Mesen/Core/SaveStateManager.cpp
2018-03-24 10:21:11 -04:00

267 lines
7.8 KiB
C++

#include "stdafx.h"
#include "../Utilities/FolderUtilities.h"
#include "../Utilities/ZipWriter.h"
#include "../Utilities/ZipReader.h"
#include "SaveStateManager.h"
#include "MessageManager.h"
#include "Console.h"
#include "EmulationSettings.h"
#include "VideoDecoder.h"
#include "Debugger.h"
#include "MovieManager.h"
const uint32_t SaveStateManager::FileFormatVersion;
atomic<uint32_t> SaveStateManager::_lastIndex(1);
string SaveStateManager::GetStateFilepath(int stateIndex)
{
string folder = FolderUtilities::GetSaveStateFolder();
string filename = FolderUtilities::GetFilename(Console::GetMapperInfo().RomName, false) + "_" + std::to_string(stateIndex) + ".mst";
return FolderUtilities::CombinePath(folder, filename);
}
uint64_t SaveStateManager::GetStateInfo(int stateIndex)
{
string filepath = SaveStateManager::GetStateFilepath(stateIndex);
ifstream file(filepath, ios::in | ios::binary);
if(file) {
file.close();
return FolderUtilities::GetFileModificationTime(filepath);
}
return 0;
}
void SaveStateManager::MoveToNextSlot()
{
_lastIndex = (_lastIndex % MaxIndex) + 1;
MessageManager::DisplayMessage("SaveStates", "SaveStateSlotSelected", std::to_string(_lastIndex));
}
void SaveStateManager::MoveToPreviousSlot()
{
_lastIndex = (_lastIndex == 1 ? SaveStateManager::MaxIndex : (_lastIndex - 1));
MessageManager::DisplayMessage("SaveStates", "SaveStateSlotSelected", std::to_string(_lastIndex));
}
void SaveStateManager::SaveState()
{
SaveState(_lastIndex);
}
bool SaveStateManager::LoadState()
{
return LoadState(_lastIndex);
}
void SaveStateManager::SaveState(ostream &stream)
{
uint32_t emuVersion = EmulationSettings::GetMesenVersion();
stream.write("MST", 3);
stream.write((char*)&emuVersion, sizeof(emuVersion));
stream.write((char*)&SaveStateManager::FileFormatVersion, sizeof(uint32_t));
MapperInfo mapperInfo = Console::GetMapperInfo();
stream.write((char*)&mapperInfo.MapperId, sizeof(uint16_t));
stream.write((char*)&mapperInfo.SubMapperId, sizeof(uint8_t));
string sha1Hash = mapperInfo.Hash.Sha1Hash;
stream.write(sha1Hash.c_str(), sha1Hash.size());
string romName = mapperInfo.RomName;
uint32_t nameLength = (uint32_t)romName.size();
stream.write((char*)&nameLength, sizeof(uint32_t));
stream.write(romName.c_str(), romName.size());
Console::SaveState(stream);
}
bool SaveStateManager::SaveState(string filepath)
{
ofstream file(filepath, ios::out | ios::binary);
if(file) {
Console::Pause();
SaveState(file);
file.close();
shared_ptr<Debugger> debugger = Console::GetInstance()->GetDebugger(false);
if(debugger) {
debugger->ProcessEvent(EventType::StateSaved);
}
Console::Resume();
return true;
}
return false;
}
void SaveStateManager::SaveState(int stateIndex, bool displayMessage)
{
string filepath = SaveStateManager::GetStateFilepath(stateIndex);
if(SaveState(filepath)) {
if(displayMessage) {
MessageManager::DisplayMessage("SaveStates", "SaveStateSaved", std::to_string(stateIndex));
}
}
}
bool SaveStateManager::LoadState(istream &stream, bool hashCheckRequired)
{
char header[3];
stream.read(header, 3);
if(memcmp(header, "MST", 3) == 0) {
uint32_t emuVersion, fileFormatVersion;
stream.read((char*)&emuVersion, sizeof(emuVersion));
if(emuVersion > EmulationSettings::GetMesenVersion()) {
MessageManager::DisplayMessage("SaveStates", "SaveStateNewerVersion");
return false;
}
stream.read((char*)&fileFormatVersion, sizeof(fileFormatVersion));
if(fileFormatVersion < 5) {
MessageManager::DisplayMessage("SaveStates", "SaveStateIncompatibleVersion");
return false;
} else if(fileFormatVersion == 5) {
//No SHA1 field in version 5
if(hashCheckRequired) {
//Can't manually load < v5 save states, since we can't know what game the save state is for
MessageManager::DisplayMessage("SaveStates", "SaveStateIncompatibleVersion");
return false;
}
} else {
int32_t mapperId = -1;
int32_t subMapperId = -1;
if(fileFormatVersion >= 8) {
uint16_t id;
uint8_t sid;
stream.read((char*)&id, sizeof(uint16_t));
stream.read((char*)&sid, sizeof(uint8_t));
mapperId = id;
subMapperId = sid;
}
char hash[41] = {};
stream.read(hash, 40);
uint32_t nameLength = 0;
stream.read((char*)&nameLength, sizeof(uint32_t));
vector<char> nameBuffer(nameLength);
stream.read(nameBuffer.data(), nameBuffer.size());
string romName(nameBuffer.data(), nameLength);
MapperInfo mapperInfo = Console::GetMapperInfo();
bool gameLoaded = !mapperInfo.Hash.Sha1Hash.empty();
if(mapperInfo.Hash.Sha1Hash != string(hash)) {
//CRC doesn't match
if(!EmulationSettings::CheckFlag(EmulationFlags::AllowMismatchingSaveState) || !gameLoaded ||
mapperInfo.MapperId != mapperId || mapperInfo.SubMapperId != subMapperId)
{
//If mismatching states aren't allowed, or a game isn't loaded, or the mapper types don't match, try to find and load the matching ROM
HashInfo info;
info.Sha1Hash = hash;
if(!Console::LoadROM(romName, info)) {
MessageManager::DisplayMessage("SaveStates", "SaveStateMissingRom", romName);
return false;
}
}
}
}
//Stop any movie that might have been playing/recording if a state is loaded
//(Note: Loading a state is disabled in the UI while a movie is playing/recording)
MovieManager::Stop();
Console::LoadState(stream, fileFormatVersion);
return true;
}
MessageManager::DisplayMessage("SaveStates", "SaveStateInvalidFile");
return false;
}
bool SaveStateManager::LoadState(string filepath, bool hashCheckRequired)
{
ifstream file(filepath, ios::in | ios::binary);
bool result = false;
if(file.good()) {
Console::Pause();
if(LoadState(file, hashCheckRequired)) {
result = true;
}
file.close();
shared_ptr<Debugger> debugger = Console::GetInstance()->GetDebugger(false);
if(debugger) {
debugger->ProcessEvent(EventType::StateLoaded);
}
Console::Resume();
} else {
MessageManager::DisplayMessage("SaveStates", "SaveStateEmpty");
}
return result;
}
bool SaveStateManager::LoadState(int stateIndex)
{
string filepath = SaveStateManager::GetStateFilepath(stateIndex);
if(LoadState(filepath, false)) {
MessageManager::DisplayMessage("SaveStates", "SaveStateLoaded", std::to_string(stateIndex));
return true;
}
return false;
}
void SaveStateManager::SaveRecentGame(string romName, string romPath, string patchPath)
{
if(!EmulationSettings::CheckFlag(EmulationFlags::ConsoleMode) && !EmulationSettings::CheckFlag(EmulationFlags::DisableGameSelectionScreen) && Console::GetMapperInfo().Format != RomFormat::Nsf) {
string filename = FolderUtilities::GetFilename(Console::GetMapperInfo().RomName, false) + ".rgd";
ZipWriter writer;
writer.Initialize(FolderUtilities::CombinePath(FolderUtilities::GetRecentGamesFolder(), filename));
std::stringstream pngStream;
VideoDecoder::GetInstance()->TakeScreenshot(pngStream);
writer.AddFile(pngStream, "Screenshot.png");
std::stringstream stateStream;
SaveStateManager::SaveState(stateStream);
writer.AddFile(stateStream, "Savestate.mst");
std::stringstream romInfoStream;
romInfoStream << romName << std::endl;
romInfoStream << romPath << std::endl;
romInfoStream << patchPath << std::endl;
writer.AddFile(romInfoStream, "RomInfo.txt");
writer.Save();
}
}
void SaveStateManager::LoadRecentGame(string filename, bool resetGame)
{
ZipReader reader;
reader.LoadArchive(filename);
stringstream romInfoStream, stateStream;
reader.GetStream("RomInfo.txt", romInfoStream);
reader.GetStream("Savestate.mst", stateStream);
string romName, romPath, patchPath;
std::getline(romInfoStream, romName);
std::getline(romInfoStream, romPath);
std::getline(romInfoStream, patchPath);
Console::Pause();
try {
if(Console::LoadROM(romPath, patchPath)) {
if(!resetGame) {
SaveStateManager::LoadState(stateStream, false);
}
}
} catch(std::exception ex) {
Console::GetInstance()->Stop();
}
Console::Resume();
}