Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++
Go to file
2018-06-25 13:04:23 -04:00
Core UNIF: Added support for SSS-NROM-256 board (Famicombox Menu cartridge) - incomplete, but boots properly 2018-06-25 13:04:23 -04:00
Dependencies Build: Statically link the C++ runtime for all build configs 2017-05-15 20:33:38 -04:00
DependencyPacker Version Update: 0.9.5 2018-03-31 15:18:23 -04:00
Docs Docs: Add rewind/fast forward key shortcuts to shortcut list in "Getting Started" + added tip about rewind to undo an accidental load state 2018-06-24 20:27:25 -04:00
GUI.NET Debugger: PPU Viewer - Ensure each tab is filled with info for the first tile/sprite/color when displaying for the first time 2018-06-24 18:31:37 -04:00
InteropDLL UI: Added an "Install HD Pack" option in the Tools menu 2018-06-19 23:51:15 -04:00
Libretro Added support for mapper 224 2018-06-24 12:36:46 -04:00
Linux Linux: Fixed minor sound glitch when starting a game 2018-06-19 21:12:39 -04:00
Lua Linux: Minor makefile changes 2018-03-24 12:14:39 -04:00
PGOHelper Linux: Makefile tweaks + support for PGO 2018-06-12 00:49:33 -04:00
SevenZip Libretro support (Windows) 2018-01-04 19:03:47 -05:00
TestHelper Libretro support (Windows) 2018-01-04 19:03:47 -05:00
UpdateHelper Version Update: 0.9.5 2018-03-31 15:18:23 -04:00
Utilities Fixed minor memory leak, out-of-bounds memory access, uninit memory reads and compilation warnings 2018-06-14 23:29:15 -04:00
Windows Improved cleanup code on shutdown 2018-06-09 15:42:27 -04:00
.editorconfig UI: Added more auto-pause settings for more flexibility 2018-03-21 21:14:51 -04:00
.gitattributes Initial commit 2014-06-10 16:58:37 -04:00
.gitignore Linux: Makefile tweaks + support for PGO 2018-06-12 00:49:33 -04:00
build.sh Linux: Makefile tweaks + support for PGO 2018-06-12 00:49:33 -04:00
buildPGO.sh Linux: Makefile tweaks + support for PGO 2018-06-12 00:49:33 -04:00
LICENSE Format README and add copy of the GNU GPLv3 (#379) 2018-05-08 23:00:04 -04:00
makefile Linux: Makefile tweaks + support for PGO 2018-06-12 00:49:33 -04:00
Mesen.sln Fixed potential multithread crashes that could occur under certain circumstances (e.g when a game crashes) 2018-06-16 10:26:35 -04:00
README.md Added AppVeyor builds for Windows & Linux 2018-06-14 01:05:49 -04:00

Mesen

Mesen is a cross-platform NES/Famicom emulator for Windows & Linux built in C++ and C#.

If you want to support this project, please consider making a donation:

Donate

Website (https://www.mesen.ca)
Documentation (https://www.mesen.ca/docs)

Development Builds

Development builds of the latest commit are available from Appveyor. For stable release builds, see the Releases section below.

Warning: These are development builds and may be unstable. Using them may also increase the chances of your settings being corrupted, or having issues when upgrading to the next official release. Additionally, these builds are currently not optimized via PGO and will typically run 20-30% slower than the official release builds.

Windows: Build status

Linux: Build status

Releases

Windows

The latest version is available on the website. Older releases are available from the releases tab on GitHub.

Ubuntu

The official releases (same downloads as the Windows builds above) also contain the Linux version of Mesen, built under Ubuntu 16 - you should be able to use that in most cases if you are using Ubuntu.

The Linux version is a standard .NET executable file and requires Mono to run - you may need to configure your environment to allow it to automatically run .exe files through Mono, or manually run Mesen by using mono (e.g: "mono Mesen.exe").

The following packages need to be installed to run Mesen:

  • mono-complete
  • libsdl2-2.0
  • gnome-themes-standard

Arch Linux

Packages are available here: https://aur.archlinux.org/packages/mesen

Roadmap

Things that may or may not be added in the future, in no particular order:

  • Support for more UNIF boards and more NES/Famicom input devices
  • Shaders
  • TAS editor

Compiling

Windows

Standalone

  1. Open the solution in VS2017
  2. Compile as Release/x64 or Release/x86
  3. Run

Libretro

  1. Open the solution in VS2017
  2. Compile as Libretro/x64 or Libretro/x86
  3. Use the "mesen_libretro.dll" file in bin/(x64 or x86)/Libretro/mesen_libretro.dll

Linux

Standalone

To compile Mesen under Linux you will need a recent version of clang/gcc. This is because Mesen requires a C++14 compiler, along with support for the filesystem API (C++17). Additionally, Mesen has the following dependencies:

  • Mono 4.2.1+ (package: mono-devel)
  • SDL2 (package: libsdl2-dev)

The makefile contains some more information at the top. Running "make" will build the x64 version by default, and then "make run" should start the emulator. LTO is supported under clang, which gives a large performance boost (25-30%+), so turning it on is highly recommended (see makefile for details).

Libretro

To compile the libretro core you will need a recent version of clang/gcc. This is because Mesen requires a C++14 compiler, along with support for the filesystem API (C++17).

Running "make libretro" will build the core and put it in "bin/mesen_libretro.(x64 or x86).so". LTO is supported under clang, which gives a large performance boost (25-30%+), so turning it on is highly recommended (see makefile for details).

Note: There is also another makefile in the Libretro folder - this is used by the RetroArch's buildbot to build the core. You can also try using this makefile if you are having issues with the one in the root folder.

License

Mesen is available under the GPL V3 license. Full text here: http://www.gnu.org/licenses/gpl-3.0.en.html

Copyright (C) 2014-2018 M. Bibaud

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.