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b4b195d01b
NetPlay: Fixed a few issues (crashes when connecting)
23 lines
416 B
C++
23 lines
416 B
C++
#pragma once
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#include "stdafx.h"
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#include "BaseControlDevice.h"
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class Zapper : public BaseControlDevice
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{
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private:
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bool _pulled;
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int32_t _xPosition;
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int32_t _yPosition;
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protected:
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uint8_t RefreshState();
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uint8_t ProcessNetPlayState(uint32_t netplayState);
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void StreamState(bool saving);
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public:
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using BaseControlDevice::BaseControlDevice;
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uint8_t GetPortOutput();
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virtual uint32_t GetNetPlayState();
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}; |