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https://github.com/libretro/Mesen.git
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267 lines
7.8 KiB
C++
267 lines
7.8 KiB
C++
#include "stdafx.h"
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#include "../Utilities/FolderUtilities.h"
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#include "../Utilities/ZipWriter.h"
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#include "../Utilities/ZipReader.h"
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#include "SaveStateManager.h"
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#include "MessageManager.h"
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#include "Console.h"
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#include "EmulationSettings.h"
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#include "VideoDecoder.h"
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#include "Debugger.h"
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#include "MovieManager.h"
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const uint32_t SaveStateManager::FileFormatVersion;
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atomic<uint32_t> SaveStateManager::_lastIndex(1);
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string SaveStateManager::GetStateFilepath(int stateIndex)
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{
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string folder = FolderUtilities::GetSaveStateFolder();
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string filename = FolderUtilities::GetFilename(Console::GetMapperInfo().RomName, false) + "_" + std::to_string(stateIndex) + ".mst";
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return FolderUtilities::CombinePath(folder, filename);
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}
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uint64_t SaveStateManager::GetStateInfo(int stateIndex)
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{
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string filepath = SaveStateManager::GetStateFilepath(stateIndex);
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ifstream file(filepath, ios::in | ios::binary);
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if(file) {
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file.close();
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return FolderUtilities::GetFileModificationTime(filepath);
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}
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return 0;
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}
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void SaveStateManager::MoveToNextSlot()
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{
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_lastIndex = (_lastIndex % MaxIndex) + 1;
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MessageManager::DisplayMessage("SaveStates", "SaveStateSlotSelected", std::to_string(_lastIndex));
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}
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void SaveStateManager::MoveToPreviousSlot()
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{
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_lastIndex = (_lastIndex == 1 ? SaveStateManager::MaxIndex : (_lastIndex - 1));
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MessageManager::DisplayMessage("SaveStates", "SaveStateSlotSelected", std::to_string(_lastIndex));
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}
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void SaveStateManager::SaveState()
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{
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SaveState(_lastIndex);
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}
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bool SaveStateManager::LoadState()
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{
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return LoadState(_lastIndex);
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}
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void SaveStateManager::SaveState(ostream &stream)
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{
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uint32_t emuVersion = EmulationSettings::GetMesenVersion();
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stream.write("MST", 3);
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stream.write((char*)&emuVersion, sizeof(emuVersion));
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stream.write((char*)&SaveStateManager::FileFormatVersion, sizeof(uint32_t));
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MapperInfo mapperInfo = Console::GetMapperInfo();
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stream.write((char*)&mapperInfo.MapperId, sizeof(uint16_t));
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stream.write((char*)&mapperInfo.SubMapperId, sizeof(uint8_t));
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string sha1Hash = mapperInfo.Hash.Sha1Hash;
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stream.write(sha1Hash.c_str(), sha1Hash.size());
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string romName = mapperInfo.RomName;
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uint32_t nameLength = (uint32_t)romName.size();
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stream.write((char*)&nameLength, sizeof(uint32_t));
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stream.write(romName.c_str(), romName.size());
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Console::SaveState(stream);
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}
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bool SaveStateManager::SaveState(string filepath)
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{
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ofstream file(filepath, ios::out | ios::binary);
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if(file) {
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Console::Pause();
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SaveState(file);
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file.close();
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shared_ptr<Debugger> debugger = Console::GetInstance()->GetDebugger(false);
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if(debugger) {
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debugger->ProcessEvent(EventType::StateSaved);
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}
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Console::Resume();
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return true;
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}
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return false;
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}
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void SaveStateManager::SaveState(int stateIndex, bool displayMessage)
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{
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string filepath = SaveStateManager::GetStateFilepath(stateIndex);
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if(SaveState(filepath)) {
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if(displayMessage) {
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MessageManager::DisplayMessage("SaveStates", "SaveStateSaved", std::to_string(stateIndex));
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}
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}
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}
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bool SaveStateManager::LoadState(istream &stream, bool hashCheckRequired)
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{
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char header[3];
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stream.read(header, 3);
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if(memcmp(header, "MST", 3) == 0) {
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uint32_t emuVersion, fileFormatVersion;
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stream.read((char*)&emuVersion, sizeof(emuVersion));
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if(emuVersion > EmulationSettings::GetMesenVersion()) {
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MessageManager::DisplayMessage("SaveStates", "SaveStateNewerVersion");
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return false;
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}
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stream.read((char*)&fileFormatVersion, sizeof(fileFormatVersion));
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if(fileFormatVersion < 5) {
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MessageManager::DisplayMessage("SaveStates", "SaveStateIncompatibleVersion");
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return false;
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} else if(fileFormatVersion == 5) {
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//No SHA1 field in version 5
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if(hashCheckRequired) {
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//Can't manually load < v5 save states, since we can't know what game the save state is for
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MessageManager::DisplayMessage("SaveStates", "SaveStateIncompatibleVersion");
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return false;
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}
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} else {
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int32_t mapperId = -1;
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int32_t subMapperId = -1;
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if(fileFormatVersion >= 8) {
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uint16_t id;
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uint8_t sid;
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stream.read((char*)&id, sizeof(uint16_t));
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stream.read((char*)&sid, sizeof(uint8_t));
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mapperId = id;
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subMapperId = sid;
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}
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char hash[41] = {};
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stream.read(hash, 40);
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uint32_t nameLength = 0;
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stream.read((char*)&nameLength, sizeof(uint32_t));
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vector<char> nameBuffer(nameLength);
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stream.read(nameBuffer.data(), nameBuffer.size());
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string romName(nameBuffer.data(), nameLength);
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MapperInfo mapperInfo = Console::GetMapperInfo();
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bool gameLoaded = !mapperInfo.Hash.Sha1Hash.empty();
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if(mapperInfo.Hash.Sha1Hash != string(hash)) {
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//CRC doesn't match
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if(!EmulationSettings::CheckFlag(EmulationFlags::AllowMismatchingSaveState) || !gameLoaded ||
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mapperInfo.MapperId != mapperId || mapperInfo.SubMapperId != subMapperId)
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{
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//If mismatching states aren't allowed, or a game isn't loaded, or the mapper types don't match, try to find and load the matching ROM
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HashInfo info;
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info.Sha1Hash = hash;
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if(!Console::LoadROM(romName, info)) {
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MessageManager::DisplayMessage("SaveStates", "SaveStateMissingRom", romName);
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return false;
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}
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}
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}
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}
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//Stop any movie that might have been playing/recording if a state is loaded
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//(Note: Loading a state is disabled in the UI while a movie is playing/recording)
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MovieManager::Stop();
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Console::LoadState(stream, fileFormatVersion);
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return true;
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}
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MessageManager::DisplayMessage("SaveStates", "SaveStateInvalidFile");
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return false;
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}
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bool SaveStateManager::LoadState(string filepath, bool hashCheckRequired)
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{
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ifstream file(filepath, ios::in | ios::binary);
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bool result = false;
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if(file.good()) {
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Console::Pause();
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if(LoadState(file, hashCheckRequired)) {
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result = true;
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}
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file.close();
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shared_ptr<Debugger> debugger = Console::GetInstance()->GetDebugger(false);
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if(debugger) {
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debugger->ProcessEvent(EventType::StateLoaded);
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}
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Console::Resume();
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} else {
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MessageManager::DisplayMessage("SaveStates", "SaveStateEmpty");
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}
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return result;
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}
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bool SaveStateManager::LoadState(int stateIndex)
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{
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string filepath = SaveStateManager::GetStateFilepath(stateIndex);
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if(LoadState(filepath, false)) {
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MessageManager::DisplayMessage("SaveStates", "SaveStateLoaded", std::to_string(stateIndex));
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return true;
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}
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return false;
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}
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void SaveStateManager::SaveRecentGame(string romName, string romPath, string patchPath)
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{
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if(!EmulationSettings::CheckFlag(EmulationFlags::ConsoleMode) && !EmulationSettings::CheckFlag(EmulationFlags::DisableGameSelectionScreen) && Console::GetMapperInfo().Format != RomFormat::Nsf) {
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string filename = FolderUtilities::GetFilename(Console::GetMapperInfo().RomName, false) + ".rgd";
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ZipWriter writer;
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writer.Initialize(FolderUtilities::CombinePath(FolderUtilities::GetRecentGamesFolder(), filename));
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std::stringstream pngStream;
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VideoDecoder::GetInstance()->TakeScreenshot(pngStream);
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writer.AddFile(pngStream, "Screenshot.png");
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std::stringstream stateStream;
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SaveStateManager::SaveState(stateStream);
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writer.AddFile(stateStream, "Savestate.mst");
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std::stringstream romInfoStream;
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romInfoStream << romName << std::endl;
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romInfoStream << romPath << std::endl;
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romInfoStream << patchPath << std::endl;
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writer.AddFile(romInfoStream, "RomInfo.txt");
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writer.Save();
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}
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}
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void SaveStateManager::LoadRecentGame(string filename, bool resetGame)
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{
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ZipReader reader;
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reader.LoadArchive(filename);
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stringstream romInfoStream, stateStream;
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reader.GetStream("RomInfo.txt", romInfoStream);
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reader.GetStream("Savestate.mst", stateStream);
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string romName, romPath, patchPath;
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std::getline(romInfoStream, romName);
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std::getline(romInfoStream, romPath);
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std::getline(romInfoStream, patchPath);
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Console::Pause();
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try {
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if(Console::LoadROM(romPath, patchPath)) {
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if(!resetGame) {
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SaveStateManager::LoadState(stateStream, false);
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}
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}
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} catch(std::exception ex) {
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Console::GetInstance()->Stop();
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}
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Console::Resume();
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} |