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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "NetMessage.h"
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#include "Console.h"
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#include "CheatManager.h"
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class SaveStateMessage : public NetMessage
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{
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private:
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uint8_t* _stateData;
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uint32_t _dataSize;
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CodeInfo* _cheats;
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uint32_t _cheatArraySize;
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protected:
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virtual void ProtectedStreamState()
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{
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vector<CodeInfo> cheats;
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StreamArray((void**)&_stateData, _dataSize);
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if(_sending) {
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cheats = CheatManager::GetCheats();
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_cheats = cheats.size() > 0 ? &cheats[0] : nullptr;
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_cheatArraySize = (uint32_t)cheats.size() * sizeof(CodeInfo);
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StreamArray((void**)&_cheats, _cheatArraySize);
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delete[] _stateData;
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} else {
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StreamArray((void**)&_cheats, _cheatArraySize);
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for(uint32_t i = 0; i < _cheatArraySize / sizeof(CodeInfo); i++) {
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cheats.push_back(((CodeInfo*)_cheats)[i]);
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}
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CheatManager::SetCheats(cheats);
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}
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}
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public:
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SaveStateMessage(void* buffer, uint32_t length) : NetMessage(buffer, length) { }
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SaveStateMessage() : NetMessage(MessageType::SaveState)
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{
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//Used when sending state to clients
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Console::Pause();
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stringstream state;
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Console::SaveState(state);
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Console::Resume();
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_dataSize = (uint32_t)state.tellp();
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_stateData = new uint8_t[_dataSize];
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state.read((char*)_stateData, _dataSize);
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}
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void LoadState()
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{
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Console::LoadState((uint8_t*)_stateData, _dataSize);
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}
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}; |