mirror of
https://github.com/libretro/Mesen.git
synced 2024-12-03 23:21:52 +00:00
837 lines
23 KiB
C++
837 lines
23 KiB
C++
#include "stdafx.h"
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#include <thread>
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#include "Console.h"
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#include "CPU.h"
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#include "PPU.h"
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#include "APU.h"
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#include "MemoryManager.h"
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#include "AutoSaveManager.h"
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#include "BaseMapper.h"
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#include "ControlManager.h"
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#include "VsControlManager.h"
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#include "MapperFactory.h"
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#include "Debugger.h"
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#include "MessageManager.h"
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#include "RomLoader.h"
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#include "EmulationSettings.h"
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#include "../Utilities/sha1.h"
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#include "../Utilities/Timer.h"
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#include "../Utilities/FolderUtilities.h"
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#include "../Utilities/PlatformUtilities.h"
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#include "VirtualFile.h"
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#include "HdBuilderPpu.h"
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#include "HdPpu.h"
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#include "NsfPpu.h"
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#include "SoundMixer.h"
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#include "NsfMapper.h"
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#include "MovieManager.h"
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#include "RewindManager.h"
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#include "SaveStateManager.h"
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#include "HdPackBuilder.h"
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#include "HdAudioDevice.h"
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#include "FDS.h"
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#include "SystemActionManager.h"
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#include "FdsSystemActionManager.h"
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#include "VsSystemActionManager.h"
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#include "FamilyBasicDataRecorder.h"
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#include "IBarcodeReader.h"
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#include "IBattery.h"
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#include "KeyManager.h"
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#include "BatteryManager.h"
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shared_ptr<Console> Console::Instance(new Console());
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Console::Console()
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{
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}
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Console::~Console()
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{
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MovieManager::Stop();
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SoundMixer::StopRecording();
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}
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shared_ptr<Console> Console::GetInstance()
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{
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return Console::Instance;
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}
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void Console::Release()
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{
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Console::Instance.reset();
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}
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void Console::SaveBatteries()
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{
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_mapper->SaveBattery();
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shared_ptr<IBattery> device = std::dynamic_pointer_cast<IBattery>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort));
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if(device) {
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device->SaveBattery();
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}
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}
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bool Console::Initialize(VirtualFile &romFile, VirtualFile &patchFile)
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{
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SoundMixer::StopAudio();
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if(!_romFilepath.empty() && _mapper) {
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//Ensure we save any battery file before loading a new game
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SaveBatteries();
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//Save current game state before loading another one
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SaveStateManager::SaveRecentGame(_mapper->GetRomName(), _romFilepath, _patchFilename);
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}
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if(romFile.IsValid()) {
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VideoDecoder::GetInstance()->StopThread();
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LoadHdPack(romFile, patchFile);
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if(patchFile.IsValid()) {
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if(romFile.ApplyPatch(patchFile)) {
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MessageManager::DisplayMessage("Patch", "ApplyingPatch", patchFile.GetFileName());
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} else {
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//Patch failed
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}
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}
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vector<uint8_t> fileData;
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romFile.ReadFile(fileData);
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BatteryManager::Initialize(FolderUtilities::GetFilename(romFile.GetFileName(), false));
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shared_ptr<BaseMapper> mapper = MapperFactory::InitializeFromFile(romFile.GetFileName(), fileData);
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if(mapper) {
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if(_mapper) {
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//Send notification only if a game was already running and we successfully loaded the new one
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MessageManager::SendNotification(ConsoleNotificationType::GameStopped, (void*)1);
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}
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if(_romFilepath != (string)romFile || _patchFilename != (string)patchFile) {
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_romFilepath = romFile;
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_patchFilename = patchFile;
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//Changed game, stop all recordings
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MovieManager::Stop();
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SoundMixer::StopRecording();
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StopRecordingHdPack();
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}
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_autoSaveManager.reset(new AutoSaveManager());
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_mapper = mapper;
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_memoryManager.reset(new MemoryManager(_mapper));
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_cpu.reset(new CPU(_memoryManager.get()));
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_apu.reset(new APU(_memoryManager.get()));
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switch(_mapper->GetGameSystem()) {
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case GameSystem::FDS: _systemActionManager.reset(new FdsSystemActionManager(Console::GetInstance(), _mapper)); break;
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case GameSystem::VsUniSystem: _systemActionManager.reset(new VsSystemActionManager(Console::GetInstance())); break;
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default: _systemActionManager.reset(new SystemActionManager(Console::GetInstance())); break;
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}
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//Temporarely disable battery saves to prevent battery files from being created for the wrong game (for Battle Box & Turbo File)
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BatteryManager::SetSaveEnabled(false);
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if(_mapper->GetGameSystem() == GameSystem::VsUniSystem) {
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_controlManager.reset(new VsControlManager(_systemActionManager, _mapper->GetMapperControlDevice()));
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} else {
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_controlManager.reset(new ControlManager(_systemActionManager, _mapper->GetMapperControlDevice()));
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}
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_controlManager->UpdateControlDevices();
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//Re-enable battery saves
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BatteryManager::SetSaveEnabled(true);
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if(_hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty())) {
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_ppu.reset(new HdPpu(_mapper.get(), _controlManager.get(), _hdData->Version));
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} else if(NsfMapper::GetInstance()) {
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//Disable most of the PPU for NSFs
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_ppu.reset(new NsfPpu(_mapper.get(), _controlManager.get()));
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} else {
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_ppu.reset(new PPU(_mapper.get(), _controlManager.get()));
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}
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_memoryManager->RegisterIODevice(_ppu.get());
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_memoryManager->RegisterIODevice(_apu.get());
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_memoryManager->RegisterIODevice(_controlManager.get());
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_memoryManager->RegisterIODevice(_mapper.get());
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if(_hdData && (!_hdData->BgmFilesById.empty() || !_hdData->SfxFilesById.empty())) {
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_hdAudioDevice.reset(new HdAudioDevice(_hdData.get()));
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_memoryManager->RegisterIODevice(_hdAudioDevice.get());
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}
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_model = NesModel::Auto;
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UpdateNesModel(false);
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_initialized = true;
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if(_debugger) {
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StopDebugger();
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GetDebugger();
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}
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ResetComponents(false);
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_rewindManager.reset(new RewindManager());
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_controlManager->UpdateInputState();
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VideoDecoder::GetInstance()->StartThread();
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FolderUtilities::AddKnownGameFolder(romFile.GetFolderPath());
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string modelName = _model == NesModel::PAL ? "PAL" : (_model == NesModel::Dendy ? "Dendy" : "NTSC");
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string messageTitle = MessageManager::Localize("GameLoaded") + " (" + modelName + ")";
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MessageManager::DisplayMessage(messageTitle, FolderUtilities::GetFilename(_mapper->GetRomName(), false));
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if(EmulationSettings::GetOverclockRate() != 100) {
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MessageManager::DisplayMessage("ClockRate", std::to_string(EmulationSettings::GetOverclockRate()) + "%");
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}
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return true;
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}
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}
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//Reset battery source to current game if new game failed to load
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BatteryManager::Initialize(FolderUtilities::GetFilename(GetRomName(), false));
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if(_mapper) {
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VideoDecoder::GetInstance()->StartThread();
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}
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MessageManager::DisplayMessage("Error", "CouldNotLoadFile", romFile.GetFileName());
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return false;
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}
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bool Console::LoadROM(VirtualFile romFile, VirtualFile patchFile)
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{
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Console::Pause();
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bool result = Instance->Initialize(romFile, patchFile);
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Console::Resume();
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return result;
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}
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bool Console::LoadROM(string romName, HashInfo hashInfo)
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{
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string currentRomFilepath = Console::GetRomPath().GetFilePath();
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if(!currentRomFilepath.empty()) {
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HashInfo gameHashInfo = Instance->_mapper->GetHashInfo();
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if(gameHashInfo.Crc32Hash == hashInfo.Crc32Hash || gameHashInfo.Sha1Hash.compare(hashInfo.Sha1Hash) == 0 || gameHashInfo.PrgChrMd5Hash.compare(hashInfo.PrgChrMd5Hash) == 0) {
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//Current game matches, power cycle game and return
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Instance->PowerCycle();
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return true;
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}
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}
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string match = FindMatchingRom(romName, hashInfo);
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if(!match.empty()) {
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return Console::LoadROM(match);
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}
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return false;
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}
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string Console::FindMatchingRom(string romName, HashInfo hashInfo)
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{
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VirtualFile currentRom = Console::GetRomPath();
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if(currentRom.IsValid() && !Console::GetPatchFile().IsValid()) {
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HashInfo gameHashInfo = Instance->_mapper->GetHashInfo();
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if(gameHashInfo.Crc32Hash == hashInfo.Crc32Hash || gameHashInfo.Sha1Hash.compare(hashInfo.Sha1Hash) == 0 || gameHashInfo.PrgChrMd5Hash.compare(hashInfo.PrgChrMd5Hash) == 0) {
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//Current game matches
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return currentRom;
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}
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}
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string lcRomname = romName;
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std::transform(lcRomname.begin(), lcRomname.end(), lcRomname.begin(), ::tolower);
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std::unordered_set<string> validExtensions = { { ".nes", ".fds", "*.unif", "*.unif", "*.nsf", "*.nsfe", "*.7z", "*.zip" } };
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vector<string> romFiles;
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for(string folder : FolderUtilities::GetKnownGameFolders()) {
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vector<string> files = FolderUtilities::GetFilesInFolder(folder, validExtensions, true);
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romFiles.insert(romFiles.end(), files.begin(), files.end());
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}
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string match = RomLoader::FindMatchingRom(romFiles, romName, hashInfo, true);
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if(!match.empty()) {
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return match;
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}
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//Perform slow CRC32 search for ROM
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match = RomLoader::FindMatchingRom(romFiles, romName, hashInfo, false);
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if(!match.empty()) {
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return match;
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}
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return "";
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}
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VirtualFile Console::GetRomPath()
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{
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return static_cast<VirtualFile>(Instance->_romFilepath);
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}
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string Console::GetRomName()
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{
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if(Instance->_mapper) {
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return Instance->_mapper->GetRomName();
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} else {
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return "";
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}
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}
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VirtualFile Console::GetPatchFile()
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{
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return Instance ? (VirtualFile)Instance->_patchFilename : VirtualFile();
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}
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RomFormat Console::GetRomFormat()
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{
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if(Instance->_mapper) {
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return Instance->_mapper->GetRomFormat();
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} else {
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return RomFormat::Unknown;
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}
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}
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bool Console::IsChrRam()
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{
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if(Instance->_mapper) {
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return Instance->_mapper->HasChrRam();
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} else {
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return false;
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}
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}
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HashInfo Console::GetHashInfo()
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{
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if(Instance->_mapper) {
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return Instance->_mapper->GetHashInfo();
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} else {
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return {};
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}
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}
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NesModel Console::GetModel()
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{
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return Instance->_model;
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}
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shared_ptr<SystemActionManager> Console::GetSystemActionManager()
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{
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return _systemActionManager;
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}
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void Console::PowerCycle()
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{
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if(_initialized && !_romFilepath.empty()) {
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LoadROM(_romFilepath, _patchFilename);
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}
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}
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void Console::Reset(bool softReset)
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{
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if(Instance->_initialized) {
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if(softReset) {
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Instance->_systemActionManager->Reset();
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} else {
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Instance->_systemActionManager->PowerCycle();
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}
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//Resume from code break if needed (otherwise reset doesn't happen right away)
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shared_ptr<Debugger> debugger = Instance->_debugger;
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if(debugger) {
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debugger->Run();
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}
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}
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}
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void Console::ResetComponents(bool softReset)
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{
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_memoryManager->Reset(softReset);
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if(!EmulationSettings::CheckFlag(EmulationFlags::DisablePpuReset) || !softReset) {
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_ppu->Reset();
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}
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_apu->Reset(softReset);
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_cpu->Reset(softReset, _model);
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_controlManager->Reset(softReset);
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KeyManager::UpdateDevices();
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MessageManager::SendNotification(softReset ? ConsoleNotificationType::GameReset : ConsoleNotificationType::GameLoaded);
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if(softReset) {
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shared_ptr<Debugger> debugger = _debugger;
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if(debugger) {
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debugger->ResetCounters();
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debugger->ProcessEvent(EventType::Reset);
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}
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}
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}
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void Console::Stop()
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{
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_stop = true;
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shared_ptr<Debugger> debugger = _debugger;
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if(debugger) {
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debugger->Suspend();
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}
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_stopLock.Acquire();
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_stopLock.Release();
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}
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void Console::Pause()
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{
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shared_ptr<Debugger> debugger = Console::Instance->_debugger;
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if(debugger) {
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//Make sure debugger resumes if we try to pause the emu, otherwise we will get deadlocked.
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debugger->Suspend();
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}
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Console::Instance->_pauseLock.Acquire();
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//Spin wait until emu pauses
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Console::Instance->_runLock.Acquire();
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}
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void Console::Resume()
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{
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Console::Instance->_runLock.Release();
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Console::Instance->_pauseLock.Release();
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shared_ptr<Debugger> debugger = Console::Instance->_debugger;
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if(debugger) {
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//Make sure debugger resumes if we try to pause the emu, otherwise we will get deadlocked.
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debugger->Resume();
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}
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}
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void Console::Run()
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{
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Timer clockTimer;
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double targetTime;
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uint32_t lastFrameNumber = -1;
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_autoSaveManager.reset(new AutoSaveManager());
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_runLock.Acquire();
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_stopLock.Acquire();
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_emulationThreadId = std::this_thread::get_id();
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targetTime = GetFrameDelay();
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VideoDecoder::GetInstance()->StartThread();
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PlatformUtilities::DisableScreensaver();
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UpdateNesModel(true);
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bool crashed = false;
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try {
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while(true) {
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_cpu->Exec();
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uint32_t currentFrameNumber = PPU::GetFrameCount();
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if(currentFrameNumber != lastFrameNumber) {
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_rewindManager->ProcessEndOfFrame();
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EmulationSettings::DisableOverclocking(_disableOcNextFrame || NsfMapper::GetInstance());
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_disableOcNextFrame = false;
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//Sleep until we're ready to start the next frame
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clockTimer.WaitUntil(targetTime);
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if(!_pauseLock.IsFree()) {
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//Need to temporarely pause the emu (to save/load a state, etc.)
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_runLock.Release();
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//Spin wait until we are allowed to start again
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_pauseLock.WaitForRelease();
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_runLock.Acquire();
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}
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bool paused = EmulationSettings::IsPaused();
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if(paused && !_stop) {
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MessageManager::SendNotification(ConsoleNotificationType::GamePaused);
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//Prevent audio from looping endlessly while game is paused
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SoundMixer::StopAudio();
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_runLock.Release();
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PlatformUtilities::EnableScreensaver();
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while(paused && !_stop) {
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//Sleep until emulation is resumed
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std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(30));
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paused = EmulationSettings::IsPaused();
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}
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if(EmulationSettings::CheckFlag(EmulationFlags::DebuggerWindowEnabled)) {
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//Prevent pausing when debugger is active
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EmulationSettings::ClearFlags(EmulationFlags::Paused);
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}
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PlatformUtilities::DisableScreensaver();
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_runLock.Acquire();
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MessageManager::SendNotification(ConsoleNotificationType::GameResumed);
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}
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_systemActionManager->ProcessSystemActions();
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shared_ptr<Debugger> debugger = _debugger;
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if(debugger) {
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debugger->ProcessEvent(EventType::StartFrame);
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}
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//Get next target time, and adjust based on whether we are ahead or behind
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double timeLag = EmulationSettings::GetEmulationSpeed() == 0 ? 0 : clockTimer.GetElapsedMS() - targetTime;
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UpdateNesModel(true);
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targetTime = GetFrameDelay();
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clockTimer.Reset();
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targetTime -= timeLag;
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if(targetTime < 0) {
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targetTime = 0;
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}
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lastFrameNumber = PPU::GetFrameCount();
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if(_stop) {
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_stop = false;
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break;
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}
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}
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}
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} catch(const std::runtime_error &ex) {
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crashed = true;
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MessageManager::DisplayMessage("Error", "GameCrash", ex.what());
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}
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if(!crashed) {
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SaveStateManager::SaveRecentGame(_mapper->GetRomName(), _romFilepath, _patchFilename);
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}
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_rewindManager.reset();
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StopRecordingHdPack();
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SoundMixer::StopAudio();
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MovieManager::Stop();
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SoundMixer::StopRecording();
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PlatformUtilities::EnableScreensaver();
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_autoSaveManager.reset();
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VideoDecoder::GetInstance()->StopThread();
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EmulationSettings::ClearFlags(EmulationFlags::Paused);
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_initialized = false;
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if(!_romFilepath.empty() && _mapper) {
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//Ensure we save any battery file before unloading anything
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SaveBatteries();
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}
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_romFilepath = "";
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_mapper.reset();
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_ppu.reset();
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_cpu.reset();
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_memoryManager.reset();
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_controlManager.reset();
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_hdPackBuilder.reset();
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_hdData.reset();
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_stopLock.Release();
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_runLock.Release();
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_emulationThreadId = std::thread::id();
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MessageManager::SendNotification(ConsoleNotificationType::GameStopped);
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MessageManager::SendNotification(ConsoleNotificationType::EmulationStopped);
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}
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bool Console::IsRunning()
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{
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return !Instance->_stopLock.IsFree();
|
|
}
|
|
|
|
bool Console::IsPaused()
|
|
{
|
|
return _runLock.IsFree() || !_pauseLock.IsFree();
|
|
}
|
|
|
|
void Console::UpdateNesModel(bool sendNotification)
|
|
{
|
|
bool configChanged = false;
|
|
if(EmulationSettings::NeedControllerUpdate()) {
|
|
_controlManager->UpdateControlDevices();
|
|
configChanged = true;
|
|
}
|
|
|
|
NesModel model = EmulationSettings::GetNesModel();
|
|
if(model == NesModel::Auto) {
|
|
switch(_mapper->GetGameSystem()) {
|
|
case GameSystem::NesPal: model = NesModel::PAL; break;
|
|
case GameSystem::Dendy: model = NesModel::Dendy; break;
|
|
default: model = NesModel::NTSC; break;
|
|
}
|
|
}
|
|
if(_model != model) {
|
|
_model = model;
|
|
configChanged = true;
|
|
|
|
if(sendNotification) {
|
|
MessageManager::DisplayMessage("Region", model == NesModel::PAL ? "PAL" : (model == NesModel::Dendy ? "Dendy" : "NTSC"));
|
|
}
|
|
}
|
|
|
|
_mapper->SetNesModel(model);
|
|
_ppu->SetNesModel(model);
|
|
_apu->SetNesModel(model);
|
|
|
|
if(configChanged && sendNotification) {
|
|
MessageManager::SendNotification(ConsoleNotificationType::ConfigChanged);
|
|
}
|
|
}
|
|
|
|
double Console::GetFrameDelay()
|
|
{
|
|
uint32_t emulationSpeed = EmulationSettings::GetEmulationSpeed();
|
|
double frameDelay;
|
|
if(emulationSpeed == 0) {
|
|
frameDelay = 0;
|
|
} else {
|
|
//60.1fps (NTSC), 50.01fps (PAL/Dendy)
|
|
switch(_model) {
|
|
default:
|
|
case NesModel::NTSC: frameDelay = EmulationSettings::CheckFlag(EmulationFlags::IntegerFpsMode) ? 16.6666666666666666667 : 16.63926405550947; break;
|
|
case NesModel::PAL:
|
|
case NesModel::Dendy: frameDelay = EmulationSettings::CheckFlag(EmulationFlags::IntegerFpsMode) ? 20 : 19.99720920217466; break;
|
|
}
|
|
frameDelay /= (double)emulationSpeed / 100.0;
|
|
}
|
|
|
|
return frameDelay;
|
|
}
|
|
|
|
void Console::SaveState(ostream &saveStream)
|
|
{
|
|
if(Instance->_initialized) {
|
|
Instance->_cpu->SaveSnapshot(&saveStream);
|
|
Instance->_ppu->SaveSnapshot(&saveStream);
|
|
Instance->_memoryManager->SaveSnapshot(&saveStream);
|
|
Instance->_apu->SaveSnapshot(&saveStream);
|
|
Instance->_controlManager->SaveSnapshot(&saveStream);
|
|
Instance->_mapper->SaveSnapshot(&saveStream);
|
|
if(Instance->_hdAudioDevice) {
|
|
Instance->_hdAudioDevice->SaveSnapshot(&saveStream);
|
|
} else {
|
|
Snapshotable::WriteEmptyBlock(&saveStream);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::LoadState(istream &loadStream, uint32_t stateVersion)
|
|
{
|
|
if(Instance->_initialized) {
|
|
Instance->_cpu->LoadSnapshot(&loadStream, stateVersion);
|
|
Instance->_ppu->LoadSnapshot(&loadStream, stateVersion);
|
|
Instance->_memoryManager->LoadSnapshot(&loadStream, stateVersion);
|
|
Instance->_apu->LoadSnapshot(&loadStream, stateVersion);
|
|
Instance->_controlManager->LoadSnapshot(&loadStream, stateVersion);
|
|
Instance->_mapper->LoadSnapshot(&loadStream, stateVersion);
|
|
if(Instance->_hdAudioDevice) {
|
|
Instance->_hdAudioDevice->LoadSnapshot(&loadStream, stateVersion);
|
|
} else {
|
|
Snapshotable::SkipBlock(&loadStream);
|
|
}
|
|
|
|
shared_ptr<Debugger> debugger = Instance->_debugger;
|
|
if(debugger) {
|
|
debugger->ResetCounters();
|
|
}
|
|
|
|
MessageManager::SendNotification(ConsoleNotificationType::StateLoaded);
|
|
}
|
|
}
|
|
|
|
void Console::LoadState(uint8_t *buffer, uint32_t bufferSize)
|
|
{
|
|
//Send any unprocessed sound to the SoundMixer - needed for rewind
|
|
Instance->_apu->EndFrame();
|
|
|
|
stringstream stream;
|
|
stream.write((char*)buffer, bufferSize);
|
|
stream.seekg(0, ios::beg);
|
|
LoadState(stream);
|
|
}
|
|
|
|
std::shared_ptr<Debugger> Console::GetDebugger(bool autoStart)
|
|
{
|
|
shared_ptr<Debugger> debugger = _debugger;
|
|
if(!debugger && autoStart) {
|
|
debugger.reset(new Debugger(Console::Instance, _cpu, _ppu, _apu, _memoryManager, _mapper));
|
|
_debugger = debugger;
|
|
}
|
|
return debugger;
|
|
}
|
|
|
|
void Console::StopDebugger()
|
|
{
|
|
_debugger.reset();
|
|
}
|
|
|
|
std::thread::id Console::GetEmulationThreadId()
|
|
{
|
|
return Instance->_emulationThreadId;
|
|
}
|
|
|
|
uint32_t Console::GetLagCounter()
|
|
{
|
|
return Instance->_controlManager->GetLagCounter();
|
|
}
|
|
|
|
void Console::ResetLagCounter()
|
|
{
|
|
Console::Pause();
|
|
Instance->_controlManager->ResetLagCounter();
|
|
Console::Reset();
|
|
}
|
|
|
|
bool Console::IsDebuggerAttached()
|
|
{
|
|
return (bool)Instance->_debugger;
|
|
}
|
|
|
|
void Console::SetNextFrameOverclockStatus(bool disabled)
|
|
{
|
|
Instance->_disableOcNextFrame = disabled;
|
|
}
|
|
|
|
HdPackData* Console::GetHdData()
|
|
{
|
|
return Instance->_hdData.get();
|
|
}
|
|
|
|
bool Console::IsHdPpu()
|
|
{
|
|
return Instance->_hdData && std::dynamic_pointer_cast<HdPpu>(Instance->_ppu) != nullptr;
|
|
}
|
|
|
|
void Console::LoadHdPack(VirtualFile &romFile, VirtualFile &patchFile)
|
|
{
|
|
_hdData.reset();
|
|
_hdAudioDevice.reset();
|
|
if(EmulationSettings::CheckFlag(EmulationFlags::UseHdPacks)) {
|
|
_hdData.reset(new HdPackData());
|
|
if(!HdPackLoader::LoadHdNesPack(romFile, *_hdData.get())) {
|
|
_hdData.reset();
|
|
} else {
|
|
auto result = _hdData->PatchesByHash.find(romFile.GetSha1Hash());
|
|
if(result != _hdData->PatchesByHash.end()) {
|
|
patchFile = result->second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Console::StartRecordingHdPack(string saveFolder, ScaleFilterType filterType, uint32_t scale, uint32_t flags, uint32_t chrRamBankSize)
|
|
{
|
|
Console::Pause();
|
|
std::stringstream saveState;
|
|
Instance->SaveState(saveState);
|
|
|
|
Instance->_hdPackBuilder.reset();
|
|
Instance->_hdPackBuilder.reset(new HdPackBuilder(saveFolder, filterType, scale, flags, chrRamBankSize, !Instance->_mapper->HasChrRom()));
|
|
|
|
Instance->_memoryManager->UnregisterIODevice(Instance->_ppu.get());
|
|
Instance->_ppu.reset();
|
|
Instance->_ppu.reset(new HdBuilderPpu(Instance->_mapper.get(), Instance->_controlManager.get(), Instance->_hdPackBuilder.get(), chrRamBankSize));
|
|
Instance->_memoryManager->RegisterIODevice(Instance->_ppu.get());
|
|
|
|
Instance->LoadState(saveState);
|
|
Console::Resume();
|
|
}
|
|
|
|
void Console::StopRecordingHdPack()
|
|
{
|
|
if(Instance->_hdPackBuilder) {
|
|
Console::Pause();
|
|
std::stringstream saveState;
|
|
Instance->SaveState(saveState);
|
|
|
|
Instance->_memoryManager->UnregisterIODevice(Instance->_ppu.get());
|
|
Instance->_ppu.reset();
|
|
Instance->_ppu.reset(new PPU(Instance->_mapper.get(), Instance->_controlManager.get()));
|
|
Instance->_memoryManager->RegisterIODevice(Instance->_ppu.get());
|
|
|
|
Instance->_hdPackBuilder.reset();
|
|
|
|
Instance->LoadState(saveState);
|
|
Console::Resume();
|
|
}
|
|
}
|
|
|
|
ConsoleFeatures Console::GetAvailableFeatures()
|
|
{
|
|
ConsoleFeatures features = ConsoleFeatures::None;
|
|
if(_mapper) {
|
|
features = (ConsoleFeatures)((int)features | (int)_mapper->GetAvailableFeatures());
|
|
|
|
if(dynamic_cast<VsControlManager*>(_controlManager.get())) {
|
|
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::VsSystem);
|
|
}
|
|
|
|
if(std::dynamic_pointer_cast<IBarcodeReader>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort))) {
|
|
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::BarcodeReader);
|
|
}
|
|
|
|
if(std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2))) {
|
|
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::TapeRecorder);
|
|
}
|
|
}
|
|
return features;
|
|
}
|
|
|
|
void Console::InputBarcode(uint64_t barcode, uint32_t digitCount)
|
|
{
|
|
shared_ptr<IBarcodeReader> barcodeReader = std::dynamic_pointer_cast<IBarcodeReader>(_mapper->GetMapperControlDevice());
|
|
if(barcodeReader) {
|
|
barcodeReader->InputBarcode(barcode, digitCount);
|
|
}
|
|
|
|
barcodeReader = std::dynamic_pointer_cast<IBarcodeReader>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort));
|
|
if(barcodeReader) {
|
|
barcodeReader->InputBarcode(barcode, digitCount);
|
|
}
|
|
}
|
|
|
|
void Console::LoadTapeFile(string filepath)
|
|
{
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
Console::Pause();
|
|
dataRecorder->LoadFromFile(filepath);
|
|
Console::Resume();
|
|
}
|
|
}
|
|
|
|
void Console::StartRecordingTapeFile(string filepath)
|
|
{
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
Console::Pause();
|
|
dataRecorder->StartRecording(filepath);
|
|
Console::Resume();
|
|
}
|
|
}
|
|
|
|
void Console::StopRecordingTapeFile()
|
|
{
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
Console::Pause();
|
|
dataRecorder->StopRecording();
|
|
Console::Resume();
|
|
}
|
|
}
|
|
|
|
bool Console::IsRecordingTapeFile()
|
|
{
|
|
shared_ptr<FamilyBasicDataRecorder> dataRecorder = std::dynamic_pointer_cast<FamilyBasicDataRecorder>(_controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2));
|
|
if(dataRecorder) {
|
|
return dataRecorder->IsRecording();
|
|
}
|
|
|
|
return false;
|
|
} |