Mesen/Core/RewindManager.cpp

361 lines
10 KiB
C++

#include "stdafx.h"
#include "RewindManager.h"
#include "MessageManager.h"
#include "Console.h"
#include "VideoRenderer.h"
#include "SoundMixer.h"
#include "BaseControlDevice.h"
RewindManager* RewindManager::_instance = nullptr;
RewindManager::RewindManager()
{
_instance = this;
_rewindState = RewindState::Stopped;
_framesToFastForward = 0;
AddHistoryBlock();
MessageManager::RegisterNotificationListener(this);
ControlManager::RegisterInputProvider(this);
ControlManager::RegisterInputRecorder(this);
}
RewindManager::~RewindManager()
{
if(_instance == this) {
_instance = nullptr;
}
MessageManager::UnregisterNotificationListener(this);
ControlManager::UnregisterInputProvider(this);
ControlManager::UnregisterInputRecorder(this);
}
void RewindManager::ClearBuffer()
{
if(_instance) {
_history.clear();
_historyBackup.clear();
_currentHistory = RewindData();
_framesToFastForward = 0;
_videoHistory.clear();
_videoHistoryBuilder.clear();
_audioHistory.clear();
_audioHistoryBuilder.clear();
_rewindState = RewindState::Stopped;
_currentHistory = RewindData();
}
}
void RewindManager::ProcessNotification(ConsoleNotificationType type, void * parameter)
{
if(type == ConsoleNotificationType::PpuFrameDone) {
if(EmulationSettings::GetRewindBufferSize() > 0) {
switch(_rewindState) {
case RewindState::Starting:
case RewindState::Started:
case RewindState::Debugging:
_currentHistory.FrameCount--;
break;
case RewindState::Stopping:
_framesToFastForward--;
_currentHistory.FrameCount++;
if(_framesToFastForward == 0) {
for(int i = 0; i < 4; i++) {
size_t numberToRemove = _currentHistory.InputLogs[i].size();
_currentHistory.InputLogs[i] = _historyBackup.front().InputLogs[i];
for(size_t j = 0; j < numberToRemove; j++) {
_currentHistory.InputLogs[i].pop_back();
}
}
_historyBackup.clear();
_rewindState = RewindState::Stopped;
EmulationSettings::ClearFlags(EmulationFlags::ForceMaxSpeed);
}
break;
case RewindState::Stopped:
_currentHistory.FrameCount++;
break;
}
} else {
ClearBuffer();
}
}
}
void RewindManager::AddHistoryBlock()
{
uint32_t maxHistorySize = EmulationSettings::GetRewindBufferSize() * 120;
if(maxHistorySize > 0) {
while(_history.size() > maxHistorySize) {
_history.pop_front();
}
if(_currentHistory.FrameCount > 0) {
_history.push_back(_currentHistory);
}
_currentHistory = RewindData();
_currentHistory.SaveState();
}
}
void RewindManager::PopHistory()
{
if(_history.empty() && _currentHistory.FrameCount <= 0) {
StopRewinding();
} else {
if(_currentHistory.FrameCount <= 0) {
_currentHistory = _history.back();
_history.pop_back();
}
_historyBackup.push_front(_currentHistory);
_currentHistory.LoadState();
if(!_audioHistoryBuilder.empty()) {
_audioHistory.insert(_audioHistory.begin(), _audioHistoryBuilder.begin(), _audioHistoryBuilder.end());
_audioHistoryBuilder.clear();
}
}
}
void RewindManager::Start(bool forDebugger)
{
if(_rewindState == RewindState::Stopped && EmulationSettings::GetRewindBufferSize() > 0) {
Console::Pause();
_rewindState = forDebugger ? RewindState::Debugging : RewindState::Starting;
_videoHistoryBuilder.clear();
_videoHistory.clear();
_audioHistoryBuilder.clear();
_audioHistory.clear();
_historyBackup.clear();
PopHistory();
SoundMixer::StopAudio(true);
EmulationSettings::SetFlags(EmulationFlags::ForceMaxSpeed);
Console::Resume();
}
}
void RewindManager::ForceStop()
{
if(_rewindState != RewindState::Stopped) {
while(_historyBackup.size() > 1) {
_history.push_back(_historyBackup.front());
_historyBackup.pop_front();
}
_currentHistory = _historyBackup.front();
_historyBackup.clear();
_rewindState = RewindState::Stopped;
EmulationSettings::ClearFlags(EmulationFlags::ForceMaxSpeed);
}
}
void RewindManager::Stop()
{
if(_rewindState >= RewindState::Starting) {
Console::Pause();
if(_rewindState == RewindState::Started) {
//Move back to the save state containing the frame currently shown on the screen
if(_historyBackup.size() > 1) {
_framesToFastForward = (uint32_t)_videoHistory.size() + _historyBackup.front().FrameCount;
do {
_history.push_back(_historyBackup.front());
_framesToFastForward -= _historyBackup.front().FrameCount;
_historyBackup.pop_front();
_currentHistory = _historyBackup.front();
}
while(_framesToFastForward > RewindManager::BufferSize && _historyBackup.size() > 1);
}
} else {
//We started rewinding, but didn't actually visually rewind anything yet
//Move back to the save state containing the frame currently shown on the screen
while(_historyBackup.size() > 1) {
_history.push_back(_historyBackup.front());
_historyBackup.pop_front();
}
_currentHistory = _historyBackup.front();
_framesToFastForward = _historyBackup.front().FrameCount;
}
_currentHistory.LoadState();
if(_framesToFastForward > 0) {
_rewindState = RewindState::Stopping;
_currentHistory.FrameCount = 0;
EmulationSettings::SetFlags(EmulationFlags::ForceMaxSpeed);
} else {
_rewindState = RewindState::Stopped;
_historyBackup.clear();
EmulationSettings::ClearFlags(EmulationFlags::ForceMaxSpeed);
}
_videoHistoryBuilder.clear();
_videoHistory.clear();
_audioHistoryBuilder.clear();
_audioHistory.clear();
Console::Resume();
}
}
void RewindManager::ProcessEndOfFrame()
{
if(_rewindState >= RewindState::Starting) {
if(_currentHistory.FrameCount <= 0) {
if(_rewindState == RewindState::Debugging) {
Stop();
} else {
PopHistory();
}
}
} else if(_currentHistory.FrameCount >= RewindManager::BufferSize) {
AddHistoryBlock();
}
}
void RewindManager::ProcessFrame(void * frameBuffer, uint32_t width, uint32_t height, bool forRewind)
{
if(_rewindState == RewindState::Starting || _rewindState == RewindState::Started) {
if(!forRewind) {
//Ignore any frames that occur between start of rewind process & first rewinded frame completed
//These are caused by the fact that VideoDecoder is asynchronous - a previous (extra) frame can end up
//in the rewind queue, which causes display glitches
return;
}
_videoHistoryBuilder.push_back(vector<uint32_t>((uint32_t*)frameBuffer, (uint32_t*)frameBuffer + width*height));
if(_videoHistoryBuilder.size() == _historyBackup.front().FrameCount) {
for(int i = (int)_videoHistoryBuilder.size() - 1; i >= 0; i--) {
_videoHistory.push_front(_videoHistoryBuilder[i]);
}
_videoHistoryBuilder.clear();
}
if(_rewindState == RewindState::Started || _videoHistory.size() >= RewindManager::BufferSize) {
_rewindState = RewindState::Started;
EmulationSettings::ClearFlags(EmulationFlags::ForceMaxSpeed);
if(!_videoHistory.empty()) {
VideoRenderer::GetInstance()->UpdateFrame(_videoHistory.back().data(), width, height);
_videoHistory.pop_back();
}
}
} else if(_rewindState == RewindState::Stopping || _rewindState == RewindState::Debugging) {
//Display nothing while resyncing
} else {
VideoRenderer::GetInstance()->UpdateFrame(frameBuffer, width, height);
}
}
bool RewindManager::ProcessAudio(int16_t * soundBuffer, uint32_t sampleCount, uint32_t sampleRate)
{
if(_rewindState == RewindState::Starting || _rewindState == RewindState::Started) {
_audioHistoryBuilder.insert(_audioHistoryBuilder.end(), soundBuffer, soundBuffer + sampleCount * 2);
if(_rewindState == RewindState::Started && _audioHistory.size() > sampleCount * 2) {
for(uint32_t i = 0; i < sampleCount * 2; i++) {
soundBuffer[i] = _audioHistory.back();
_audioHistory.pop_back();
}
return true;
} else {
//Mute while we prepare to rewind
return false;
}
} else if(_rewindState == RewindState::Stopping || _rewindState == RewindState::Debugging) {
//Mute while we resync
return false;
} else {
return true;
}
}
void RewindManager::RecordInput(vector<shared_ptr<BaseControlDevice>> devices)
{
if(EmulationSettings::GetRewindBufferSize() > 0 && _instance && _instance->_rewindState == RewindState::Stopped) {
for(shared_ptr<BaseControlDevice> &device : devices) {
_instance->_currentHistory.InputLogs[device->GetPort()].push_back(device->GetRawState());
}
}
}
bool RewindManager::SetInput(BaseControlDevice *device)
{
uint8_t port = device->GetPort();
if(!_instance->_currentHistory.InputLogs[port].empty() && RewindManager::IsRewinding()) {
ControlDeviceState state = _instance->_currentHistory.InputLogs[port].front();
_instance->_currentHistory.InputLogs[port].pop_front();
device->SetRawState(state);
return true;
} else {
return false;
}
}
void RewindManager::StartRewinding(bool forDebugger)
{
if(_instance) {
_instance->Start(forDebugger);
}
}
void RewindManager::StopRewinding(bool forDebugger)
{
if(_instance) {
if(forDebugger) {
_instance->ForceStop();
} else {
_instance->Stop();
}
}
}
bool RewindManager::IsRewinding()
{
return _instance ? _instance->_rewindState != RewindState::Stopped : false;
}
bool RewindManager::IsStepBack()
{
return _instance ? _instance->_rewindState == RewindState::Debugging : false;
}
void RewindManager::RewindSeconds(uint32_t seconds)
{
if(_instance && _instance->_rewindState == RewindState::Stopped) {
uint32_t removeCount = (seconds * 60 / RewindManager::BufferSize) + 1;
Console::Pause();
for(uint32_t i = 0; i < removeCount; i++) {
if(!_instance->_history.empty()) {
_instance->_currentHistory = _instance->_history.back();
_instance->_history.pop_back();
} else {
break;
}
}
_instance->_currentHistory.LoadState();
Console::Resume();
}
}
void RewindManager::SendFrame(void * frameBuffer, uint32_t width, uint32_t height, bool forRewind)
{
if(_instance) {
_instance->ProcessFrame(frameBuffer, width, height, forRewind);
} else {
VideoRenderer::GetInstance()->UpdateFrame(frameBuffer, width, height);
}
}
bool RewindManager::SendAudio(int16_t * soundBuffer, uint32_t sampleCount, uint32_t sampleRate)
{
if(_instance) {
return _instance->ProcessAudio(soundBuffer, sampleCount, sampleRate);
}
return true;
}