Mesen/Windows/SoundManager.h

52 lines
1.2 KiB
C++

#pragma once
#include "stdafx.h"
#include "../Core/BaseSoundManager.h"
class Console;
struct SoundDeviceInfo
{
string description;
GUID guid;
};
class SoundManager : public BaseSoundManager
{
public:
SoundManager(shared_ptr<Console> console, HWND hWnd);
~SoundManager();
void Release();
void ProcessEndOfFrame();
void PlayBuffer(int16_t *soundBuffer, uint32_t bufferSize, uint32_t sampleRate, bool isStereo);
void Play();
void Pause();
void Stop();
string GetAvailableDevices();
void SetAudioDevice(string deviceName);
private:
vector<SoundDeviceInfo> GetAvailableDeviceInfo();
static bool CALLBACK DirectSoundEnumProc(LPGUID lpGUID, LPCWSTR lpszDesc, LPCSTR lpszDrvName, LPVOID lpContext);
bool InitializeDirectSound(uint32_t sampleRate, bool isStereo);
void ClearSecondaryBuffer();
void CopyToSecondaryBuffer(uint8_t *data, uint32_t size);
void ValidateWriteCursor(DWORD safeWriteCursor);
private:
shared_ptr<Console> _console;
HWND _hWnd;
GUID _audioDeviceID;
bool _needReset = false;
DWORD _lastWriteOffset = 0;
uint32_t _previousLatency = 0;
bool _playing = false;
IDirectSound8* _directSound;
IDirectSoundBuffer* _primaryBuffer;
IDirectSoundBuffer8* _secondaryBuffer;
};