilities::GetFilename(GetMapperInfo().RomName, false));
if(_mapper) {
VideoDecoder::GetInstance()->StartThread();
}
MessageManager::DisplayMessage("Error", "CouldNotLoadFile", romFile.GetFileName());
return false;
}
bool Console::LoadROM(VirtualFile romFile, VirtualFile patchFile)
{
Console::Pause();
bool result = Instance->Initialize(romFile, patchFile);
Console::Resume();
return result;
}
bool Console::LoadROM(string romName, HashInfo hashInfo)
{
string currentRomFilepath = Console::GetRomPath().GetFilePath();
if(!currentRomFilepath.empty()) {
HashInfo gameHashInfo = Console::GetMapperInfo().Hash;
if(gameHashInfo.Crc32Hash == hashInfo.Crc32Hash || gameHashInfo.Sha1Hash.compare(hashInfo.Sha1Hash) == 0 || gameHashInfo.PrgChrMd5Hash.compare(hashInfo.PrgChrMd5Hash) == 0) {
//Current game matches, power cycle game and return
Instance->PowerCycle();
return true;
}
}
string match = FindMatchingRom(romName, hashInfo);
if(!match.empty()) {
return Console::LoadROM(match);
}
return false;
}
string Console::FindMatchingRom(string romName, HashInfo hashInfo)
{
VirtualFile currentRom = Console::GetRomPath();
if(currentRom.IsValid() && !Console::GetPatchFile().IsValid()) {
HashInfo gameHashInfo = Console::GetMapperInfo().Hash;
if(gameHashInfo.Crc32Hash == hashInfo.Crc32Hash || gameHashInfo.Sha1Hash.compare(hashInfo.Sha1Hash) == 0 || gameHashInfo.PrgChrMd5Hash.compare(hashInfo.PrgChrMd5Hash) == 0) {
//Current game matches
return currentRom;
}
}
string lcRomname = romName;
std::transform(lcRomname.begin(), lcRomname.end(), lcRomname.begin(), ::tolower);
std::unordered_set<string> validExtensions = { { ".nes", ".fds", "*.unif", "*.unif", "*.nsf", "*.nsfe", "*.7z", "*.zip" } };
vector<string> romFiles;
for(string folder : FolderUtilities::GetKnownGameFolders()) {
vector<string> files = FolderUtilities::GetFilesInFolder(folder, validExtensions, true);
romFiles.insert(romFiles.end(), files.begin(), files.end());
}
string match = RomLoader::FindMatchingRom(romFiles, romName, hashInfo, true);
if(!match.empty()) {
return match;
}
//Perform slow CRC32 search for ROM
match = RomLoader::FindMatchingRom(romFiles, romName, hashInfo, false);
if(!match.empty()) {
return match;
}
return "";
}
VirtualFile Console::GetRomPath()
{
return static_cast<VirtualFile>(Instance->_romFilepath);
}
VirtualFile Console::GetPatchFile()
{
return Instance ? (VirtualFile)Instance->_patchFilename : VirtualFile();
}
MapperInfo Console::GetMapperInfo()
{
if(Instance->_mapper) {
return Instance->_mapper->GetMapperInfo();
} else {
return { };
}
}
NesModel Console::GetModel()
{
return Instance->_model;
}
shared_ptr<SystemActionManager> Console::GetSystemActionManager()
{
return _systemActionManager;
}
void Console::PowerCycle()
{
if(_initialized && !_romFilepath.empty()) {
LoadROM(_romFilepath, _patchFilename);
}
}
void Console::Reset(bool softReset)
{
if(Instance->_initialized) {
if(softReset) {
Instance->_systemActionManager->Reset();
} else {
Instance->_systemActionManager->PowerCycle();
}
//Resume from code break if needed (otherwise reset doesn't happen right away)
shared_ptr<Debugger> debugger = Instance->_debugger;
if(debugger) {
debugger->Suspend();
debugger->Run();
}
}
}
void Console::ResetComponents(bool softReset)
{
_memoryManager->Reset(softReset);
if(!EmulationSettings::CheckFlag(EmulationFlags::DisablePpuReset) || !softReset) {
_ppu->Reset();
}
_apu->Reset(softReset);
_cpu->Reset(softReset, _model);
_controlManager->Reset(softReset);
KeyManager::UpdateDevices();
MessageManager::SendNotification(softReset ? ConsoleNotificationType::GameReset : ConsoleNotificationType::GameLoaded);
if(softReset) {
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->ResetCounters();
debugger->ProcessEvent(EventType::Reset);
debugger->Resume();
}
}
_controlManager->UpdateInputState();
}
void Console::Stop()
{
_stop = true;
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->Suspend();
}
_stopLock.Acquire();
_stopLock.Release();
}
void Console::Pause()
{
shared_ptr<Debugger> debugger = Console::Instance->_debugger;
if(debugger) {
//Make sure debugger resumes if we try to pause the emu, otherwise we will get deadlocked.
debugger->Suspend();
}
Console::Instance->_pauseLock.Acquire();
//Spin wait until emu pauses
Console::Instance->_runLock.Acquire();
}
void Console::Resume()
{
Console::Instance->_runLock.Release();
Console::Instance->_pauseLock.Release();
shared_ptr<Debugger> debugger = Console::Instance->_debugger;
if(debugger) {
//Make sure debugger resumes if we try to pause the emu, otherwise we will get deadlocked.
debugger->Resume();
}
}
void Console::RunSingleFrame()
{
//Used by Libretro
uint32_t lastFrameNumber = PPU::GetFrameCount();
_emulationThreadId = std::this_thread::get_id();
UpdateNesModel(true);
while(PPU::GetFrameCount() == lastFrameNumber) {
_cpu->Exec();
}
EmulationSettings::DisableOverclocking(_disableOcNextFrame || NsfMapper::GetInstance());
_disableOcNextFrame = false;
_systemActionManager->ProcessSystemActions();
_apu->EndFrame();
}
void Console::Run()
{
Timer clockTimer;
double targetTime;
uint32_t lastFrameNumber = -1;
_autoSaveManager.reset(new AutoSaveManager());
_runLock.Acquire();
_stopLock.Acquire();
_emulationThreadId = std::this_thread::get_id();
targetTime = GetFrameDelay();
VideoDecoder::GetInstance()->StartThread();
PlatformUtilities::DisableScreensaver();
UpdateNesModel(true);
bool crashed = false;
try {
while(true) {
_cpu->Exec();
uint32_t currentFrameNumber = PPU::GetFrameCount();
if(currentFrameNumber != lastFrameNumber) {
_rewindManager->ProcessEndOfFrame();
EmulationSettings::DisableOverclocking(_disableOcNextFrame || NsfMapper::GetInstance());
_disableOcNextFrame = false;
//Sleep until we're ready to start the next frame
clockTimer.WaitUntil(targetTime);
if(!_pauseLock.IsFree()) {
//Need to temporarely pause the emu (to save/load a state, etc.)
_runLock.Release();
//Spin wait until we are allowed to start again
_pauseLock.WaitForRelease();
_runLock.Acquire();
}
bool paused = EmulationSettings::IsPaused();
if(paused && !_stop) {
MessageManager::SendNotification(ConsoleNotificationType::GamePaused);
//Prevent audio from looping endlessly while game is paused
SoundMixer::StopAudio();
_runLock.Release();
PlatformUtilities::EnableScreensaver();
while(paused && !_stop) {
//Sleep until emulation is resumed
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(30));
paused = EmulationSettings::IsPaused();
}
if(EmulationSettings::CheckFlag(EmulationFlags::DebuggerWindowEnabled)) {
//Prevent pausing when debugger is active
EmulationSettings::ClearFlags(EmulationFlags::Paused);
}
PlatformUtilities::DisableScreensaver();
_runLock.Acquire();
MessageManager::SendNotification(ConsoleNotificationType::GameResumed);
}
_systemActionManager->ProcessSystemActions();
//Get next target time, and adjust based on whether we are ahead or behind
double timeLag = EmulationSettings::GetEmulationSpeed() == 0 ? 0 : clockTimer.GetElapsedMS() - targetTime;
UpdateNesModel(true);
targetTime = GetFrameDelay();
clockTimer.Reset();
targetTime -= timeLag;
if(targetTime < 0) {
targetTime = 0;
}
lastFrameNumber = PPU::GetFrameCount();
if(_stop) {
_stop = false;
break;
}
}
}
} catch(const std::runtime_error &ex) {
crashed = true;
MessageManager::DisplayMessage("Error", "GameCrash", ex.what());
}
if(!crashed) {
SaveStateManager::SaveRecentGame(GetMapperInfo().RomName, _romFilepath, _patchFilename);
}
_rewindManager.reset();
StopRecordingHdPack();
SoundMixer::StopAudio();
MovieManager::Stop();
SoundMixer::StopRecording();
PlatformUtilities::EnableScreensaver();
_autoSaveManager.reset();
VideoDecoder::GetInstance()->StopThread();
EmulationSettings::ClearFlags(EmulationFlags::Paused);
EmulationSettings::ClearFlags(EmulationFlags::ForceMaxSpeed);
_initialized = false;
if(!_romFilepath.empty() && _mapper) {
//Ensure we save any battery file before unloading anything
SaveBatteries();
}
_romFilepath = "";
_mapper.reset();
_ppu.reset();
_cpu.reset();
_memoryManager.reset();
_controlManager.reset();
_hdPackBuilder.reset();
_hdData.reset();
_stopLock.Release();
_runLock.Release();
_emulationThreadId = std::thread::id();
MessageManager::SendNotification(ConsoleNotificationType::GameStopped);
MessageManager::SendNotification(ConsoleNotificationType::EmulationStopped);
}
bool Console::IsRunning()
{
return !Instance->_stopLock.IsFree();
}
bool Console::IsPaused()
{
return _runLock.IsFree() || !_pauseLock.IsFree();
}
void Console::UpdateNesModel(bool sendNotification)
{
bool configChanged = false;
if(EmulationSettings::NeedControllerUpdate()) {
_controlManager->UpdateControlDevices();
configChanged = true;
}
NesModel model = EmulationSettings::GetNesModel();
if(model == NesModel::Auto) {
switch(_mapper->GetMapperInfo().GameSystem) {
case GameSystem::NesPal: model = NesModel::PAL; break;
case GameSystem::Dendy: model = NesModel::Dendy; break;
default: model = NesModel::NTSC; break;
}
}
if(_model != model) {
_model = model;
configChanged = true;
if(sendNotification) {
MessageManager::DisplayMessage("Region", model == NesModel::PAL ? "PAL" : (model == NesModel::Dendy ? "Dendy" : "NTSC"));
}
}
_mapper->SetNesModel(model);
_ppu->SetNesModel(model);
_apu->SetNesModel(model);
if(configChanged && sendNotification) {
MessageManager::SendNotification(ConsoleNotificationType::ConfigChanged);
}
}
double Console::GetFrameDelay()
{
uint32_t emulationSpeed = EmulationSettings::GetEmulationSpeed();
double frameDelay;
if(emulationSpeed == 0) {
frameDelay = 0;
} else {
//60.1fps (NTSC), 50.01fps (PAL/Dendy)
switch(_model) {
default:
case NesModel::NTSC: frameDelay = EmulationSettings::CheckFlag(EmulationFlags::IntegerFpsMode) ? 16.6666666666666666667 : 16.63926405550947; break;
case NesModel::PAL:
case NesModel::Dendy: frameDelay = EmulationSettings::CheckFlag(EmulationFlags::IntegerFpsMode) ? 20 : 19.99720920217466; break;
}
frameDelay /= (double)emulationSpeed / 100.0;
}
return frameDelay;
}
void Console::SaveState(ostream &saveStream)
{
if(Instance->_initialized) {
Instance->_cpu->SaveSnapshot(&saveStream);
Instance->_ppu->SaveSnapshot(&saveStream);
Instance->_memoryManager->SaveSnapshot(&saveStream);
Instance->_apu->SaveSnapshot(&saveStream);
Instance->_controlManager->SaveSnapshot(&saveStream);
Instance->_mapper->SaveSnapshot(&saveStream);
if(Instance->_hdAudioDevice) {
Instance->_hdAudioDevice->SaveSnapshot(&saveStream);
} else {
Snapshotable::WriteEmptyBlock(&saveStream);
}
}
}
void Console::LoadState(istream &loadStream, uint32_t stateVersion)
{
if(Instance->_initialized) {
Instance->_cpu->LoadSnapshot(&loadStream, stateVersion);
Instance->_ppu->LoadSnapshot(&loadStream, stateVersion);
Instance->_memoryManager->LoadSnapshot(&loadStream, stateVersion);
Instance->_apu->LoadSnapshot(&loadStream, stateVersion);
Instance->_controlManager->LoadSnapshot(&loadStream, stateVersion);
Instance->_mapper->LoadSnapshot(&loadStream, stateVersion);
if(Instance->_hdAudioDevice) {
Instance->_hdAudioDevice->LoadSnapshot(&loadStream, stateVersion);
} else {
Snapshotable::SkipBlock(&loadStream);
}
shared_ptr<Debugger> debugger = Instance->_debugger;
if(debugger) {
debugger->ResetCounters();
}
MessageManager::SendNotification(ConsoleNotificationType::StateLoaded);
}
}
void Console::LoadState(uint8_t *buffer, uint32_t bufferSize)
{
//Send any unprocessed sound to the SoundMixer - needed for rewind
Instance->_apu->EndFrame();
stringstream stream;
stream.write((char*)buffer, bufferSize);
stream.seekg(0, ios::beg);
LoadState(stream);
}
std::shared_ptr<Debugger> Console::GetDebugger(bool autoStart)
{
shared_ptr<Debugger> debugger = _debugger;
if(!debugger && autoStart) {
//Lock to make sure we don't try to start debuggers in 2 separate threads at once
auto lock = _debuggerLock.AcquireSafe();
debugger = _debugger;
if(!debugger) {
debugger.reset(new Debugger(Console::Instance, _cpu, _ppu, _apu, _memoryManager, _mapper));
_debugger = debugger;
}
}
return debugger;
}
void Console::StopDebugger()
{
_debugger.reset();
}
std::thread::id Console::GetEmulationThreadId()
{
return Instance->_emulationThreadId;
}
uint32_t Console::GetLagCounter()
{
return Instance->_controlManager->GetLagCounter();
}
void Console::ResetLagCounter()
{
Console::Pause();
Instance->_controlManager->ResetLagCounter();
Console::Reset();
}
bool Console::IsDebuggerAttached()
{
return (bool)Instance->_debugger;
}
void Console::SetNextFrameOverclockStatus(bool disabled)
{
Instance->_disableOcNextFrame = disabled;
}
HdPackData* Console::GetHdData()
{
return Instance->_hdData.get();
}
bool Console::IsHdPpu()
{
return Instance->_hdData && std::dynamic_pointer_cast<HdPpu>(Instance->_ppu) != nullptr;
}
void Console::LoadHdPack(VirtualFile &romFile, VirtualFile &patchFile)
{
_hdData.reset();
_hdAudioDevice.reset();
if(EmulationSettings::CheckFlag(EmulationFlags::UseHdPacks)) {
_hdData.reset(new HdPackData());
if(!HdPackLoader::LoadHdNesPack(romFile, *_hdData.get())) {
_hdData.reset();
} else {
auto result = _hdData->PatchesByHash.find(romFile.GetSha1Hash());
if(result != _hdData->PatchesByHash.end()) {
patchFile = result->second;
}
}
}
}
void Console::StartRecordingHdPack(string saveFolder, ScaleFilterType filterType, uint32_t scale, uint32_t flags, uint32_t chrRamBankSize)
{
Console::Pause();
std::stringstream saveState;
Instance->SaveState(saveState);
Instance->_hdPackBuilder.reset();
Instance->_hdPackBuilder.reset(new HdPackBuilder(saveFolder, filterType, scale, flags, chrRamBankSize, !Instance->_mapper->HasChrRom()));
Instance->_memoryManager->UnregisterIODevice(Instance->_ppu.get());
Instance->_ppu.reset();
Instance->_ppu.reset(new HdBuilderPpu(Instance->_mapper.get(), Instance->_controlManager.get(), Instance->_hdPackBuilder.get(), chrRamBankSize));
Instance->_memoryManager->RegisterIODevice(Instance->_ppu.get());
Instance->LoadState(saveState);
Console::Resume();
}
void Console::StopRecordingHdPack()
{
if(Instance->_hdPackBuilder) {
Console::Pause();
std::stringstream saveState;
Instance->SaveState(saveState);
Instance->_memoryManager->UnregisterIODevice(Instance->_ppu.get());
Instance->_ppu.reset();
Instance->_ppu.reset(new PPU(Instance->_mapper.get(), Instance->_controlManager.get()));
Instance->_memoryManager->RegisterIODevice(Instance->_ppu.get());
Instance->_hdPackBuilder.reset();
Instance->LoadState(saveState);
Console::Resume();
}
}
bool Console::UpdateHdPackMode()
{
//Switch back and forth between HD PPU and regular PPU as needed
Console::Pause();
VirtualFile romFile = _romFilepath;
VirtualFile patchFile = _patchFilename;
LoadHdPack(romFile, patchFile);
bool isHdPackLoaded = std::dynamic_pointer_cast<HdPpu>(_ppu) != nullptr;
bool hdPackFound = _hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty());
bool modeChanged = false;
if(isHdPackLoaded != hdPackFound) {
std::stringstream saveState;
Instance->SaveState(saveState);
Instance->_memoryManager->UnregisterIODevice(Instance->_ppu.get());
Instance->_ppu.reset();
if(_hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty())) {
_ppu.reset(new HdPpu(_mapper.get(), _controlManager.get(), _hdData.get()));
} else if(std::dynamic_pointer_cast<NsfMapper>(_mapper)) {
//Disable most of the PPU for NSFs
_ppu.reset(new NsfPpu(_mapper.get(), _controlManager.get()));
} else {
_ppu.reset(new PPU(_mapper.get(), _controlManager.get()));
}
Instance->_memoryManager->RegisterIODevice(Instance->_ppu.get());
Instance->LoadState(saveState);
modeChanged = true;
}
Console::Resume();
return modeChanged;
}
ConsoleFeatures Console::GetAvailableFeatures()
{
ConsoleFeatures features = ConsoleFeatures::None;
if(_mapper) {
features = (ConsoleFeatures)((int)features | (int)_mapper->GetAvailableFeatures());
if(dynamic_cast<VsControlManager*>(_controlManager.get())) {
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::VsSystem);
}
if(std::dynamic_pointer_cast<IBarcodeReader>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort))) {
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::BarcodeReader);
}
if(std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2))) {
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::TapeRecorder);
}
}
return features;
}
void Console::InputBarcode(uint64_t barcode, uint32_t digitCount)
{
shared_ptr<IBarcodeReader> barcodeReader = std::dynamic_pointer_cast<IBarcodeReader>(_mapper->GetMapperControlDevice());
if(barcodeReader) {
barcodeReader->InputBarcode(barcode, digitCount);
}
barcodeReader = std::dynamic_pointer_cast<IBarcodeReader>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort));
if(barcodeReader) {
barcodeReader->InputBarcode(barcode, digitCount);
}
}
void Console::LoadTapeFile(string filepath)
{
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
if(dataRecorder) {
Console::Pause();
dataRecorder->LoadFromFile(filepath);
Console::Resume();
}
}
void Console::StartRecordingTapeFile(string filepath)
{
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
if(dataRecorder) {
Console::Pause();
dataRecorder->StartRecording(filepath);
Console::Resume();
}
}
void Console::StopRecordingTapeFile()
{
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
if(dataRecorder) {
Console::Pause();
dataRecorder->StopRecording();
Console::Resume();
}
}
bool Console::IsRecordingTapeFile()
{
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
if(dataRecorder) {
return dataRecorder->IsRecording();
}
return false;
}
uint8_t* Console::GetRamBuffer(DebugMemoryType memoryType, uint32_t &size)
{
//Only used by libretro port for achievements - should not be used by anything else.
switch(memoryType) {
case DebugMemoryType::InternalRam:
size = MemoryManager::InternalRAMSize;
return _memoryManager->GetInternalRAM();
case DebugMemoryType::SaveRam:
size = _mapper->GetMemorySize(DebugMemoryType::SaveRam);
return _mapper->GetSaveRam();
}
throw std::runtime_error("unsupported memory type");
}