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47 lines
962 B
C++
47 lines
962 B
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include <SDKDDKVer.h>
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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#include <Commdlg.h>
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#pragma comment(lib, "dsound.lib")
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#pragma comment(lib, "dxguid.lib")
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#pragma comment(lib, "winmm.lib")
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// C RunTime Header Files
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#include <stdlib.h>
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#include <malloc.h>
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#include <memory.h>
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#include <tchar.h>
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#include <mmsystem.h>
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#include <stdio.h>
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#include <d3d11_1.h>
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#include <d3dcompiler.h>
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#include <directxmath.h>
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#include <directxcolors.h>
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#include <dsound.h>
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#include <io.h>
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#include <Fcntl.h>
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#include <list>
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#include <vector>
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#include <string>
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#include <memory>
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using std::list;
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using std::vector;
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using std::shared_ptr;
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using std::string;
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using namespace std::literals::string_literals; |