Mesen/Core/MMC3_198.h

65 lines
1.9 KiB
C++

#pragma once
#include "stdafx.h"
#include "MMC3.h"
//Most likely incorrect/incomplete, but works (with minor glitches) with the 2 games marked as mapper 198 that I am aware of.
//Game 1: 吞食天地2 (CHR RAM, but uses chr banking?, has save ram at 6000-7FFF?)
//Game 2: Cheng Ji Si Han (ES-1110) (Ch) (CHR RAM, work ram mirrored from 5000-7FFF?, doesn't use chr banking)
//These games may actually use different mappers.
class MMC3_198 : public MMC3
{
private:
uint8_t _exRegs[4];
protected:
uint32_t GetWorkRamSize() override { return 0x1000; }
uint32_t GetWorkRamPageSize() override { return 0x1000; }
uint16_t GetChrRamPageSize() override { return 0x400; }
bool ForceWorkRamSize() override { return true; }
void InitMapper() override
{
_exRegs[0] = 0;
_exRegs[1] = 1;
_exRegs[2] = GetPRGPageCount() - 2;
_exRegs[3] = GetPRGPageCount() - 1;
//Set 4kb of work ram at $5000, mirrored
SetCpuMemoryMapping(0x5000, 0x7FFF, 0, PrgMemoryType::WorkRam);
MMC3::InitMapper();
if(GetSaveRamSize() == 0) {
SetCpuMemoryMapping(0x5000, 0x7FFF, 0, PrgMemoryType::WorkRam);
}
}
void StreamState(bool saving) override
{
MMC3::StreamState(saving);
Stream(_exRegs[0], _exRegs[1], _exRegs[2], _exRegs[3]);
}
void WriteRegister(uint16_t addr, uint8_t value) override
{
if(addr == 0x8001 && (GetState().Reg8000 & 0x07) >= 6) {
_exRegs[(GetState().Reg8000 & 0x07) - 6] = value & (value >= 0x40 ? 0x4F : 0x3F);
}
MMC3::WriteRegister(addr, value);
}
void SelectPRGPage(uint16_t slot, uint16_t page, PrgMemoryType memoryType) override
{
MMC3::SelectPRGPage(slot, _exRegs[slot], memoryType);
}
void UpdateChrMapping() override
{
if(_chrRamSize > 0 && _registers[0] == 0 && _registers[1] == 0 && _registers[2] == 0 && _registers[3] == 0 && _registers[4] == 0 && _registers[5] == 0) {
SelectChrPage8x(0, 0, ChrMemoryType::ChrRam);
} else {
MMC3::UpdateChrMapping();
}
}
};