Mesen/Core/HandShakeMessage.h

65 lines
1.5 KiB
C++

#pragma once
#include "stdafx.h"
#include "NetMessage.h"
#include "EmulationSettings.h"
class HandShakeMessage : public NetMessage
{
private:
const static int CurrentVersion = 1;
uint32_t _mesenVersion = 0;
uint32_t _protocolVersion = CurrentVersion;
char* _playerName = nullptr;
uint32_t _playerNameLength = 0;
void* _avatarData = nullptr;
uint32_t _avatarSize = 0;
bool _spectator = false;
protected:
virtual void ProtectedStreamState()
{
Stream<uint32_t>(_mesenVersion);
Stream<uint32_t>(_protocolVersion);
StreamArray((void**)&_playerName, _playerNameLength);
StreamArray(&_avatarData, _avatarSize);
Stream<bool>(_spectator);
}
public:
HandShakeMessage(void* buffer, uint32_t length) : NetMessage(buffer, length) { }
HandShakeMessage(string playerName, uint8_t* avatarData, uint32_t avatarSize, bool spectator) : NetMessage(MessageType::HandShake)
{
_mesenVersion = EmulationSettings::GetMesenVersion();
_protocolVersion = HandShakeMessage::CurrentVersion;
CopyString(&_playerName, _playerNameLength, playerName);
_avatarSize = avatarSize;
_avatarData = avatarData;
_spectator = spectator;
}
string GetPlayerName()
{
return string(_playerName);
}
uint8_t* GetAvatarData()
{
return (uint8_t*)_avatarData;
}
uint32_t GetAvatarSize()
{
return _avatarSize;
}
bool IsValid()
{
return _protocolVersion == CurrentVersion && _mesenVersion == EmulationSettings::GetMesenVersion();
}
bool IsSpectator()
{
return _spectator;
}
};