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52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "../Core/BaseSoundManager.h"
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class Console;
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struct SoundDeviceInfo
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{
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string description;
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GUID guid;
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};
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class SoundManager : public BaseSoundManager
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{
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public:
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SoundManager(shared_ptr<Console> console, HWND hWnd);
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~SoundManager();
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void Release();
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void ProcessEndOfFrame();
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void PlayBuffer(int16_t *soundBuffer, uint32_t bufferSize, uint32_t sampleRate, bool isStereo);
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void Play();
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void Pause();
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void Stop();
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string GetAvailableDevices();
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void SetAudioDevice(string deviceName);
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private:
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vector<SoundDeviceInfo> GetAvailableDeviceInfo();
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static bool CALLBACK DirectSoundEnumProc(LPGUID lpGUID, LPCWSTR lpszDesc, LPCSTR lpszDrvName, LPVOID lpContext);
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bool InitializeDirectSound(uint32_t sampleRate, bool isStereo);
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void ClearSecondaryBuffer();
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void CopyToSecondaryBuffer(uint8_t *data, uint32_t size);
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void ValidateWriteCursor(DWORD safeWriteCursor);
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private:
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shared_ptr<Console> _console;
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HWND _hWnd;
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GUID _audioDeviceID;
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bool _needReset = false;
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DWORD _lastWriteOffset = 0;
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uint32_t _previousLatency = 0;
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bool _playing = false;
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IDirectSound8* _directSound;
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IDirectSoundBuffer* _primaryBuffer;
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IDirectSoundBuffer8* _secondaryBuffer;
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};
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