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https://github.com/libretro/Mesen.git
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193 lines
4.9 KiB
C++
193 lines
4.9 KiB
C++
#include "stdafx.h"
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#include "IRenderingDevice.h"
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#include "VideoDecoder.h"
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#include "EmulationSettings.h"
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#include "DefaultVideoFilter.h"
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#include "NtscFilter.h"
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#include "HdVideoFilter.h"
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const uint32_t PPU_PALETTE_ARGB[64] = {
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0xFF666666, 0xFF002A88, 0xFF1412A7, 0xFF3B00A4, 0xFF5C007E,
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0xFF6E0040, 0xFF6C0600, 0xFF561D00, 0xFF333500, 0xFF0B4800,
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0xFF005200, 0xFF004F08, 0xFF00404D, 0xFF000000, 0xFF000000,
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0xFF000000, 0xFFADADAD, 0xFF155FD9, 0xFF4240FF, 0xFF7527FE,
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0xFFA01ACC, 0xFFB71E7B, 0xFFB53120, 0xFF994E00, 0xFF6B6D00,
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0xFF388700, 0xFF0C9300, 0xFF008F32, 0xFF007C8D, 0xFF000000,
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0xFF000000, 0xFF000000, 0xFFFFFEFF, 0xFF64B0FF, 0xFF9290FF,
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0xFFC676FF, 0xFFF36AFF, 0xFFFE6ECC, 0xFFFE8170, 0xFFEA9E22,
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0xFFBCBE00, 0xFF88D800, 0xFF5CE430, 0xFF45E082, 0xFF48CDDE,
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0xFF4F4F4F, 0xFF000000, 0xFF000000, 0xFFFFFEFF, 0xFFC0DFFF,
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0xFFD3D2FF, 0xFFE8C8FF, 0xFFFBC2FF, 0xFFFEC4EA, 0xFFFECCC5,
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0xFFF7D8A5, 0xFFE4E594, 0xFFCFEF96, 0xFFBDF4AB, 0xFFB3F3CC,
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0xFFB5EBF2, 0xFFB8B8B8, 0xFF000000, 0xFF000000,
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};
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unique_ptr<VideoDecoder> VideoDecoder::Instance;
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VideoDecoder* VideoDecoder::GetInstance()
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{
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if(!Instance) {
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Instance.reset(new VideoDecoder());
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}
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return Instance.get();
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}
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VideoDecoder::VideoDecoder()
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{
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UpdateVideoFilter();
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}
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VideoDecoder::~VideoDecoder()
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{
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StopThread();
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}
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void VideoDecoder::GetScreenSize(ScreenSize &size)
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{
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if(_videoFilter) {
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size.Width = _videoFilter->GetFrameInfo().Width * EmulationSettings::GetVideoScale();
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size.Height = _videoFilter->GetFrameInfo().Height * EmulationSettings::GetVideoScale();
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}
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}
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void VideoDecoder::UpdateVideoFilter()
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{
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VideoFilterType newFilter = EmulationSettings::GetVideoFilterType();
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if(_hdScreenTiles) {
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newFilter = VideoFilterType::HdPack;
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}
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if(_videoFilterType != newFilter || _videoFilter == nullptr) {
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_videoFilterType = newFilter;
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switch(_videoFilterType) {
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case VideoFilterType::None: _videoFilter.reset(new DefaultVideoFilter()); break;
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case VideoFilterType::NTSC: _videoFilter.reset(new NtscFilter()); break;
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case VideoFilterType::HdPack: _videoFilter.reset(new HdVideoFilter()); break;
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}
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}
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}
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void VideoDecoder::DecodeFrame()
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{
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UpdateVideoFilter();
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if(_videoFilterType == VideoFilterType::HdPack) {
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((HdVideoFilter*)_videoFilter.get())->SetHdScreenTiles(_hdScreenTiles);
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}
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_videoFilter->SendFrame(_ppuOutputBuffer);
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_frameChanged = false;
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if(_renderer) {
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_renderer->UpdateFrame(_videoFilter->GetOutputBuffer(), _videoFilter->GetFrameInfo().Width, _videoFilter->GetFrameInfo().Height);
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}
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}
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void VideoDecoder::DebugDecodeFrame(uint16_t* inputBuffer, uint32_t* outputBuffer, uint32_t length)
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{
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for(uint32_t i = 0; i < length; i++) {
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outputBuffer[i] = PPU_PALETTE_ARGB[inputBuffer[i] & 0x3F];
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}
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}
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void VideoDecoder::DecodeThread()
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{
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//This thread will decode the PPU's output (color ID to RGB, intensify r/g/b and produce a HD version of the frame if needed)
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while(!_stopFlag.load()) {
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//DecodeFrame returns the final ARGB frame we want to display in the emulator window
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if(!_frameChanged) {
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_waitForFrame.Wait();
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if(_stopFlag.load()) {
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break;
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}
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}
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DecodeFrame();
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_waitForRender.Signal();
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}
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}
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uint32_t VideoDecoder::GetFrameCount()
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{
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return _frameCount;
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}
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bool VideoDecoder::UpdateFrame(void *ppuOutputBuffer, HdPpuPixelInfo *hdPixelInfo)
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{
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bool readyForNewFrame = _frameChanged.load() == false ? true : false;
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if(readyForNewFrame) {
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//The PPU sends us a new frame via this function when a full frame is done drawing
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_hdScreenTiles = hdPixelInfo;
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_ppuOutputBuffer = (uint16_t*)ppuOutputBuffer;
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_frameChanged = true;
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_waitForFrame.Signal();
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}
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_frameCount++;
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return readyForNewFrame;
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}
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void VideoDecoder::StartThread()
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{
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if(!Instance->_decodeThread) {
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_stopFlag = false;
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_frameChanged = false;
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_frameCount = 0;
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Instance->_decodeThread.reset(new thread(&VideoDecoder::DecodeThread, Instance.get()));
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Instance->_renderThread.reset(new thread(&VideoDecoder::RenderThread, Instance.get()));
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}
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}
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void VideoDecoder::StopThread()
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{
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_stopFlag = true;
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if(_decodeThread) {
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_waitForFrame.Signal();
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_decodeThread->join();
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}
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if(_renderThread) {
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_waitForRender.Signal();
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_renderThread->join();
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}
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_decodeThread.release();
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_renderThread.release();
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if(_renderer && _ppuOutputBuffer != nullptr) {
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memset(_ppuOutputBuffer, 0, PPU::PixelCount * sizeof(uint16_t));
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DecodeFrame();
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_renderer->Render();
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}
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}
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void VideoDecoder::RenderThread()
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{
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while(!_stopFlag.load()) {
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//Wait until a frame is ready, or until 16ms have passed (to allow UI to run at a minimum of 60fps)
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_waitForRender.Wait(16);
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if(_renderer) {
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_renderer->Render();
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}
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}
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}
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void VideoDecoder::RegisterRenderingDevice(IRenderingDevice *renderer)
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{
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_renderer = renderer;
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}
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void VideoDecoder::UnregisterRenderingDevice(IRenderingDevice *renderer)
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{
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if(_renderer == renderer) {
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_renderer = nullptr;
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}
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}
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void VideoDecoder::TakeScreenshot(string romFilename)
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{
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if(_videoFilter) {
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_videoFilter->TakeScreenshot(romFilename);
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}
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} |