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48409ae82b
-Several other fixes (bugfixes, refactoring, etc.) -Added a few more features to debugger
31 lines
708 B
C++
31 lines
708 B
C++
#pragma once
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#include "stdafx.h"
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#include "GameConnection.h"
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#include "IControlDevice.h"
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class ClientConnectionData;
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class VirtualController;
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class GameClientConnection : public GameConnection
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{
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private:
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vector<unique_ptr<VirtualController>> _virtualControllers;
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IControlDevice* _controlDevice;
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uint8_t _lastInputSent = 0x00;
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bool _gameLoaded = false;
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uint8_t _controllerPort = 255;
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private:
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void SendHandshake();
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void InitializeVirtualControllers();
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void DisposeVirtualControllers();
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protected:
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void ProcessMessage(NetMessage* message);
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public:
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GameClientConnection(shared_ptr<Socket> socket, shared_ptr<ClientConnectionData> connectionData);
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~GameClientConnection();
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void SendInput();
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}; |