Mesen/Core/Console.cpp

263 lines
6.0 KiB
C++

#include "stdafx.h"
#include <thread>
#include "Console.h"
#include "BaseMapper.h"
#include "MapperFactory.h"
#include "Debugger.h"
#include "../Utilities/Timer.h"
#include "../Utilities/FolderUtilities.h"
#include "../Core/MessageManager.h"
shared_ptr<Console> Console::Instance = nullptr;
uint32_t Console::Flags = 0;
uint32_t Console::CurrentFPS = 0;
Console::Console(wstring filename)
{
Initialize(filename);
}
Console::~Console()
{
Movie::Stop();
if(Console::Instance.get() == this) {
Console::Instance.reset();
}
}
shared_ptr<Console> Console::GetInstance()
{
return Console::Instance;
}
void Console::Initialize(wstring filename)
{
MessageManager::SendNotification(ConsoleNotificationType::GameStopped);
if(Console::Instance == nullptr) {
Console::Instance.reset(this);
}
shared_ptr<BaseMapper> mapper = MapperFactory::InitializeFromFile(filename);
if(mapper) {
_romFilepath = filename;
_mapper = mapper;
_memoryManager.reset(new MemoryManager(_mapper));
_cpu.reset(new CPU(_memoryManager.get()));
_ppu.reset(new PPU(_memoryManager.get()));
_apu.reset(new APU(_memoryManager.get()));
_controlManager.reset(new ControlManager());
_memoryManager->RegisterIODevice(_mapper.get());
_memoryManager->RegisterIODevice(_ppu.get());
_memoryManager->RegisterIODevice(_apu.get());
_memoryManager->RegisterIODevice(_controlManager.get());
ResetComponents(false);
MessageManager::DisplayMessage(L"Game loaded", FolderUtilities::GetFilename(filename, false));
} else {
MessageManager::DisplayMessage(L"Error", wstring(L"Could not load file: ") + FolderUtilities::GetFilename(filename, true));
}
}
void Console::LoadROM(wstring filename)
{
if(!Instance) {
new Console(filename);
} else {
Console::Pause();
Instance->Initialize(filename);
Console::Resume();
}
}
wstring Console::GetROMPath()
{
wstring filepath;
if(Instance) {
filepath = Instance->_romFilepath;
}
return filepath;
}
void Console::Reset()
{
Movie::Stop();
if(Instance) {
Console::Pause();
Instance->ResetComponents(true);
Console::Resume();
}
}
void Console::ResetComponents(bool softReset)
{
_ppu->Reset();
_apu->Reset();
_cpu->Reset(softReset);
if(softReset) {
MessageManager::SendNotification(ConsoleNotificationType::GameReset);
} else {
MessageManager::SendNotification(ConsoleNotificationType::GameLoaded);
}
}
void Console::Stop()
{
_stop = true;
Console::ClearFlags(EmulationFlags::Paused);
Console::Instance->_stopLock.Acquire();
Console::Instance->_stopLock.Release();
}
void Console::Pause()
{
Console::Instance->_pauseLock.Acquire();
//Spin wait until emu pauses
Console::Instance->_runLock.Acquire();
}
void Console::Resume()
{
Console::Instance->_runLock.Release();
Console::Instance->_pauseLock.Release();
}
void Console::SetFlags(int flags)
{
Console::Flags |= flags;
}
void Console::ClearFlags(int flags)
{
Console::Flags &= ~flags;
}
bool Console::CheckFlag(int flag)
{
return (Console::Flags & flag) == flag;
}
uint32_t Console::GetFPS()
{
return Console::CurrentFPS;
}
void Console::Run()
{
Timer clockTimer;
Timer fpsTimer;
uint32_t lastFrameCount = 0;
double elapsedTime = 0;
double targetTime = 16.6666666666666666;
_runLock.Acquire();
_stopLock.Acquire();
while(true) {
bool frameDone = _apu->Exec(_cpu->Exec());
if(frameDone) {
_cpu->EndFrame();
if(CheckFlag(EmulationFlags::LimitFPS) && frameDone) {
elapsedTime = clockTimer.GetElapsedMS();
while(targetTime > elapsedTime) {
if(targetTime - elapsedTime > 2) {
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>((int)(targetTime - elapsedTime - 1)));
}
elapsedTime = clockTimer.GetElapsedMS();
}
}
if(!_pauseLock.IsFree()) {
//Need to temporarely pause the emu (to save/load a state, etc.)
_runLock.Release();
//Spin wait until we are allowed to start again
_pauseLock.WaitForRelease();
_runLock.Acquire();
}
if(CheckFlag(EmulationFlags::Paused) && !_stop) {
MessageManager::SendNotification(ConsoleNotificationType::GamePaused);
_runLock.Release();
//Prevent audio from looping endlessly while game is paused
_apu->StopAudio();
while(CheckFlag(EmulationFlags::Paused)) {
//Sleep until emulation is resumed
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(100));
}
_runLock.Acquire();
MessageManager::SendNotification(ConsoleNotificationType::GameResumed);
}
clockTimer.Reset();
if(_stop) {
_stop = false;
break;
}
}
if(fpsTimer.GetElapsedMS() > 1000) {
uint32_t frameCount = _ppu->GetFrameCount();
if((int32_t)frameCount - (int32_t)lastFrameCount < 0) {
Console::CurrentFPS = 0;
} else {
Console::CurrentFPS = (int)(std::round((double)(frameCount - lastFrameCount) / (fpsTimer.GetElapsedMS() / 1000)));
}
lastFrameCount = frameCount;
fpsTimer.Reset();
}
}
_apu->StopAudio();
_stopLock.Release();
_runLock.Release();
}
void Console::SaveState(ostream &saveStream)
{
if(Instance) {
Instance->_cpu->SaveSnapshot(&saveStream);
Instance->_ppu->SaveSnapshot(&saveStream);
Instance->_memoryManager->SaveSnapshot(&saveStream);
Instance->_mapper->SaveSnapshot(&saveStream);
Instance->_apu->SaveSnapshot(&saveStream);
Instance->_controlManager->SaveSnapshot(&saveStream);
}
}
void Console::LoadState(istream &loadStream)
{
if(Instance) {
Instance->_cpu->LoadSnapshot(&loadStream);
Instance->_ppu->LoadSnapshot(&loadStream);
Instance->_memoryManager->LoadSnapshot(&loadStream);
Instance->_mapper->LoadSnapshot(&loadStream);
Instance->_apu->LoadSnapshot(&loadStream);
Instance->_controlManager->LoadSnapshot(&loadStream);
MessageManager::SendNotification(ConsoleNotificationType::StateLoaded);
}
}
void Console::LoadState(uint8_t *buffer, uint32_t bufferSize)
{
stringstream stream;
stream.write((char*)buffer, bufferSize);
stream.seekg(0, ios::beg);
LoadState(stream);
}
shared_ptr<Debugger> Console::GetDebugger()
{
return shared_ptr<Debugger>(new Debugger(Console::Instance, _cpu, _ppu, _memoryManager, _mapper));
}