Mesen/Core/DrawStringCommand.h

161 lines
4.7 KiB
C++

#pragma once
#include "stdafx.h"
#include "DrawCommand.h"
class DrawStringCommand : public DrawCommand
{
private:
int _x, _y, _color, _backColor;
string _text;
//Taken from FCEUX's LUA code
const int _tabSpace = 4;
const uint8_t _font[792] = {
6, 0, 0, 0, 0, 0, 0, 0, // 0x20 - Spacebar
3, 64, 64, 64, 64, 64, 0, 64,
5, 80, 80, 80, 0, 0, 0, 0,
6, 80, 80,248, 80,248, 80, 80,
6, 32,120,160,112, 40,240, 32,
6, 64,168, 80, 32, 80,168, 16,
6, 96,144,160, 64,168,144,104,
3, 64, 64, 0, 0, 0, 0, 0,
4, 32, 64, 64, 64, 64, 64, 32,
4, 64, 32, 32, 32, 32, 32, 64,
6, 0, 80, 32,248, 32, 80, 0,
6, 0, 32, 32,248, 32, 32, 0,
3, 0, 0, 0, 0, 0, 64,128,
5, 0, 0, 0,240, 0, 0, 0,
3, 0, 0, 0, 0, 0, 0, 64,
5, 16, 16, 32, 32, 32, 64, 64,
6,112,136,136,136,136,136,112, // 0x30 - 0
6, 32, 96, 32, 32, 32, 32, 32,
6,112,136, 8, 48, 64,128,248,
6,112,136, 8, 48, 8,136,112,
6, 16, 48, 80,144,248, 16, 16,
6,248,128,128,240, 8, 8,240,
6, 48, 64,128,240,136,136,112,
6,248, 8, 16, 16, 32, 32, 32,
6,112,136,136,112,136,136,112,
6,112,136,136,120, 8, 16, 96,
3, 0, 0, 64, 0, 0, 64, 0,
3, 0, 0, 64, 0, 0, 64,128,
4, 0, 32, 64,128, 64, 32, 0,
5, 0, 0,240, 0,240, 0, 0,
4, 0,128, 64, 32, 64,128, 0,
6,112,136, 8, 16, 32, 0, 32, // 0x3F - ?
6,112,136,136,184,176,128,112, // 0x40 - @
6,112,136,136,248,136,136,136, // 0x41 - A
6,240,136,136,240,136,136,240,
6,112,136,128,128,128,136,112,
6,224,144,136,136,136,144,224,
6,248,128,128,240,128,128,248,
6,248,128,128,240,128,128,128,
6,112,136,128,184,136,136,120,
6,136,136,136,248,136,136,136,
4,224, 64, 64, 64, 64, 64,224,
6, 8, 8, 8, 8, 8,136,112,
6,136,144,160,192,160,144,136,
6,128,128,128,128,128,128,248,
6,136,216,168,168,136,136,136,
6,136,136,200,168,152,136,136,
7, 48, 72,132,132,132, 72, 48,
6,240,136,136,240,128,128,128,
6,112,136,136,136,168,144,104,
6,240,136,136,240,144,136,136,
6,112,136,128,112, 8,136,112,
6,248, 32, 32, 32, 32, 32, 32,
6,136,136,136,136,136,136,112,
6,136,136,136, 80, 80, 32, 32,
6,136,136,136,136,168,168, 80,
6,136,136, 80, 32, 80,136,136,
6,136,136, 80, 32, 32, 32, 32,
6,248, 8, 16, 32, 64,128,248,
3,192,128,128,128,128,128,192,
5, 64, 64, 32, 32, 32, 16, 16,
3,192, 64, 64, 64, 64, 64,192,
4, 64,160, 0, 0, 0, 0, 0,
6, 0, 0, 0, 0, 0, 0,248,
3,128, 64, 0, 0, 0, 0, 0,
5, 0, 0, 96, 16,112,144,112, // 0x61 - a
5,128,128,224,144,144,144,224,
5, 0, 0,112,128,128,128,112,
5, 16, 16,112,144,144,144,112,
5, 0, 0, 96,144,240,128,112,
5, 48, 64,224, 64, 64, 64, 64,
5, 0,112,144,144,112, 16,224,
5,128,128,224,144,144,144,144,
2,128, 0,128,128,128,128,128,
4, 32, 0, 32, 32, 32, 32,192,
5,128,128,144,160,192,160,144,
2,128,128,128,128,128,128,128,
6, 0, 0,208,168,168,168,168,
5, 0, 0,224,144,144,144,144,
5, 0, 0, 96,144,144,144, 96,
5, 0,224,144,144,224,128,128,
5, 0,112,144,144,112, 16, 16,
5, 0, 0,176,192,128,128,128,
5, 0, 0,112,128, 96, 16,224,
4, 64, 64,224, 64, 64, 64, 32,
5, 0, 0,144,144,144,144,112,
5, 0, 0,144,144,144,160,192,
6, 0, 0,136,136,168,168, 80,
5, 0, 0,144,144, 96,144,144,
5, 0,144,144,144,112, 16, 96,
5, 0, 0,240, 32, 64,128,240,
4, 32, 64, 64,128, 64, 64, 32,
3, 64, 64, 64, 64, 64, 64, 64,
4,128, 64, 64, 32, 64, 64,128,
6, 0,104,176, 0, 0, 0, 0
};
int GetCharNumber(char ch)
{
ch -= 32;
return (ch < 0 || ch > 98) ? 0 : ch;
}
int GetCharWidth(char ch)
{
return _font[GetCharNumber(ch) * 8];
}
protected:
void InternalDraw()
{
int x = _x;
int y = _y;
for(char c : _text) {
if(c == '\n') {
x = _x;
y += 9;
} else if(c == '\t') {
x += (_tabSpace - (((x - _x) / 8) % _tabSpace)) * 8;
} else {
int ch = GetCharNumber(c);
int width = GetCharWidth(c);
int rowOffset = (c == 'y' || c == 'g' || c == 'p' || c == 'q') ? 1 : 0;
for(int j = 0; j < 8; j++) {
uint8_t rowData = (j == 7 && rowOffset == 0 || j == 0 && rowOffset == 1) ? 0 : _font[ch * 8 + 1 + j - rowOffset];
for(int i = 0; i < width; i++) {
int drawFg = (rowData >> (7 - i)) & 0x01;
DrawPixel(x + i, y + j, drawFg ? _color : _backColor);
}
}
for(int i = 0; i < width; i++) {
DrawPixel(x + i, y - 1, _backColor);
}
x += width;
}
}
}
public:
DrawStringCommand(int x, int y, string text, int color, int backColor, int frameCount) :
DrawCommand(frameCount), _x(x), _y(y), _color(color), _backColor(backColor), _text(text)
{
//Invert alpha byte - 0 = opaque, 255 = transparent (this way, no need to specifiy alpha channel all the time)
_color = (~color & 0xFF000000) | (color & 0xFFFFFF);
_backColor = (~backColor & 0xFF000000) | (backColor & 0xFFFFFF);
}
};