Mesen/Windows
2017-12-28 18:44:22 -05:00
..
DirectXTK Updated to Visual Studio 2015 (only required minor changes) 2016-01-17 19:10:01 -05:00
Resources UI: Changed all icons (to public domain ones) + redrew Mesen icon in blue. Hid/disabled some UI elements for things that are not implemented yet. 2016-02-11 18:34:55 -05:00
DirectInputManager.cpp Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00
DirectInputManager.h Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00
Renderer.cpp Video: Fixed bilinear filter toggle logic 2017-12-28 18:44:22 -05:00
Renderer.h Video: Added refresh rate selection for exclusive fullscreen 2017-12-28 10:59:27 -05:00
SoundManager.cpp Performance: Code optimizations (7-10% faster than 0.9.3) 2017-12-04 00:09:11 -05:00
SoundManager.h Performance: Code optimizations (7-10% faster than 0.9.3) 2017-12-04 00:09:11 -05:00
stdafx.cpp -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
stdafx.h Audio: Ability to select ouput device (e.g speakers, headphones) 2016-01-17 22:16:20 -05:00
targetver.h -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
Windows.vcxproj Update projects to VS2017/Win10 SDK 2017-12-28 11:01:21 -05:00
Windows.vcxproj.filters Input: DirectInput support - most controllers/gamepads should now work. XInput is still prioritized when available. 2016-07-16 16:25:57 -04:00
WindowsKeyManager.cpp Input: Make left and right shift behave the same way (as they were meant to) 2017-12-20 19:03:31 -05:00
WindowsKeyManager.h UI: Allow all UI shortcuts to be customized (and support for multi-key shortcuts) 2017-09-08 10:38:41 -04:00
XInputManager.cpp Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00
XInputManager.h Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00