mirror of
https://github.com/libretro/Mesen.git
synced 2024-12-13 20:42:24 +00:00
226 lines
8.3 KiB
C++
226 lines
8.3 KiB
C++
#include "../Core/MessageManager.h"
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#include "LinuxGameController.h"
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#include "libevdev/libevdev.h"
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#include <unistd.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <iostream>
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std::shared_ptr<LinuxGameController> LinuxGameController::GetController(int deviceID, bool logInformation)
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{
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std::string deviceName = "/dev/input/event" + std::to_string(deviceID);
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struct stat buffer;
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if(stat(deviceName.c_str(), &buffer) == 0) {
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int fd = open(deviceName.c_str(), O_RDONLY | O_NONBLOCK);
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if(fd < 0) {
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if(logInformation) {
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MessageManager::Log("[Input] " + deviceName + " error: " + std::to_string(errno) + " " + strerror(errno));
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}
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return nullptr;
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}
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libevdev* device = nullptr;
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int rc = libevdev_new_from_fd(fd, &device);
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if(rc < 0) {
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if(logInformation) {
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MessageManager::Log("[Input] " + deviceName + " error: " + std::to_string(errno) + " " + strerror(errno));
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}
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close(fd);
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return nullptr;
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}
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if(libevdev_has_event_type(device, EV_KEY) && libevdev_has_event_code(device, EV_KEY, BTN_GAMEPAD) ||
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libevdev_has_event_type(device, EV_ABS) && libevdev_has_event_code(device, EV_ABS, ABS_X)) {
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MessageManager::Log(std::string("[Input Connected] Name: ") + libevdev_get_name(device) + " Vendor: " + std::to_string(libevdev_get_id_vendor(device)) + " Product: " + std::to_string(libevdev_get_id_product(device)));
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return std::shared_ptr<LinuxGameController>(new LinuxGameController(deviceID, fd, device));
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} else {
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MessageManager::Log(std::string("[Input] Device ignored (Not a gamepad) - Name: ") + libevdev_get_name(device) + " Vendor: " + std::to_string(libevdev_get_id_vendor(device)) + " Product: " + std::to_string(libevdev_get_id_product(device)));
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close(fd);
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}
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}
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return nullptr;
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}
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LinuxGameController::LinuxGameController(int deviceID, int fileDescriptor, libevdev* device)
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{
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_deviceID = deviceID;
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_stopFlag = false;
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_device = device;
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_fd = fileDescriptor;
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memset(_axisDefaultValue, 0, sizeof(_axisDefaultValue));
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_eventThread = std::thread([=]() {
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int rc;
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bool calibrate = true;
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do {
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fd_set readSet;
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FD_ZERO(&readSet);
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FD_SET(_fd, &readSet);
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//Timeout after 0.1 seconds (to allow thread to be terminated quickly)
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timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = 100000;
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if(rc = select((int)_fd+1, &readSet, nullptr, nullptr, &timeout)) {
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do {
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struct input_event ev;
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rc = libevdev_next_event(_device, LIBEVDEV_READ_FLAG_NORMAL, &ev);
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if(rc == LIBEVDEV_READ_STATUS_SYNC) {
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while (rc == LIBEVDEV_READ_STATUS_SYNC) {
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rc = libevdev_next_event(_device, LIBEVDEV_READ_FLAG_SYNC, &ev);
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}
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} else if(rc == LIBEVDEV_READ_STATUS_SUCCESS) {
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//print_event(&ev);
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}
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} while(rc == LIBEVDEV_READ_STATUS_SYNC || rc == LIBEVDEV_READ_STATUS_SUCCESS);
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}
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if(rc != LIBEVDEV_READ_STATUS_SYNC && rc != LIBEVDEV_READ_STATUS_SUCCESS && rc != -EAGAIN && rc != EWOULDBLOCK) {
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//Device was disconnected
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MessageManager::Log("[Input Device] Disconnected");
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break;
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}
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if(calibrate) {
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std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(100));
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Calibrate();
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calibrate = false;
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}
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} while(!_stopFlag);
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_disconnected = true;
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});
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}
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LinuxGameController::~LinuxGameController()
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{
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_stopFlag = true;
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_eventThread.join();
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libevdev_free(_device);
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close(_fd);
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}
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void LinuxGameController::Calibrate()
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{
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int axes[14] = { ABS_X, ABS_Y, ABS_Z, ABS_RX, ABS_RY, ABS_RZ, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y, ABS_HAT3X, ABS_HAT3Y };
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for(int axis : axes) {
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_axisDefaultValue[axis] = libevdev_get_event_value(_device, EV_ABS, axis);
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//std::cout << "center values: " << std::to_string(_axisDefaultValue[axis]) << std::endl;
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}
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}
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bool LinuxGameController::CheckAxis(unsigned int code, bool forPositive)
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{
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int deadZoneNegative = (_axisDefaultValue[code] - libevdev_get_abs_minimum(_device, code)) * 0.225;
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int deadZonePositive = (libevdev_get_abs_maximum(_device, code) - _axisDefaultValue[code]) * 0.225;
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if(forPositive) {
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return libevdev_get_event_value(_device, EV_ABS, code) - _axisDefaultValue[code] > deadZonePositive;
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} else {
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return libevdev_get_event_value(_device, EV_ABS, code) - _axisDefaultValue[code] < -deadZoneNegative;
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}
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}
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bool LinuxGameController::IsButtonPressed(int buttonNumber)
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{
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switch(buttonNumber) {
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case 0: return libevdev_get_event_value(_device, EV_KEY, BTN_A) == 1;
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case 1: return libevdev_get_event_value(_device, EV_KEY, BTN_B) == 1;
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case 2: return libevdev_get_event_value(_device, EV_KEY, BTN_C) == 1;
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case 3: return libevdev_get_event_value(_device, EV_KEY, BTN_X) == 1;
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case 4: return libevdev_get_event_value(_device, EV_KEY, BTN_Y) == 1;
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case 5: return libevdev_get_event_value(_device, EV_KEY, BTN_Z) == 1;
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case 6: return libevdev_get_event_value(_device, EV_KEY, BTN_TL) == 1;
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case 7: return libevdev_get_event_value(_device, EV_KEY, BTN_TR) == 1;
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case 8: return libevdev_get_event_value(_device, EV_KEY, BTN_TL2) == 1;
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case 9: return libevdev_get_event_value(_device, EV_KEY, BTN_TR2) == 1;
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case 10: return libevdev_get_event_value(_device, EV_KEY, BTN_SELECT) == 1;
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case 11: return libevdev_get_event_value(_device, EV_KEY, BTN_START) == 1;
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case 12: return libevdev_get_event_value(_device, EV_KEY, BTN_THUMBL) == 1;
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case 13: return libevdev_get_event_value(_device, EV_KEY, BTN_THUMBR) == 1;
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case 14: return CheckAxis(ABS_X, true);
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case 15: return CheckAxis(ABS_X, false);
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case 16: return CheckAxis(ABS_Y, true);
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case 17: return CheckAxis(ABS_Y, false);
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case 18: return CheckAxis(ABS_Z, true);
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case 19: return CheckAxis(ABS_Z, false);
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case 20: return CheckAxis(ABS_RX, true);
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case 21: return CheckAxis(ABS_RX, false);
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case 22: return CheckAxis(ABS_RY, true);
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case 23: return CheckAxis(ABS_RY, false);
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case 24: return CheckAxis(ABS_RZ, true);
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case 25: return CheckAxis(ABS_RZ, false);
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case 26: return CheckAxis(ABS_HAT0X, true);
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case 27: return CheckAxis(ABS_HAT0X, false);
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case 28: return CheckAxis(ABS_HAT0Y, true);
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case 29: return CheckAxis(ABS_HAT0Y, false);
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case 30: return CheckAxis(ABS_HAT1X, true);
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case 31: return CheckAxis(ABS_HAT1X, false);
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case 32: return CheckAxis(ABS_HAT1Y, true);
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case 33: return CheckAxis(ABS_HAT1Y, false);
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case 34: return CheckAxis(ABS_HAT2X, true);
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case 35: return CheckAxis(ABS_HAT2X, false);
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case 36: return CheckAxis(ABS_HAT2Y, true);
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case 37: return CheckAxis(ABS_HAT2Y, false);
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case 38: return CheckAxis(ABS_HAT3X, true);
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case 39: return CheckAxis(ABS_HAT3X, false);
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case 40: return CheckAxis(ABS_HAT3Y, true);
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case 41: return CheckAxis(ABS_HAT3Y, false);
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case 42: return libevdev_get_event_value(_device, EV_KEY, BTN_TRIGGER) == 1;
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case 43: return libevdev_get_event_value(_device, EV_KEY, BTN_THUMB) == 1;
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case 44: return libevdev_get_event_value(_device, EV_KEY, BTN_THUMB2) == 1;
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case 45: return libevdev_get_event_value(_device, EV_KEY, BTN_TOP) == 1;
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case 46: return libevdev_get_event_value(_device, EV_KEY, BTN_TOP2) == 1;
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case 47: return libevdev_get_event_value(_device, EV_KEY, BTN_PINKIE) == 1;
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case 48: return libevdev_get_event_value(_device, EV_KEY, BTN_BASE) == 1;
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case 49: return libevdev_get_event_value(_device, EV_KEY, BTN_BASE2) == 1;
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case 50: return libevdev_get_event_value(_device, EV_KEY, BTN_BASE3) == 1;
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case 51: return libevdev_get_event_value(_device, EV_KEY, BTN_BASE4) == 1;
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case 52: return libevdev_get_event_value(_device, EV_KEY, BTN_BASE5) == 1;
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case 53: return libevdev_get_event_value(_device, EV_KEY, BTN_BASE6) == 1;
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case 54: return libevdev_get_event_value(_device, EV_KEY, BTN_DEAD) == 1;
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}
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return false;
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}
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bool LinuxGameController::IsDisconnected()
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{
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return _disconnected;
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}
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int LinuxGameController::GetDeviceID()
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{
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return _deviceID;
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}
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/*
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static int print_event(struct input_event *ev)
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{
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if (ev->type == EV_SYN)
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printf("Event: time %ld.%06ld, ++++++++++++++++++++ %s +++++++++++++++\n",
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ev->time.tv_sec,
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ev->time.tv_usec,
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libevdev_event_type_get_name(ev->type));
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else
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printf("Event: time %ld.%06ld, type %d (%s), code %d (%s), value %d\n",
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ev->time.tv_sec,
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ev->time.tv_usec,
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ev->type,
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libevdev_event_type_get_name(ev->type),
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ev->code,
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libevdev_event_code_get_name(ev->type, ev->code),
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ev->value);
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return 0;
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}
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*/ |