Mesen/Core/ControlManager.cpp

222 lines
5.3 KiB
C++

#include "stdafx.h"
#include "ControlManager.h"
unique_ptr<IKeyManager> ControlManager::_keyManager = nullptr;
IControlDevice* ControlManager::ControlDevices[] = { nullptr, nullptr, nullptr, nullptr };
IControlDevice* ControlManager::OriginalControlDevices[] = { nullptr, nullptr, nullptr, nullptr };
IGameBroadcaster* ControlManager::GameBroadcaster = nullptr;
SimpleLock ControlManager::ControllerLock[4];
ControlManager::ControlManager()
{
}
void ControlManager::RegisterKeyManager(IKeyManager* keyManager)
{
_keyManager.reset(keyManager);
}
bool ControlManager::IsKeyPressed(uint32_t keyCode)
{
if(_keyManager != nullptr) {
return _keyManager->IsKeyPressed(keyCode);
}
return false;
}
uint32_t ControlManager::GetPressedKey()
{
if(_keyManager != nullptr) {
return _keyManager->GetPressedKey();
}
return 0;
}
wchar_t* ControlManager::GetKeyName(uint32_t keyCode)
{
if(_keyManager != nullptr) {
return _keyManager->GetKeyName(keyCode);
}
return 0;
}
uint32_t ControlManager::GetKeyCode(wchar_t* keyName)
{
if(_keyManager != nullptr) {
return _keyManager->GetKeyCode(keyName);
}
return 0;
}
void ControlManager::RegisterBroadcaster(IGameBroadcaster* gameBroadcaster)
{
ControlManager::GameBroadcaster = gameBroadcaster;
}
void ControlManager::UnregisterBroadcaster(IGameBroadcaster* gameBroadcaster)
{
if(ControlManager::GameBroadcaster == gameBroadcaster) {
ControlManager::GameBroadcaster = nullptr;
}
}
void ControlManager::BackupControlDevices()
{
for(int i = 0; i < 4; i++) {
OriginalControlDevices[i] = ControlDevices[i];
}
}
void ControlManager::RestoreControlDevices()
{
for(int i = 0; i < 4; i++) {
ControlManager::ControllerLock[i].Acquire();
ControlDevices[i] = OriginalControlDevices[i];
ControlManager::ControllerLock[i].Release();
}
}
IControlDevice* ControlManager::GetControlDevice(uint8_t port)
{
return ControlManager::ControlDevices[port];
}
void ControlManager::RegisterControlDevice(IControlDevice* controlDevice, uint8_t port)
{
ControlManager::ControllerLock[port].Acquire();
ControlManager::ControlDevices[port] = controlDevice;
ControlManager::ControllerLock[port].Release();
}
void ControlManager::UnregisterControlDevice(IControlDevice* controlDevice)
{
for(int i = 0; i < 4; i++) {
if(ControlManager::ControlDevices[i] == controlDevice) {
ControlManager::ControllerLock[i].Acquire();
ControlManager::ControlDevices[i] = nullptr;
ControlManager::ControllerLock[i].Release();
break;
}
}
}
void ControlManager::RefreshAllPorts()
{
RefreshStateBuffer(0);
RefreshStateBuffer(1);
}
uint8_t ControlManager::GetControllerState(uint8_t controllerID)
{
ControlManager::ControllerLock[controllerID].Acquire();
IControlDevice* controlDevice = ControlManager::ControlDevices[controllerID];
uint8_t state;
if(Movie::Playing()) {
state = Movie::Instance->GetState(controllerID);
} else {
if(controlDevice) {
_keyManager->RefreshState();
state = controlDevice->GetButtonState().ToByte();
} else {
state = 0x00;
}
}
ControlManager::ControllerLock[controllerID].Release();
//Used when recording movies
Movie::Instance->RecordState(controllerID, state);
if(ControlManager::GameBroadcaster) {
//Used when acting as a game server
ControlManager::GameBroadcaster->BroadcastInput(state, controllerID);
}
return state;
}
bool ControlManager::HasFourScoreAdapter()
{
return ControlManager::ControlDevices[2] != nullptr || ControlManager::ControlDevices[3] != nullptr;
}
void ControlManager::RefreshStateBuffer(uint8_t port)
{
if(port >= 2) {
throw exception("Invalid port");
}
//First 8 bits : Gamepad 1/2
uint32_t state = GetControllerState(port);
if(HasFourScoreAdapter()) {
//Next 8 bits = Gamepad 3/4
state |= GetControllerState(port + 2) << 8;
//Last 8 bits = signature
//Signature for port 0 = 0x10, reversed bit order => 0x08
//Signature for port 1 = 0x20, reversed bit order => 0x04
state |= (port == 0 ? 0x08 : 0x04) << 16;
} else {
//"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers."
state |= 0xFFFF00;
}
_stateBuffer[port] = state;
}
uint8_t ControlManager::GetPortValue(uint8_t port)
{
if(port >= 2) {
throw exception("Invalid port");
}
if(_refreshState) {
RefreshStateBuffer(port);
}
uint8_t returnValue = _stateBuffer[port] & 0x01;
_stateBuffer[port] >>= 1;
//"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers."
_stateBuffer[port] |= 0x800000;
//"In the NES and Famicom, the top three (or five) bits are not driven, and so retain the bits of the previous byte on the bus.
//Usually this is the most significant byte of the address of the controller port - 0x40.
//Paperboy relies on this behavior and requires that reads from the controller ports return exactly $40 or $41 as appropriate."
return 0x40 | returnValue;
}
uint8_t ControlManager::ReadRAM(uint16_t addr)
{
switch(addr) {
case 0x4016:
return GetPortValue(0);
case 0x4017:
return GetPortValue(1);
}
return 0;
}
void ControlManager::WriteRAM(uint16_t addr, uint8_t value)
{
switch(addr) {
case 0x4016:
_refreshState = (value & 0x01) == 0x01;
if(_refreshState) {
RefreshAllPorts();
}
break;
}
}
void ControlManager::StreamState(bool saving)
{
StreamArray<uint32_t>(_stateBuffer, 2);
Stream<bool>(_refreshState);
}