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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#pragma once
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#include "stdafx.h"
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#include <unordered_map>
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#include "../Core/IKeyManager.h"
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#include "../Utilities/Timer.h"
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#include "XInputManager.h"
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#include "DirectInputManager.h"
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struct KeyDefinition {
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string name;
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uint32_t keyCode;
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string description;
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string extDescription;
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};
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class WindowsKeyManager : public IKeyManager
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{
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private:
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HWND _hWnd;
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vector<uint32_t> _keyState;
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unique_ptr<DirectInputManager> _directInput;
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unique_ptr<XInputManager> _xInput;
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std::unordered_map<uint32_t, string> _keyNames;
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std::unordered_map<uint32_t, string> _keyExtendedNames;
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std::unordered_map<string, uint32_t> _keyCodes;
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std::thread _updateDeviceThread;
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atomic<bool> _stopUpdateDeviceThread = false;
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void StartUpdateDeviceThread();
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public:
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WindowsKeyManager(HWND hWnd);
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~WindowsKeyManager();
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void RefreshState();
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bool IsKeyPressed(uint32_t key);
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bool IsMouseButtonPressed(MouseButton button);
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uint32_t GetPressedKey();
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string GetKeyName(uint32_t key);
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uint32_t GetKeyCode(string keyName);
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void SetKeyState(uint16_t scanCode, bool state);
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void ResetKeyState();
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void UpdateDevices();
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};
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