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https://github.com/libretro/Mesen.git
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123 lines
3.6 KiB
C++
123 lines
3.6 KiB
C++
#include "stdafx.h"
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#include "MessageManager.h"
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#include "MapperFactory.h"
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#include "ROMLoader.h"
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#include "AXROM.h"
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#include "Bandai74161_7432.h"
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#include "BnRom.h"
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#include "CNROM.h"
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#include "CpRom.h"
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#include "ColorDreams.h"
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#include "GxRom.h"
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#include "IremG101.h"
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#include "JalecoJfxx.h"
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#include "JalecoSs88006.h"
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#include "MMC1.h"
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#include "MMC2.h"
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#include "MMC3.h"
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#include "MMC3_189.h"
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#include "MMC4.h"
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#include "MMC5.h"
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#include "Namco108.h"
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#include "Namco108_76.h"
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#include "Namco108_88.h"
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#include "Namco108_95.h"
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#include "Namco108_154.h"
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#include "Nanjing.h"
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#include "Nina01.h"
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#include "Nina03_06.h"
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#include "NROM.h"
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#include "Sachen_145.h"
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#include "Sachen_147.h"
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#include "Sachen_148.h"
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#include "Sachen_149.h"
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#include "Sunsoft89.h"
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#include "Sunsoft93.h"
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#include "Sunsoft184.h"
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#include "TaitoTc0190.h"
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#include "TaitoX1005.h"
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#include "UnlPci556.h"
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#include "UNROM.h"
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#include "VRC1.h"
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#include "VRC2_4.h"
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#include "BF909x.h"
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BaseMapper* MapperFactory::GetMapperFromID(ROMLoader &romLoader)
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{
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#ifdef _DEBUG
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MessageManager::DisplayMessage("Game Info", "Mapper: " + std::to_string(romLoader.GetMapperID()));
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#endif
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switch(romLoader.GetMapperID()) {
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case 0: return new NROM();
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case 1: return new MMC1();
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case 2: return new UNROM();
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case 3: return new CNROM(false);
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case 4: return new MMC3();
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case 5: return new MMC5();
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case 7: return new AXROM();
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case 9: return new MMC2();
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case 10: return new MMC4();
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case 11: return new ColorDreams();
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case 13: return new CpRom();
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case 16: break; //18 games
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case 18: return new JalecoSs88006();
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case 19: break; //16 games
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case 21: return new VRC2_4(VRCVariant::VRC4a); //Conflicts: VRC4c
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case 22: return new VRC2_4(VRCVariant::VRC2a);
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case 23: return new VRC2_4(VRCVariant::VRC2b); //Conflicts: VRC4e
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case 25: return new VRC2_4(VRCVariant::VRC4b); //Conflicts: VRC2c, VRC4d
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case 27: return new VRC2_4(VRCVariant::VRC4_27); //Untested
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case 32: return new IremG101();
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case 33: return new TaitoTc0190();
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case 34: return (romLoader.GetCHRSize() > 0) ? (BaseMapper*)new Nina01() : (BaseMapper*)new BnRom(); //BnROM uses CHR RAM (so no CHR rom in the .NES file)
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case 37: break;
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case 38: return new UnlPci556();
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case 66: return new GxRom();
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case 70: return new Bandai74161_7432(false);
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case 71: return new BF909x();
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case 75: return new VRC1();
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case 76: return new Namco108_76();
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case 79: return new Nina03_06(false);
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case 80: return new TaitoX1005();
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case 87: return new JalecoJfxx(false);
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case 88: return new Namco108_88();
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case 89: return new Sunsoft89();
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case 93: return new Sunsoft93();
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case 95: return new Namco108_95();
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case 101: return new JalecoJfxx(true);
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case 113: return new Nina03_06(true);
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case 145: return new Sachen_145();
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case 146: return new Nina03_06(false);
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case 147: return new Sachen_147();
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case 148: return new Sachen_148();
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case 149: return new Sachen_149();
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case 152: return new Bandai74161_7432(true);
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case 154: return new Namco108_154();
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case 163: return new Nanjing();
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case 184: return new Sunsoft184();
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case 185: return new CNROM(true);
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case 189: return new MMC3_189();
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case 206: return new Namco108();
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}
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MessageManager::DisplayMessage("Error", "Unsupported mapper, cannot load game.");
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return nullptr;
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}
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shared_ptr<BaseMapper> MapperFactory::InitializeFromFile(string romFilename, stringstream *filestream, string ipsFilename)
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{
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ROMLoader loader;
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if(loader.LoadFile(romFilename, filestream, ipsFilename)) {
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shared_ptr<BaseMapper> mapper(GetMapperFromID(loader));
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if(mapper) {
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mapper->Initialize(loader);
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return mapper;
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}
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}
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return nullptr;
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}
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