Mesen/Windows/Windows.vcxproj.filters

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Header Files\DirectXTK">
<UniqueIdentifier>{e65ed40e-43de-490e-8c87-ff96e845a513}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GamePad.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SoundManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\Audio.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\CommonStates.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\DDSTextureLoader.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\DirectXHelpers.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\Effects.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\GeometricPrimitive.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\Model.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\PrimitiveBatch.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\ScreenGrab.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\SimpleMath.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\SpriteBatch.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\SpriteFont.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\VertexTypes.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\WICTextureLoader.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\XboxDDSTextureLoader.h">
<Filter>Header Files\DirectXTK</Filter>
</ClInclude>
<ClInclude Include="WindowsKeyManager.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GamePad.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SoundManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="WindowsKeyManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="DirectXTK\SimpleMath.inl">
<Filter>Header Files\DirectXTK</Filter>
</None>
</ItemGroup>
</Project>