Mesen/Core/Console.h
2014-06-21 19:03:13 -04:00

43 lines
754 B
C++

#pragma once
#include "stdafx.h"
#include "CPU.h"
#include "PPU.h"
#include "BaseMapper.h"
#include "MemoryManager.h"
#include "ControlManager.h"
enum EmulationFlags
{
LimitFPS = 0x01,
};
class Console
{
private:
static uint32_t Flags;
unique_ptr<CPU> _cpu;
unique_ptr<PPU> _ppu;
unique_ptr<BaseMapper> _mapper;
unique_ptr<ControlManager> _controlManager;
unique_ptr<MemoryManager> _memoryManager;
bool _stop = false;
public:
Console(wstring filename);
~Console();
void Run();
void Stop();
void RunTest(bool callback(Console*));
void Reset();
static bool CheckFlag(int flag);
static void SetFlags(int flags);
static void ClearFlags(int flags);
static void RunTests();
static void Load(wstring filename);
};