Mesen/Utilities/CamstudioCodec.cpp

110 lines
2.6 KiB
C++

//This is based on the code in lsnes' cscd.cpp file
//A few modifications were done to improve compression speed
#include "stdafx.h"
#include <cstring>
#include "CamstudioCodec.h"
#include "miniz.h"
CamstudioCodec::~CamstudioCodec()
{
if(_prevFrame) {
delete[] _prevFrame;
_prevFrame = nullptr;
}
if(_currentFrame) {
delete[] _currentFrame;
_currentFrame = nullptr;
}
if(_buffer) {
delete[] _buffer;
_buffer = nullptr;
}
if(_compressBuffer) {
delete[] _compressBuffer;
_compressBuffer = nullptr;
}
deflateEnd(&_compressor);
}
bool CamstudioCodec::SetupCompress(int width, int height, uint32_t compressionLevel)
{
_compressionLevel = compressionLevel;
_orgWidth = width;
if(width % 4 != 0) {
_rowStride = ((int)((width * 24 + 31) / 32 * 4));
} else {
_rowStride = width*3;
}
_height = height;
_prevFrame = new uint8_t[_rowStride*_height]; //24-bit RGB
_currentFrame = new uint8_t[_rowStride*_height]; //24-bit RGB
_buffer = new uint8_t[_rowStride*_height]; //24-bit RGB
_compressBufferLength = compressBound(_rowStride*_height) + 2;
_compressBuffer = new uint8_t[_compressBufferLength];
memset(_prevFrame, 0, _rowStride * _height);
memset(_currentFrame, 0, _rowStride * _height);
memset(_buffer, 0, _rowStride * _height);
memset(_compressBuffer, 0, _compressBufferLength);
deflateInit(&_compressor, compressionLevel);
return true;
}
void CamstudioCodec::LoadRow(uint8_t* inPointer, uint8_t* outPointer)
{
for(int x = 0; x < _orgWidth; x++) {
outPointer[0] = inPointer[0];
outPointer[1] = inPointer[1];
outPointer[2] = inPointer[2];
outPointer += 3;
inPointer += 4;
}
}
int CamstudioCodec::CompressFrame(bool isKeyFrame, uint8_t *frameData, uint8_t** compressedData)
{
deflateReset(&_compressor);
_compressor.next_out = _compressBuffer + 2;
_compressor.avail_out = _compressBufferLength - 2;
_compressBuffer[0] = (isKeyFrame ? 0x03 : 0x02) | (_compressionLevel << 4);
_compressBuffer[1] = 8; //8-bit per color
uint8_t* rowBuffer = _currentFrame;
for(int y = 0; y < _height; y++) {
LoadRow(frameData + (_height - y - 1) * _orgWidth * 4, rowBuffer);
rowBuffer += _rowStride;
}
if(isKeyFrame) {
_compressor.next_in = _currentFrame;
} else {
for(int i = 0, len = _rowStride * _height; i < len; i++) {
_buffer[i] = _currentFrame[i] - _prevFrame[i];
}
_compressor.next_in = _buffer;
}
memcpy(_prevFrame, _currentFrame, _rowStride*_height);
_compressor.avail_in = _height * _rowStride;
deflate(&_compressor, MZ_FINISH);
*compressedData = _compressBuffer;
return _compressor.total_out + 2;
}
const char* CamstudioCodec::GetFourCC()
{
return "CSCD";
}