Mesen/Linux/SdlSoundManager.h
2016-12-17 23:14:47 -05:00

40 lines
927 B
C++
Executable File

#pragma once
#include <SDL2/SDL.h>
#include "../Core/IAudioDevice.h"
class SdlSoundManager : public IAudioDevice
{
public:
SdlSoundManager();
~SdlSoundManager();
void PlayBuffer(int16_t *soundBuffer, uint32_t bufferSize, uint32_t sampleRate, bool isStereo);
void Pause();
void Stop();
string GetAvailableDevices();
void SetAudioDevice(string deviceName);
private:
vector<string> GetAvailableDeviceInfo();
bool InitializeAudio(uint32_t sampleRate, bool isStereo);
static void FillAudioBuffer(void *userData, uint8_t *stream, int len);
void ReadFromBuffer(uint8_t* output, uint32_t len);
void WriteToBuffer(uint8_t* output, uint32_t len);
private:
SDL_AudioDeviceID _audioDeviceID;
string _deviceName;
bool _needReset = false;
uint16_t _previousLatency = 0;
uint32_t _sampleRate = 0;
bool _isStereo = false;
uint8_t* _buffer = nullptr;
uint32_t _writePosition = 0;
uint32_t _readPosition = 0;
};