Mesen/Core/APU.cpp

247 lines
7.0 KiB
C++

#include "stdafx.h"
#include "../BlipBuffer/Blip_Buffer.h"
#include "APU.h"
#include "CPU.h"
#include "SquareChannel.h"
#include "TriangleChannel.h"
#include "NoiseChannel.h"
#include "DeltaModulationChannel.h"
#include "ApuFrameCounter.h"
#include "EmulationSettings.h"
APU* APU::Instance = nullptr;
IAudioDevice* APU::AudioDevice = nullptr;
APU::APU(MemoryManager* memoryManager)
{
APU::Instance = this;
_memoryManager = memoryManager;
_blipBuffer.reset(new Blip_Buffer());
_blipBuffer->sample_rate(APU::SampleRate);
_outputBuffer = new int16_t[APU::SamplesPerFrame];
_squareChannel.push_back(unique_ptr<SquareChannel>(new SquareChannel(AudioChannel::Square1, _blipBuffer.get(), true)));
_squareChannel.push_back(unique_ptr<SquareChannel>(new SquareChannel(AudioChannel::Square2, _blipBuffer.get(), false)));
_triangleChannel.reset(new TriangleChannel(AudioChannel::Triangle, _blipBuffer.get()));
_noiseChannel.reset(new NoiseChannel(AudioChannel::Noise, _blipBuffer.get()));
_deltaModulationChannel.reset(new DeltaModulationChannel(AudioChannel::DMC, _blipBuffer.get(), _memoryManager));
_frameCounter.reset(new ApuFrameCounter(&APU::FrameCounterTick));
_memoryManager->RegisterIODevice(_squareChannel[0].get());
_memoryManager->RegisterIODevice(_squareChannel[1].get());
_memoryManager->RegisterIODevice(_frameCounter.get());
_memoryManager->RegisterIODevice(_triangleChannel.get());
_memoryManager->RegisterIODevice(_noiseChannel.get());
_memoryManager->RegisterIODevice(_deltaModulationChannel.get());
Reset(false);
}
APU::~APU()
{
delete[] _outputBuffer;
}
void APU::SetNesModel(NesModel model, bool forceInit)
{
if(_nesModel != model || forceInit) {
//Finish the current apu frame before switching model
Run();
_nesModel = model;
_blipBuffer->clock_rate(model == NesModel::NTSC ? CPU::ClockRateNtsc : CPU::ClockRatePal);
_squareChannel[0]->SetNesModel(model);
_squareChannel[1]->SetNesModel(model);
_triangleChannel->SetNesModel(model);
_noiseChannel->SetNesModel(model);
_deltaModulationChannel->SetNesModel(model);
_frameCounter->SetNesModel(model);
}
}
void APU::FrameCounterTick(FrameType type)
{
//Quarter & half frame clock envelope & linear counter
Instance->_squareChannel[0]->TickEnvelope();
Instance->_squareChannel[1]->TickEnvelope();
Instance->_triangleChannel->TickLinearCounter();
Instance->_noiseChannel->TickEnvelope();
if(type == FrameType::HalfFrame) {
//Half frames clock length counter & sweep
Instance->_squareChannel[0]->TickLengthCounter();
Instance->_squareChannel[1]->TickLengthCounter();
Instance->_triangleChannel->TickLengthCounter();
Instance->_noiseChannel->TickLengthCounter();
Instance->_squareChannel[0]->TickSweep();
Instance->_squareChannel[1]->TickSweep();
}
}
uint8_t APU::ReadRAM(uint16_t addr)
{
//$4015 read
Run();
uint8_t status = 0;
status |= _squareChannel[0]->GetStatus() ? 0x01 : 0x00;
status |= _squareChannel[1]->GetStatus() ? 0x02 : 0x00;
status |= _triangleChannel->GetStatus() ? 0x04 : 0x00;
status |= _noiseChannel->GetStatus() ? 0x08 : 0x00;
status |= _deltaModulationChannel->GetStatus() ? 0x10 : 0x00;
status |= CPU::HasIRQSource(IRQSource::FrameCounter) ? 0x40 : 0x00;
status |= CPU::HasIRQSource(IRQSource::DMC) ? 0x80 : 0x00;
//Reading $4015 clears the Frame Counter interrupt flag.
CPU::ClearIRQSource(IRQSource::FrameCounter);
return status;
}
void APU::WriteRAM(uint16_t addr, uint8_t value)
{
//$4015 write
Run();
//Writing to $4015 clears the DMC interrupt flag.
//This needs to be done before setting the enabled flag for the DMC (because doing so can trigger an IRQ)
CPU::ClearIRQSource(IRQSource::DMC);
_squareChannel[0]->SetEnabled((value & 0x01) == 0x01);
_squareChannel[1]->SetEnabled((value & 0x02) == 0x02);
_triangleChannel->SetEnabled((value & 0x04) == 0x04);
_noiseChannel->SetEnabled((value & 0x08) == 0x08);
_deltaModulationChannel->SetEnabled((value & 0x10) == 0x10);
}
void APU::GetMemoryRanges(MemoryRanges &ranges)
{
ranges.AddHandler(MemoryOperation::Read, 0x4015);
ranges.AddHandler(MemoryOperation::Write, 0x4015);
}
void APU::Run()
{
//Update framecounter and all channels
//This is called:
//-At the end of a frame
//-Before APU registers are read/written to
//-When a DMC or FrameCounter interrupt needs to be fired
int32_t cyclesToRun = _currentCycle - _previousCycle;
while(_previousCycle < _currentCycle) {
_previousCycle += _frameCounter->Run(cyclesToRun);
//Reload counters set by writes to 4003/4008/400B/400F after running the frame counter to allow the length counter to be clocked first
//This fixes the test "len_reload_timing" (tests 4 & 5)
_squareChannel[0]->ReloadCounter();
_squareChannel[1]->ReloadCounter();
_noiseChannel->ReloadCounter();
_triangleChannel->ReloadCounter();
_squareChannel[0]->Run(_previousCycle);
_squareChannel[1]->Run(_previousCycle);
_noiseChannel->Run(_previousCycle);
_triangleChannel->Run(_previousCycle);
_deltaModulationChannel->Run(_previousCycle);
}
}
void APU::StaticRun()
{
Instance->Run();
}
bool APU::NeedToRun(uint32_t currentCycle)
{
if(ApuLengthCounter::NeedToRun()) {
return true;
}
if(_deltaModulationChannel->NeedToRun()) {
//Need to run every cycle when DMC is running to get accurate emulation (CPU stalling, interaction with sprite DMA, etc.)
return true;
}
uint32_t cyclesToRun = currentCycle - _previousCycle;
if(_frameCounter->IrqPending(cyclesToRun)) {
return true;
} else if(_deltaModulationChannel->IrqPending(cyclesToRun)) {
return true;
}
return false;
}
void APU::ExecStatic()
{
Instance->Exec();
}
void APU::Exec()
{
_currentCycle++;
if(_currentCycle == 10000) {
Run();
_squareChannel[0]->EndFrame();
_squareChannel[1]->EndFrame();
_triangleChannel->EndFrame();
_noiseChannel->EndFrame();
_deltaModulationChannel->EndFrame();
_blipBuffer->end_frame(_currentCycle);
// Read some samples out of Blip_Buffer if there are enough to fill our output buffer
size_t sampleCount = _blipBuffer->read_samples(_outputBuffer, APU::SamplesPerFrame);
if(APU::AudioDevice) {
APU::AudioDevice->PlayBuffer(_outputBuffer, (uint32_t)(sampleCount * BitsPerSample / 8));
}
_currentCycle = 0;
_previousCycle = 0;
} else if(NeedToRun(_currentCycle)) {
Run();
}
}
void APU::StopAudio(bool clearBuffer)
{
if(APU::AudioDevice) {
if(clearBuffer) {
APU::AudioDevice->Stop();
} else {
APU::AudioDevice->Pause();
}
}
}
void APU::Reset(bool softReset)
{
_currentCycle = 0;
_previousCycle = 0;
_squareChannel[0]->Reset(softReset);
_squareChannel[1]->Reset(softReset);
_triangleChannel->Reset(softReset);
_noiseChannel->Reset(softReset);
_deltaModulationChannel->Reset(softReset);
_frameCounter->Reset(softReset);
}
void APU::StreamState(bool saving)
{
Stream<NesModel>(_nesModel);
Stream<uint32_t>(_currentCycle);
Stream<uint32_t>(_previousCycle);
Stream(_squareChannel[0].get());
Stream(_squareChannel[1].get());
Stream(_triangleChannel.get());
Stream(_noiseChannel.get());
Stream(_deltaModulationChannel.get());
Stream(_frameCounter.get());
if(!saving) {
SetNesModel(_nesModel, true);
}
}