mirror of
https://github.com/libretro/Mesen.git
synced 2024-12-11 10:54:01 +00:00
911 lines
25 KiB
C++
911 lines
25 KiB
C++
#include "stdafx.h"
|
|
#include <thread>
|
|
#include "Console.h"
|
|
#include "CPU.h"
|
|
#include "PPU.h"
|
|
#include "APU.h"
|
|
#include "MemoryManager.h"
|
|
#include "AutoSaveManager.h"
|
|
#include "BaseMapper.h"
|
|
#include "ControlManager.h"
|
|
#include "VsControlManager.h"
|
|
#include "MapperFactory.h"
|
|
#include "Debugger.h"
|
|
#include "MessageManager.h"
|
|
#include "RomLoader.h"
|
|
#include "EmulationSettings.h"
|
|
#include "../Utilities/sha1.h"
|
|
#include "../Utilities/Timer.h"
|
|
#include "../Utilities/FolderUtilities.h"
|
|
#include "../Utilities/PlatformUtilities.h"
|
|
#include "VirtualFile.h"
|
|
#include "HdBuilderPpu.h"
|
|
#include "HdPpu.h"
|
|
#include "NsfPpu.h"
|
|
#include "SoundMixer.h"
|
|
#include "NsfMapper.h"
|
|
#include "MovieManager.h"
|
|
#include "RewindManager.h"
|
|
#include "SaveStateManager.h"
|
|
#include "HdPackBuilder.h"
|
|
#include "HdAudioDevice.h"
|
|
#include "FDS.h"
|
|
#include "SystemActionManager.h"
|
|
#include "FdsSystemActionManager.h"
|
|
#include "VsSystemActionManager.h"
|
|
#include "FamilyBasicDataRecorder.h"
|
|
#include "IBarcodeReader.h"
|
|
#include "IBattery.h"
|
|
#include "KeyManager.h"
|
|
#include "BatteryManager.h"
|
|
|
|
shared_ptr<Console> Console::Instance(new Console());
|
|
|
|
Console::Console()
|
|
{
|
|
_model = NesModel::NTSC;
|
|
}
|
|
|
|
Console::~Console()
|
|
{
|
|
MovieManager::Stop();
|
|
SoundMixer::StopRecording();
|
|
}
|
|
|
|
shared_ptr<Console> Console::GetInstance()
|
|
{
|
|
return Console::Instance;
|
|
}
|
|
|
|
void Console::Release()
|
|
{
|
|
Console::Instance.reset();
|
|
}
|
|
|
|
void Console::SaveBatteries()
|
|
{
|
|
if(_mapper) {
|
|
_mapper->SaveBattery();
|
|
}
|
|
|
|
if(_controlManager) {
|
|
shared_ptr<IBattery> device = std::dynamic_pointer_cast<IBattery>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort));
|
|
if(device) {
|
|
device->SaveBattery();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Console::Initialize(VirtualFile &romFile, VirtualFile &patchFile)
|
|
{
|
|
if(!_romFilepath.empty() && _mapper) {
|
|
//Ensure we save any battery file before loading a new game
|
|
SaveBatteries();
|
|
}
|
|
|
|
if(romFile.IsValid()) {
|
|
VideoDecoder::GetInstance()->StopThread();
|
|
|
|
LoadHdPack(romFile, patchFile);
|
|
if(patchFile.IsValid()) {
|
|
if(romFile.ApplyPatch(patchFile)) {
|
|
MessageManager::DisplayMessage("Patch", "ApplyingPatch", patchFile.GetFileName());
|
|
} else {
|
|
//Patch failed
|
|
}
|
|
}
|
|
vector<uint8_t> fileData;
|
|
romFile.ReadFile(fileData);
|
|
|
|
BatteryManager::Initialize(FolderUtilities::GetFilename(romFile.GetFileName(), false));
|
|
shared_ptr<BaseMapper> mapper = MapperFactory::InitializeFromFile(romFile.GetFileName(), fileData);
|
|
if(mapper) {
|
|
SoundMixer::StopAudio();
|
|
|
|
if(_mapper) {
|
|
//Send notification only if a game was already running and we successfully loaded the new one
|
|
MessageManager::SendNotification(ConsoleNotificationType::GameStopped, (void*)1);
|
|
}
|
|
|
|
if(_romFilepath != (string)romFile || _patchFilename != (string)patchFile) {
|
|
//Save current game state before loading another one
|
|
if(_mapper) {
|
|
SaveStateManager::SaveRecentGame(GetMapperInfo().RomName, _romFilepath, _patchFilename);
|
|
}
|
|
|
|
_romFilepath = romFile;
|
|
_patchFilename = patchFile;
|
|
|
|
//Changed game, stop all recordings
|
|
MovieManager::Stop();
|
|
SoundMixer::StopRecording();
|
|
StopRecordingHdPack();
|
|
}
|
|
|
|
#ifndef LIBRETRO
|
|
//Don't use auto-save manager for libretro
|
|
_autoSaveManager.reset(new AutoSaveManager());
|
|
#endif
|
|
|
|
_mapper = mapper;
|
|
_memoryManager.reset(new MemoryManager(_mapper));
|
|
_cpu.reset(new CPU(_memoryManager.get()));
|
|
_apu.reset(new APU(_memoryManager.get()));
|
|
|
|
GameSystem system = _mapper->GetMapperInfo().GameSystem;
|
|
|
|
switch(system) {
|
|
case GameSystem::FDS:
|
|
EmulationSettings::SetPpuModel(PpuModel::Ppu2C02);
|
|
_systemActionManager.reset(new FdsSystemActionManager(Console::GetInstance(), _mapper));
|
|
break;
|
|
|
|
case GameSystem::VsUniSystem:
|
|
_systemActionManager.reset(new VsSystemActionManager(Console::GetInstance()));
|
|
break;
|
|
|
|
default:
|
|
EmulationSettings::SetPpuModel(PpuModel::Ppu2C02);
|
|
_systemActionManager.reset(new SystemActionManager(Console::GetInstance())); break;
|
|
}
|
|
|
|
//Temporarely disable battery saves to prevent battery files from being created for the wrong game (for Battle Box & Turbo File)
|
|
BatteryManager::SetSaveEnabled(false);
|
|
if(system == GameSystem::VsUniSystem) {
|
|
_controlManager.reset(new VsControlManager(_systemActionManager, _mapper->GetMapperControlDevice()));
|
|
} else {
|
|
_controlManager.reset(new ControlManager(_systemActionManager, _mapper->GetMapperControlDevice()));
|
|
}
|
|
_controlManager->UpdateControlDevices();
|
|
//Re-enable battery saves
|
|
BatteryManager::SetSaveEnabled(true);
|
|
|
|
if(_hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty())) {
|
|
_ppu.reset(new HdPpu(_mapper.get(), _controlManager.get(), _hdData.get()));
|
|
} else if(std::dynamic_pointer_cast<NsfMapper>(_mapper)) {
|
|
//Disable most of the PPU for NSFs
|
|
_ppu.reset(new NsfPpu(_mapper.get(), _controlManager.get()));
|
|
} else {
|
|
_ppu.reset(new PPU(_mapper.get(), _controlManager.get()));
|
|
}
|
|
|
|
_memoryManager->RegisterIODevice(_ppu.get());
|
|
_memoryManager->RegisterIODevice(_apu.get());
|
|
_memoryManager->RegisterIODevice(_controlManager.get());
|
|
_memoryManager->RegisterIODevice(_mapper.get());
|
|
if(_hdData && (!_hdData->BgmFilesById.empty() || !_hdData->SfxFilesById.empty())) {
|
|
_hdAudioDevice.reset(new HdAudioDevice(_hdData.get()));
|
|
_memoryManager->RegisterIODevice(_hdAudioDevice.get());
|
|
}
|
|
|
|
_model = NesModel::Auto;
|
|
UpdateNesModel(false);
|
|
|
|
_initialized = true;
|
|
|
|
if(_debugger) {
|
|
//Reset debugger if it was running before
|
|
auto lock = _debuggerLock.AcquireSafe();
|
|
StopDebugger();
|
|
GetDebugger();
|
|
}
|
|
|
|
ResetComponents(false);
|
|
|
|
_rewindManager.reset(new RewindManager());
|
|
|
|
VideoDecoder::GetInstance()->StartThread();
|
|
|
|
FolderUtilities::AddKnownGameFolder(romFile.GetFolderPath());
|
|
|
|
string modelName = _model == NesModel::PAL ? "PAL" : (_model == NesModel::Dendy ? "Dendy" : "NTSC");
|
|
string messageTitle = MessageManager::Localize("GameLoaded") + " (" + modelName + ")";
|
|
MessageManager::DisplayMessage(messageTitle, FolderUtilities::GetFilename(GetMapperInfo().RomName, false));
|
|
if(EmulationSettings::GetOverclockRate() != 100) {
|
|
MessageManager::DisplayMessage("ClockRate", std::to_string(EmulationSettings::GetOverclockRate()) + "%");
|
|
}
|
|
EmulationSettings::ClearFlags(EmulationFlags::ForceMaxSpeed);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//Reset battery source to current game if new game failed to load
|
|
BatteryManager::Initialize(FolderUtilities::GetFilename(GetMapperInfo().RomName, false));
|
|
if(_mapper) {
|
|
VideoDecoder::GetInstance()->StartThread();
|
|
}
|
|
|
|
MessageManager::DisplayMessage("Error", "CouldNotLoadFile", romFile.GetFileName());
|
|
return false;
|
|
}
|
|
|
|
bool Console::LoadROM(VirtualFile romFile, VirtualFile patchFile)
|
|
{
|
|
Console::Pause();
|
|
bool result = Instance->Initialize(romFile, patchFile);
|
|
Console::Resume();
|
|
return result;
|
|
}
|
|
|
|
bool Console::LoadROM(string romName, HashInfo hashInfo)
|
|
{
|
|
string currentRomFilepath = Console::GetRomPath().GetFilePath();
|
|
if(!currentRomFilepath.empty()) {
|
|
HashInfo gameHashInfo = Console::GetMapperInfo().Hash;
|
|
if(gameHashInfo.Crc32Hash == hashInfo.Crc32Hash || gameHashInfo.Sha1Hash.compare(hashInfo.Sha1Hash) == 0 || gameHashInfo.PrgChrMd5Hash.compare(hashInfo.PrgChrMd5Hash) == 0) {
|
|
//Current game matches, power cycle game and return
|
|
Instance->PowerCycle();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
string match = FindMatchingRom(romName, hashInfo);
|
|
if(!match.empty()) {
|
|
return Console::LoadROM(match);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
string Console::FindMatchingRom(string romName, HashInfo hashInfo)
|
|
{
|
|
VirtualFile currentRom = Console::GetRomPath();
|
|
if(currentRom.IsValid() && !Console::GetPatchFile().IsValid()) {
|
|
HashInfo gameHashInfo = Console::GetMapperInfo().Hash;
|
|
if(gameHashInfo.Crc32Hash == hashInfo.Crc32Hash || gameHashInfo.Sha1Hash.compare(hashInfo.Sha1Hash) == 0 || gameHashInfo.PrgChrMd5Hash.compare(hashInfo.PrgChrMd5Hash) == 0) {
|
|
//Current game matches
|
|
return currentRom;
|
|
}
|
|
}
|
|
|
|
string lcRomname = romName;
|
|
std::transform(lcRomname.begin(), lcRomname.end(), lcRomname.begin(), ::tolower);
|
|
std::unordered_set<string> validExtensions = { { ".nes", ".fds", "*.unif", "*.unif", "*.nsf", "*.nsfe", "*.7z", "*.zip" } };
|
|
vector<string> romFiles;
|
|
for(string folder : FolderUtilities::GetKnownGameFolders()) {
|
|
vector<string> files = FolderUtilities::GetFilesInFolder(folder, validExtensions, true);
|
|
romFiles.insert(romFiles.end(), files.begin(), files.end());
|
|
}
|
|
|
|
string match = RomLoader::FindMatchingRom(romFiles, romName, hashInfo, true);
|
|
if(!match.empty()) {
|
|
return match;
|
|
}
|
|
|
|
//Perform slow CRC32 search for ROM
|
|
match = RomLoader::FindMatchingRom(romFiles, romName, hashInfo, false);
|
|
if(!match.empty()) {
|
|
return match;
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
VirtualFile Console::GetRomPath()
|
|
{
|
|
return static_cast<VirtualFile>(Instance->_romFilepath);
|
|
}
|
|
|
|
VirtualFile Console::GetPatchFile()
|
|
{
|
|
return Instance ? (VirtualFile)Instance->_patchFilename : VirtualFile();
|
|
}
|
|
|
|
MapperInfo Console::GetMapperInfo()
|
|
{
|
|
if(Instance->_mapper) {
|
|
return Instance->_mapper->GetMapperInfo();
|
|
} else {
|
|
return { };
|
|
}
|
|
}
|
|
|
|
NesModel Console::GetModel()
|
|
{
|
|
return Instance->_model;
|
|
}
|
|
|
|
shared_ptr<SystemActionManager> Console::GetSystemActionManager()
|
|
{
|
|
return _systemActionManager;
|
|
}
|
|
|
|
void Console::PowerCycle()
|
|
{
|
|
if(_initialized && !_romFilepath.empty()) {
|
|
LoadROM(_romFilepath, _patchFilename);
|
|
}
|
|
}
|
|
|
|
void Console::Reset(bool softReset)
|
|
{
|
|
if(Instance->_initialized) {
|
|
if(softReset) {
|
|
Instance->_systemActionManager->Reset();
|
|
} else {
|
|
Instance->_systemActionManager->PowerCycle();
|
|
}
|
|
|
|
//Resume from code break if needed (otherwise reset doesn't happen right away)
|
|
shared_ptr<Debugger> debugger = Instance->_debugger;
|
|
if(debugger) {
|
|
debugger->Suspend();
|
|
debugger->Run();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::ResetComponents(bool softReset)
|
|
{
|
|
_memoryManager->Reset(softReset);
|
|
if(!EmulationSettings::CheckFlag(EmulationFlags::DisablePpuReset) || !softReset) {
|
|
_ppu->Reset();
|
|
}
|
|
_apu->Reset(softReset);
|
|
_cpu->Reset(softReset, _model);
|
|
_controlManager->Reset(softReset);
|
|
|
|
KeyManager::UpdateDevices();
|
|
|
|
MessageManager::SendNotification(softReset ? ConsoleNotificationType::GameReset : ConsoleNotificationType::GameLoaded);
|
|
|
|
if(softReset) {
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(debugger) {
|
|
debugger->ResetCounters();
|
|
debugger->ProcessEvent(EventType::Reset);
|
|
debugger->Resume();
|
|
}
|
|
}
|
|
|
|
_controlManager->UpdateInputState();
|
|
}
|
|
|
|
void Console::Stop()
|
|
{
|
|
_stop = true;
|
|
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(debugger) {
|
|
debugger->Suspend();
|
|
}
|
|
_stopLock.Acquire();
|
|
_stopLock.Release();
|
|
}
|
|
|
|
void Console::Pause()
|
|
{
|
|
shared_ptr<Debugger> debugger = Console::Instance->_debugger;
|
|
if(debugger) {
|
|
//Make sure debugger resumes if we try to pause the emu, otherwise we will get deadlocked.
|
|
debugger->Suspend();
|
|
}
|
|
Console::Instance->_pauseLock.Acquire();
|
|
//Spin wait until emu pauses
|
|
Console::Instance->_runLock.Acquire();
|
|
}
|
|
|
|
void Console::Resume()
|
|
{
|
|
Console::Instance->_runLock.Release();
|
|
Console::Instance->_pauseLock.Release();
|
|
|
|
shared_ptr<Debugger> debugger = Console::Instance->_debugger;
|
|
if(debugger) {
|
|
//Make sure debugger resumes if we try to pause the emu, otherwise we will get deadlocked.
|
|
debugger->Resume();
|
|
}
|
|
}
|
|
|
|
void Console::RunSingleFrame()
|
|
{
|
|
//Used by Libretro
|
|
uint32_t lastFrameNumber = PPU::GetFrameCount();
|
|
_emulationThreadId = std::this_thread::get_id();
|
|
UpdateNesModel(true);
|
|
|
|
while(PPU::GetFrameCount() == lastFrameNumber) {
|
|
_cpu->Exec();
|
|
}
|
|
|
|
EmulationSettings::DisableOverclocking(_disableOcNextFrame || NsfMapper::GetInstance());
|
|
_disableOcNextFrame = false;
|
|
|
|
_systemActionManager->ProcessSystemActions();
|
|
_apu->EndFrame();
|
|
}
|
|
|
|
void Console::Run()
|
|
{
|
|
Timer clockTimer;
|
|
double targetTime;
|
|
uint32_t lastFrameNumber = -1;
|
|
|
|
_autoSaveManager.reset(new AutoSaveManager());
|
|
|
|
_runLock.Acquire();
|
|
_stopLock.Acquire();
|
|
|
|
_emulationThreadId = std::this_thread::get_id();
|
|
|
|
targetTime = GetFrameDelay();
|
|
|
|
VideoDecoder::GetInstance()->StartThread();
|
|
|
|
PlatformUtilities::DisableScreensaver();
|
|
|
|
UpdateNesModel(true);
|
|
|
|
bool crashed = false;
|
|
try {
|
|
while(true) {
|
|
_cpu->Exec();
|
|
|
|
uint32_t currentFrameNumber = PPU::GetFrameCount();
|
|
if(currentFrameNumber != lastFrameNumber) {
|
|
_rewindManager->ProcessEndOfFrame();
|
|
EmulationSettings::DisableOverclocking(_disableOcNextFrame || NsfMapper::GetInstance());
|
|
_disableOcNextFrame = false;
|
|
|
|
//Sleep until we're ready to start the next frame
|
|
clockTimer.WaitUntil(targetTime);
|
|
|
|
if(!_pauseLock.IsFree()) {
|
|
//Need to temporarely pause the emu (to save/load a state, etc.)
|
|
_runLock.Release();
|
|
|
|
//Spin wait until we are allowed to start again
|
|
_pauseLock.WaitForRelease();
|
|
|
|
_runLock.Acquire();
|
|
}
|
|
|
|
bool paused = EmulationSettings::IsPaused();
|
|
if(paused && !_stop) {
|
|
MessageManager::SendNotification(ConsoleNotificationType::GamePaused);
|
|
|
|
//Prevent audio from looping endlessly while game is paused
|
|
SoundMixer::StopAudio();
|
|
|
|
_runLock.Release();
|
|
|
|
PlatformUtilities::EnableScreensaver();
|
|
while(paused && !_stop) {
|
|
//Sleep until emulation is resumed
|
|
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(30));
|
|
paused = EmulationSettings::IsPaused();
|
|
}
|
|
|
|
if(EmulationSettings::CheckFlag(EmulationFlags::DebuggerWindowEnabled)) {
|
|
//Prevent pausing when debugger is active
|
|
EmulationSettings::ClearFlags(EmulationFlags::Paused);
|
|
}
|
|
|
|
PlatformUtilities::DisableScreensaver();
|
|
_runLock.Acquire();
|
|
MessageManager::SendNotification(ConsoleNotificationType::GameResumed);
|
|
}
|
|
|
|
_systemActionManager->ProcessSystemActions();
|
|
|
|
//Get next target time, and adjust based on whether we are ahead or behind
|
|
double timeLag = EmulationSettings::GetEmulationSpeed() == 0 ? 0 : clockTimer.GetElapsedMS() - targetTime;
|
|
UpdateNesModel(true);
|
|
targetTime = GetFrameDelay();
|
|
|
|
clockTimer.Reset();
|
|
targetTime -= timeLag;
|
|
if(targetTime < 0) {
|
|
targetTime = 0;
|
|
}
|
|
|
|
lastFrameNumber = PPU::GetFrameCount();
|
|
|
|
if(_stop) {
|
|
_stop = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} catch(const std::runtime_error &ex) {
|
|
crashed = true;
|
|
MessageManager::DisplayMessage("Error", "GameCrash", ex.what());
|
|
}
|
|
|
|
if(!crashed) {
|
|
SaveStateManager::SaveRecentGame(GetMapperInfo().RomName, _romFilepath, _patchFilename);
|
|
}
|
|
|
|
_rewindManager.reset();
|
|
StopRecordingHdPack();
|
|
SoundMixer::StopAudio();
|
|
MovieManager::Stop();
|
|
SoundMixer::StopRecording();
|
|
PlatformUtilities::EnableScreensaver();
|
|
|
|
_autoSaveManager.reset();
|
|
|
|
VideoDecoder::GetInstance()->StopThread();
|
|
|
|
EmulationSettings::ClearFlags(EmulationFlags::Paused);
|
|
EmulationSettings::ClearFlags(EmulationFlags::ForceMaxSpeed);
|
|
|
|
_initialized = false;
|
|
|
|
if(!_romFilepath.empty() && _mapper) {
|
|
//Ensure we save any battery file before unloading anything
|
|
SaveBatteries();
|
|
}
|
|
|
|
_romFilepath = "";
|
|
_mapper.reset();
|
|
_ppu.reset();
|
|
_cpu.reset();
|
|
_memoryManager.reset();
|
|
_controlManager.reset();
|
|
|
|
_hdPackBuilder.reset();
|
|
_hdData.reset();
|
|
|
|
_stopLock.Release();
|
|
_runLock.Release();
|
|
|
|
_emulationThreadId = std::thread::id();
|
|
|
|
MessageManager::SendNotification(ConsoleNotificationType::GameStopped);
|
|
MessageManager::SendNotification(ConsoleNotificationType::EmulationStopped);
|
|
}
|
|
|
|
bool Console::IsRunning()
|
|
{
|
|
return !Instance->_stopLock.IsFree();
|
|
}
|
|
|
|
bool Console::IsPaused()
|
|
{
|
|
return _runLock.IsFree() || !_pauseLock.IsFree();
|
|
}
|
|
|
|
void Console::UpdateNesModel(bool sendNotification)
|
|
{
|
|
bool configChanged = false;
|
|
if(EmulationSettings::NeedControllerUpdate()) {
|
|
_controlManager->UpdateControlDevices();
|
|
configChanged = true;
|
|
}
|
|
|
|
NesModel model = EmulationSettings::GetNesModel();
|
|
if(model == NesModel::Auto) {
|
|
switch(_mapper->GetMapperInfo().GameSystem) {
|
|
case GameSystem::NesPal: model = NesModel::PAL; break;
|
|
case GameSystem::Dendy: model = NesModel::Dendy; break;
|
|
default: model = NesModel::NTSC; break;
|
|
}
|
|
}
|
|
if(_model != model) {
|
|
_model = model;
|
|
configChanged = true;
|
|
|
|
if(sendNotification) {
|
|
MessageManager::DisplayMessage("Region", model == NesModel::PAL ? "PAL" : (model == NesModel::Dendy ? "Dendy" : "NTSC"));
|
|
}
|
|
}
|
|
|
|
_mapper->SetNesModel(model);
|
|
_ppu->SetNesModel(model);
|
|
_apu->SetNesModel(model);
|
|
|
|
if(configChanged && sendNotification) {
|
|
MessageManager::SendNotification(ConsoleNotificationType::ConfigChanged);
|
|
}
|
|
}
|
|
|
|
double Console::GetFrameDelay()
|
|
{
|
|
uint32_t emulationSpeed = EmulationSettings::GetEmulationSpeed();
|
|
double frameDelay;
|
|
if(emulationSpeed == 0) {
|
|
frameDelay = 0;
|
|
} else {
|
|
//60.1fps (NTSC), 50.01fps (PAL/Dendy)
|
|
switch(_model) {
|
|
default:
|
|
case NesModel::NTSC: frameDelay = EmulationSettings::CheckFlag(EmulationFlags::IntegerFpsMode) ? 16.6666666666666666667 : 16.63926405550947; break;
|
|
case NesModel::PAL:
|
|
case NesModel::Dendy: frameDelay = EmulationSettings::CheckFlag(EmulationFlags::IntegerFpsMode) ? 20 : 19.99720920217466; break;
|
|
}
|
|
frameDelay /= (double)emulationSpeed / 100.0;
|
|
}
|
|
|
|
return frameDelay;
|
|
}
|
|
|
|
void Console::SaveState(ostream &saveStream)
|
|
{
|
|
if(Instance->_initialized) {
|
|
Instance->_cpu->SaveSnapshot(&saveStream);
|
|
Instance->_ppu->SaveSnapshot(&saveStream);
|
|
Instance->_memoryManager->SaveSnapshot(&saveStream);
|
|
Instance->_apu->SaveSnapshot(&saveStream);
|
|
Instance->_controlManager->SaveSnapshot(&saveStream);
|
|
Instance->_mapper->SaveSnapshot(&saveStream);
|
|
if(Instance->_hdAudioDevice) {
|
|
Instance->_hdAudioDevice->SaveSnapshot(&saveStream);
|
|
} else {
|
|
Snapshotable::WriteEmptyBlock(&saveStream);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::LoadState(istream &loadStream, uint32_t stateVersion)
|
|
{
|
|
if(Instance->_initialized) {
|
|
Instance->_cpu->LoadSnapshot(&loadStream, stateVersion);
|
|
Instance->_ppu->LoadSnapshot(&loadStream, stateVersion);
|
|
Instance->_memoryManager->LoadSnapshot(&loadStream, stateVersion);
|
|
Instance->_apu->LoadSnapshot(&loadStream, stateVersion);
|
|
Instance->_controlManager->LoadSnapshot(&loadStream, stateVersion);
|
|
Instance->_mapper->LoadSnapshot(&loadStream, stateVersion);
|
|
if(Instance->_hdAudioDevice) {
|
|
Instance->_hdAudioDevice->LoadSnapshot(&loadStream, stateVersion);
|
|
} else {
|
|
Snapshotable::SkipBlock(&loadStream);
|
|
}
|
|
|
|
shared_ptr<Debugger> debugger = Instance->_debugger;
|
|
if(debugger) {
|
|
debugger->ResetCounters();
|
|
}
|
|
|
|
MessageManager::SendNotification(ConsoleNotificationType::StateLoaded);
|
|
}
|
|
}
|
|
|
|
void Console::LoadState(uint8_t *buffer, uint32_t bufferSize)
|
|
{
|
|
//Send any unprocessed sound to the SoundMixer - needed for rewind
|
|
Instance->_apu->EndFrame();
|
|
|
|
stringstream stream;
|
|
stream.write((char*)buffer, bufferSize);
|
|
stream.seekg(0, ios::beg);
|
|
LoadState(stream);
|
|
}
|
|
|
|
std::shared_ptr<Debugger> Console::GetDebugger(bool autoStart)
|
|
{
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(!debugger && autoStart) {
|
|
//Lock to make sure we don't try to start debuggers in 2 separate threads at once
|
|
auto lock = _debuggerLock.AcquireSafe();
|
|
debugger = _debugger;
|
|
if(!debugger) {
|
|
debugger.reset(new Debugger(Console::Instance, _cpu, _ppu, _apu, _memoryManager, _mapper));
|
|
_debugger = debugger;
|
|
}
|
|
}
|
|
return debugger;
|
|
}
|
|
|
|
void Console::StopDebugger()
|
|
{
|
|
_debugger.reset();
|
|
}
|
|
|
|
std::thread::id Console::GetEmulationThreadId()
|
|
{
|
|
return Instance->_emulationThreadId;
|
|
}
|
|
|
|
uint32_t Console::GetLagCounter()
|
|
{
|
|
return Instance->_controlManager->GetLagCounter();
|
|
}
|
|
|
|
void Console::ResetLagCounter()
|
|
{
|
|
Console::Pause();
|
|
Instance->_controlManager->ResetLagCounter();
|
|
Console::Reset();
|
|
}
|
|
|
|
bool Console::IsDebuggerAttached()
|
|
{
|
|
return (bool)Instance->_debugger;
|
|
}
|
|
|
|
void Console::SetNextFrameOverclockStatus(bool disabled)
|
|
{
|
|
Instance->_disableOcNextFrame = disabled;
|
|
}
|
|
|
|
HdPackData* Console::GetHdData()
|
|
{
|
|
return Instance->_hdData.get();
|
|
}
|
|
|
|
bool Console::IsHdPpu()
|
|
{
|
|
return Instance->_hdData && std::dynamic_pointer_cast<HdPpu>(Instance->_ppu) != nullptr;
|
|
}
|
|
|
|
void Console::LoadHdPack(VirtualFile &romFile, VirtualFile &patchFile)
|
|
{
|
|
_hdData.reset();
|
|
_hdAudioDevice.reset();
|
|
if(EmulationSettings::CheckFlag(EmulationFlags::UseHdPacks)) {
|
|
_hdData.reset(new HdPackData());
|
|
if(!HdPackLoader::LoadHdNesPack(romFile, *_hdData.get())) {
|
|
_hdData.reset();
|
|
} else {
|
|
auto result = _hdData->PatchesByHash.find(romFile.GetSha1Hash());
|
|
if(result != _hdData->PatchesByHash.end()) {
|
|
patchFile = result->second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::StartRecordingHdPack(string saveFolder, ScaleFilterType filterType, uint32_t scale, uint32_t flags, uint32_t chrRamBankSize)
|
|
{
|
|
Console::Pause();
|
|
std::stringstream saveState;
|
|
Instance->SaveState(saveState);
|
|
|
|
Instance->_hdPackBuilder.reset();
|
|
Instance->_hdPackBuilder.reset(new HdPackBuilder(saveFolder, filterType, scale, flags, chrRamBankSize, !Instance->_mapper->HasChrRom()));
|
|
|
|
Instance->_memoryManager->UnregisterIODevice(Instance->_ppu.get());
|
|
Instance->_ppu.reset();
|
|
Instance->_ppu.reset(new HdBuilderPpu(Instance->_mapper.get(), Instance->_controlManager.get(), Instance->_hdPackBuilder.get(), chrRamBankSize));
|
|
Instance->_memoryManager->RegisterIODevice(Instance->_ppu.get());
|
|
|
|
Instance->LoadState(saveState);
|
|
Console::Resume();
|
|
}
|
|
|
|
void Console::StopRecordingHdPack()
|
|
{
|
|
if(Instance->_hdPackBuilder) {
|
|
Console::Pause();
|
|
std::stringstream saveState;
|
|
Instance->SaveState(saveState);
|
|
|
|
Instance->_memoryManager->UnregisterIODevice(Instance->_ppu.get());
|
|
Instance->_ppu.reset();
|
|
Instance->_ppu.reset(new PPU(Instance->_mapper.get(), Instance->_controlManager.get()));
|
|
Instance->_memoryManager->RegisterIODevice(Instance->_ppu.get());
|
|
|
|
Instance->_hdPackBuilder.reset();
|
|
|
|
Instance->LoadState(saveState);
|
|
Console::Resume();
|
|
}
|
|
}
|
|
|
|
bool Console::UpdateHdPackMode()
|
|
{
|
|
//Switch back and forth between HD PPU and regular PPU as needed
|
|
Console::Pause();
|
|
|
|
VirtualFile romFile = _romFilepath;
|
|
VirtualFile patchFile = _patchFilename;
|
|
LoadHdPack(romFile, patchFile);
|
|
|
|
bool isHdPackLoaded = std::dynamic_pointer_cast<HdPpu>(_ppu) != nullptr;
|
|
bool hdPackFound = _hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty());
|
|
|
|
bool modeChanged = false;
|
|
if(isHdPackLoaded != hdPackFound) {
|
|
std::stringstream saveState;
|
|
Instance->SaveState(saveState);
|
|
|
|
Instance->_memoryManager->UnregisterIODevice(Instance->_ppu.get());
|
|
Instance->_ppu.reset();
|
|
if(_hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty())) {
|
|
_ppu.reset(new HdPpu(_mapper.get(), _controlManager.get(), _hdData.get()));
|
|
} else if(std::dynamic_pointer_cast<NsfMapper>(_mapper)) {
|
|
//Disable most of the PPU for NSFs
|
|
_ppu.reset(new NsfPpu(_mapper.get(), _controlManager.get()));
|
|
} else {
|
|
_ppu.reset(new PPU(_mapper.get(), _controlManager.get()));
|
|
}
|
|
Instance->_memoryManager->RegisterIODevice(Instance->_ppu.get());
|
|
|
|
Instance->LoadState(saveState);
|
|
modeChanged = true;
|
|
}
|
|
|
|
Console::Resume();
|
|
|
|
return modeChanged;
|
|
}
|
|
|
|
ConsoleFeatures Console::GetAvailableFeatures()
|
|
{
|
|
ConsoleFeatures features = ConsoleFeatures::None;
|
|
if(_mapper) {
|
|
features = (ConsoleFeatures)((int)features | (int)_mapper->GetAvailableFeatures());
|
|
|
|
if(dynamic_cast<VsControlManager*>(_controlManager.get())) {
|
|
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::VsSystem);
|
|
}
|
|
|
|
if(std::dynamic_pointer_cast<IBarcodeReader>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort))) {
|
|
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::BarcodeReader);
|
|
}
|
|
|
|
if(std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2))) {
|
|
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::TapeRecorder);
|
|
}
|
|
}
|
|
return features;
|
|
}
|
|
|
|
void Console::InputBarcode(uint64_t barcode, uint32_t digitCount)
|
|
{
|
|
shared_ptr<IBarcodeReader> barcodeReader = std::dynamic_pointer_cast<IBarcodeReader>(_mapper->GetMapperControlDevice());
|
|
if(barcodeReader) {
|
|
barcodeReader->InputBarcode(barcode, digitCount);
|
|
}
|
|
|
|
barcodeReader = std::dynamic_pointer_cast<IBarcodeReader>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort));
|
|
if(barcodeReader) {
|
|
barcodeReader->InputBarcode(barcode, digitCount);
|
|
}
|
|
}
|
|
|
|
void Console::LoadTapeFile(string filepath)
|
|
{
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
Console::Pause();
|
|
dataRecorder->LoadFromFile(filepath);
|
|
Console::Resume();
|
|
}
|
|
}
|
|
|
|
void Console::StartRecordingTapeFile(string filepath)
|
|
{
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
Console::Pause();
|
|
dataRecorder->StartRecording(filepath);
|
|
Console::Resume();
|
|
}
|
|
}
|
|
|
|
void Console::StopRecordingTapeFile()
|
|
{
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
Console::Pause();
|
|
dataRecorder->StopRecording();
|
|
Console::Resume();
|
|
}
|
|
}
|
|
|
|
bool Console::IsRecordingTapeFile()
|
|
{
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
return dataRecorder->IsRecording();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint8_t* Console::GetRamBuffer(DebugMemoryType memoryType, uint32_t &size)
|
|
{
|
|
//Only used by libretro port for achievements - should not be used by anything else.
|
|
switch(memoryType) {
|
|
case DebugMemoryType::InternalRam:
|
|
size = MemoryManager::InternalRAMSize;
|
|
return _memoryManager->GetInternalRAM();
|
|
|
|
case DebugMemoryType::SaveRam:
|
|
size = _mapper->GetMemorySize(DebugMemoryType::SaveRam);
|
|
return _mapper->GetSaveRam();
|
|
}
|
|
|
|
throw std::runtime_error("unsupported memory type");
|
|
} |