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https://github.com/libretro/Mesen.git
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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "BaseMapper.h"
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#include "VsControlManager.h"
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class VsSystem : public BaseMapper
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{
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private:
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uint8_t _prgChrSelectBit = false;
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protected:
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virtual uint16_t GetPRGPageSize() override { return 0x2000; }
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virtual uint16_t GetCHRPageSize() override { return 0x2000; }
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virtual void InitMapper() override
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{
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//"Note: unlike all other mappers, an undersize mapper 99 image implies open bus instead of mirroring."
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//However, it doesn't look like any game actually rely on this behavior? So not implemented for now.
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SelectPRGPage(0, 0);
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SelectPRGPage(1, 1);
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SelectPRGPage(2, 2);
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SelectPRGPage(3, 3);
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SelectCHRPage(0, 0);
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//Force VS system if mapper 99 (since we assume VsControlManager exists below)
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_gameSystem = GameSystem::VsUniSystem;
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}
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void StreamState(bool saving) override
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{
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BaseMapper::StreamState(saving);
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Stream(_prgChrSelectBit);
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}
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void ProcessCpuClock() override
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{
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if(_prgChrSelectBit != VsControlManager::GetInstance()->GetPrgChrSelectBit()) {
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_prgChrSelectBit = VsControlManager::GetInstance()->GetPrgChrSelectBit();
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if(_prgSize > 0x8000) {
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//"Note: In case of games with 40KiB PRG - ROM(as found in VS Gumshoe), the above bit additionally changes 8KiB PRG - ROM at $8000 - $9FFF."
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//"Only Vs. Gumshoe uses the 40KiB PRG variant; in the iNES encapsulation, the 8KiB banks are arranged as 0, 1, 2, 3, 0alternate, empty"
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SelectPRGPage(0, _prgChrSelectBit << 2);
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}
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SelectCHRPage(0, _prgChrSelectBit);
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}
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}
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};
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