Mesen/Core/ControlManager.h

59 lines
1.7 KiB
C++

#pragma once
#include "stdafx.h"
#include "IControlDevice.h"
#include "IMemoryHandler.h"
#include "Movie.h"
#include "IGameBroadcaster.h"
#include "Snapshotable.h"
#include "../Utilities/SimpleLock.h"
#include "IKeyManager.h"
class ControlManager : public Snapshotable, public IMemoryHandler
{
private:
static unique_ptr<IKeyManager> _keyManager;
static IControlDevice* ControlDevices[4];
static IControlDevice* OriginalControlDevices[4];
static IGameBroadcaster* GameBroadcaster;
static SimpleLock ControllerLock[4];
bool _refreshState = false;
uint32_t _stateBuffer[2];
void RefreshAllPorts();
uint8_t GetControllerState(uint8_t port);
bool HasFourScoreAdapter();
void RefreshStateBuffer(uint8_t port);
uint8_t GetPortValue(uint8_t port);
protected:
virtual void StreamState(bool saving);
public:
ControlManager();
static void RegisterBroadcaster(IGameBroadcaster* gameBroadcaster);
static void UnregisterBroadcaster(IGameBroadcaster* gameBroadcaster);
static void RegisterKeyManager(IKeyManager* keyManager);
static bool IsKeyPressed(uint32_t keyCode);
static uint32_t GetPressedKey();
static string GetKeyName(uint32_t keyCode);
static uint32_t GetKeyCode(string keyName);
static void BackupControlDevices();
static void RestoreControlDevices();
static IControlDevice* GetControlDevice(uint8_t port);
static void RegisterControlDevice(IControlDevice* controlDevice, uint8_t port);
static void UnregisterControlDevice(IControlDevice* controlDevice);
void GetMemoryRanges(MemoryRanges &ranges)
{
ranges.AddHandler(MemoryOperation::Read, 0x4016, 0x4017);
ranges.AddHandler(MemoryOperation::Write, 0x4016);
}
uint8_t ReadRAM(uint16_t addr);
void WriteRAM(uint16_t addr, uint8_t value);
};