Mesen/GUI.NET/GUI.NET.csproj
2017-02-26 18:58:48 -05:00

1007 lines
44 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{08D83A7E-52A9-451E-A53A-1A7946F8BB77}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Mesen.GUI</RootNamespace>
<AssemblyName>Mesen</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>..\bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>..\bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\bin\Any CPU\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>..\bin\Any CPU\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'PGO Profile|x64'">
<OutputPath>..\bin\x64\PGO Profile\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'PGO Profile|x86'">
<OutputPath>..\bin\x86\PGO Profile\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'PGO Profile|AnyCPU'">
<OutputPath>..\bin\Any CPU\PGO Profile\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'PGO Optimize|x64'">
<OutputPath>..\bin\x64\PGO Profile\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'PGO Optimize|x86'">
<OutputPath>..\bin\x86\PGO Profile\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'PGO Optimize|AnyCPU'">
<OutputPath>..\bin\Any CPU\PGO Profile\</OutputPath>
<DefineConstants>TRACE;HIDETESTMENU</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<SignManifests>false</SignManifests>
</PropertyGroup>
<ItemGroup>
<Reference Include="BouncyCastle.Crypto, Version=1.7.4137.9688, Culture=neutral, PublicKeyToken=a4292a325f69b123, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Dependencies\BouncyCastle.Crypto.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Google.Apis, Version=1.13.0.0, Culture=neutral, PublicKeyToken=4b01fa6e34db77ab, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Dependencies\Google.Apis.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Google.Apis.Auth, Version=1.13.0.0, Culture=neutral, PublicKeyToken=4b01fa6e34db77ab, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Dependencies\Google.Apis.Auth.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Google.Apis.Auth.PlatformServices, Version=1.13.0.0, Culture=neutral, PublicKeyToken=4b01fa6e34db77ab, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Dependencies\Google.Apis.Auth.PlatformServices.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Google.Apis.Core, Version=1.13.0.0, Culture=neutral, PublicKeyToken=4b01fa6e34db77ab, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Dependencies\Google.Apis.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Google.Apis.Drive.v3, Version=1.13.0.483, Culture=neutral, PublicKeyToken=4b01fa6e34db77ab, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Dependencies\Google.Apis.Drive.v3.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Google.Apis.PlatformServices, Version=1.13.0.0, Culture=neutral, PublicKeyToken=4b01fa6e34db77ab, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Dependencies\Google.Apis.PlatformServices.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Dependencies\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Zlib.Portable, Version=1.11.0.0, Culture=neutral, PublicKeyToken=431cba815f6a8b5b, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Dependencies\Zlib.Portable.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Config\AviRecordInfo.cs" />
<Compile Include="Config\DebugInfo.cs" />
<Compile Include="Config\EmulationInfo.cs" />
<Compile Include="Config\KeyPresets.cs" />
<Compile Include="Config\PreferenceInfo.cs" />
<Compile Include="Config\VideoInfo.cs" />
<Compile Include="Config\CheatInfo.cs" />
<Compile Include="Config\InputInfo.cs" />
<Compile Include="Config\ClientConnection.cs" />
<Compile Include="Config\Configuration.cs" />
<Compile Include="Config\FileAssociationHelper.cs" />
<Compile Include="Config\ImageExtensions.cs" />
<Compile Include="Config\AudioInfo.cs" />
<Compile Include="Config\PlayerProfile.cs" />
<Compile Include="Config\ConfigManager.cs" />
<Compile Include="Config\ServerInfo.cs" />
<Compile Include="Config\VsConfigInfo.cs" />
<Compile Include="Controls\BaseControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ctrlHorizontalTrackbar.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ctrlHorizontalTrackbar.Designer.cs">
<DependentUpon>ctrlHorizontalTrackbar.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ctrlLoadingRom.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ctrlLoadingRom.Designer.cs">
<DependentUpon>ctrlLoadingRom.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ctrlNsfPlayer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ctrlNsfPlayer.Designer.cs">
<DependentUpon>ctrlNsfPlayer.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ctrlRiskyOption.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ctrlRiskyOption.Designer.cs">
<DependentUpon>ctrlRiskyOption.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ctrlSplitContainer.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\ctrlTrackbar.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ctrlTrackbar.Designer.cs">
<DependentUpon>ctrlTrackbar.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ctrlRenderer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ctrlRenderer.Designer.cs">
<DependentUpon>ctrlRenderer.cs</DependentUpon>
</Compile>
<Compile Include="Controls\MyListView.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Debugger\Breakpoint.cs" />
<Compile Include="Debugger\BreakpointManager.cs" />
<Compile Include="Debugger\Controls\BaseScrollableTextboxUserControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlBreakpoints.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlBreakpoints.Designer.cs">
<DependentUpon>ctrlBreakpoints.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlCallstack.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlCallstack.Designer.cs">
<DependentUpon>ctrlCallstack.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlAddressList.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlAddressList.Designer.cs">
<DependentUpon>ctrlAddressList.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlLabelList.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlLabelList.Designer.cs">
<DependentUpon>ctrlLabelList.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlFunctionList.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlFunctionList.Designer.cs">
<DependentUpon>ctrlFunctionList.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlProfiler.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlProfiler.Designer.cs">
<DependentUpon>ctrlProfiler.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlMemoryAccessCounters.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlMemoryAccessCounters.Designer.cs">
<DependentUpon>ctrlMemoryAccessCounters.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlMemoryMapping.cs" />
<Compile Include="Debugger\Controls\ctrlPaletteViewer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlPaletteViewer.Designer.cs">
<DependentUpon>ctrlPaletteViewer.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlSpriteViewer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlSpriteViewer.Designer.cs">
<DependentUpon>ctrlSpriteViewer.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlChrViewer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlChrViewer.Designer.cs">
<DependentUpon>ctrlChrViewer.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlConsoleStatus.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlConsoleStatus.Designer.cs">
<DependentUpon>ctrlConsoleStatus.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlDebuggerCode.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlDebuggerCode.Designer.cs">
<DependentUpon>ctrlDebuggerCode.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlHexViewer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlHexViewer.Designer.cs">
<DependentUpon>ctrlHexViewer.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlNametableViewer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlNametableViewer.Designer.cs">
<DependentUpon>ctrlNametableViewer.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlScrollableTextbox.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlScrollableTextbox.designer.cs">
<DependentUpon>ctrlScrollableTextbox.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlTextbox.cs" />
<Compile Include="Debugger\Controls\ctrlTextbox.Designer.cs">
<DependentUpon>ctrlTextbox.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Controls\ctrlWatch.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Debugger\Controls\ctrlWatch.Designer.cs">
<DependentUpon>ctrlWatch.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\DbgImporter.cs" />
<Compile Include="Debugger\frmCodeTooltip.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Debugger\frmCodeTooltip.Designer.cs">
<DependentUpon>frmCodeTooltip.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\frmEditLabel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Debugger\frmEditLabel.Designer.cs">
<DependentUpon>frmEditLabel.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\frmBreakpoint.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Debugger\frmBreakpoint.Designer.cs">
<DependentUpon>frmBreakpoint.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\frmDebugger.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Debugger\frmDebugger.Designer.cs">
<DependentUpon>frmDebugger.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\frmBreakIn.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Debugger\frmBreakIn.Designer.cs">
<DependentUpon>frmBreakIn.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\frmFindOccurrences.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Debugger\frmFindOccurrences.Designer.cs">
<DependentUpon>frmFindOccurrences.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\frmGoToLine.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Debugger\frmGoToLine.Designer.cs">
<DependentUpon>frmGoToLine.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\frmMemoryViewer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Debugger\frmMemoryViewer.Designer.cs">
<DependentUpon>frmMemoryViewer.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\frmPpuViewer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Debugger\frmPpuViewer.Designer.cs">
<DependentUpon>frmPpuViewer.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\frmTraceLogger.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Debugger\frmTraceLogger.Designer.cs">
<DependentUpon>frmTraceLogger.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\HexBox\BuiltInContextMenu.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Debugger\HexBox\ByteCharConverters.cs" />
<Compile Include="Debugger\HexBox\ByteCollection.cs" />
<Compile Include="Debugger\HexBox\BytePositionInfo.cs" />
<Compile Include="Debugger\HexBox\DataBlock.cs" />
<Compile Include="Debugger\HexBox\DataMap.cs" />
<Compile Include="Debugger\HexBox\DynamicByteProvider.cs" />
<Compile Include="Debugger\HexBox\DynamicFileByteProvider.cs" />
<Compile Include="Debugger\HexBox\FileByteProvider.cs" />
<Compile Include="Debugger\HexBox\FileDataBlock.cs" />
<Compile Include="Debugger\HexBox\FindOptions.cs" />
<Compile Include="Debugger\HexBox\HexBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Debugger\HexBox\HexCasing.cs" />
<Compile Include="Debugger\HexBox\IByteProvider.cs" />
<Compile Include="Debugger\HexBox\MemoryDataBlock.cs" />
<Compile Include="Debugger\HexBox\NativeMethods.cs" />
<Compile Include="Debugger\HexBox\StaticByteProvider.cs" />
<Compile Include="Debugger\HexBox\TblByteCharConverter.cs" />
<Compile Include="Debugger\HexBox\Util.cs" />
<Compile Include="Debugger\LabelManager.cs" />
<Compile Include="Debugger\TblLoader.cs" />
<Compile Include="Debugger\TextboxHistory.cs" />
<Compile Include="Forms\BaseConfigForm.Designer.cs">
<DependentUpon>BaseConfigForm.cs</DependentUpon>
</Compile>
<Compile Include="Forms\BaseForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\BaseConfigForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Cheats\ctrlCheatFinder.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Cheats\ctrlCheatFinder.Designer.cs">
<DependentUpon>ctrlCheatFinder.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Cheats\FceuxCheatLoader.cs" />
<Compile Include="Forms\Cheats\frmCheat.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Cheats\frmCheat.Designer.cs">
<DependentUpon>frmCheat.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Cheats\frmCheatImport.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Cheats\frmCheatImport.Designer.cs">
<DependentUpon>frmCheatImport.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Cheats\frmCheatImportFromDb.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Cheats\frmCheatImportFromDb.Designer.cs">
<DependentUpon>frmCheatImportFromDb.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Cheats\MesenCheatExporter.cs" />
<Compile Include="Forms\Cheats\NestopiaCheatLoader.cs" />
<Compile Include="Forms\Config\ctrlDipSwitch.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Config\ctrlDipSwitch.Designer.cs">
<DependentUpon>ctrlDipSwitch.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Config\ctrlEmulatorShortcuts.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Config\ctrlEmulatorShortcuts.Designer.cs">
<DependentUpon>ctrlEmulatorShortcuts.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Config\ctrlInputPortConfig.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Config\ctrlInputPortConfig.Designer.cs">
<DependentUpon>ctrlInputPortConfig.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Config\ctrlStandardController.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Config\ctrlStandardController.Designer.cs">
<DependentUpon>ctrlStandardController.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Config\frmControllerConfig.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Config\frmControllerConfig.Designer.cs">
<DependentUpon>frmControllerConfig.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Config\frmGetKey.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Config\frmGetKey.Designer.cs">
<DependentUpon>frmGetKey.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Config\frmInputConfig.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Config\frmInputConfig.Designer.cs">
<DependentUpon>frmInputConfig.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Config\frmAudioConfig.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Config\frmAudioConfig.Designer.cs">
<DependentUpon>frmAudioConfig.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Config\frmEmulationConfig.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Config\frmEmulationConfig.Designer.cs">
<DependentUpon>frmEmulationConfig.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Config\frmPreferences.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Config\frmPreferences.Designer.cs">
<DependentUpon>frmPreferences.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Config\frmVideoConfig.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Config\frmVideoConfig.Designer.cs">
<DependentUpon>frmVideoConfig.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Cheats\frmCheatList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Cheats\frmCheatList.Designer.cs">
<DependentUpon>frmCheatList.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Config\frmVsGameConfig.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Config\frmVsGameConfig.Designer.cs">
<DependentUpon>frmVsGameConfig.cs</DependentUpon>
</Compile>
<Compile Include="Forms\EntityBinder.cs" />
<Compile Include="Forms\frmAbout.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\frmAbout.Designer.cs">
<DependentUpon>frmAbout.cs</DependentUpon>
</Compile>
<Compile Include="Forms\frmDownloadProgress.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\frmDownloadProgress.Designer.cs">
<DependentUpon>frmDownloadProgress.cs</DependentUpon>
</Compile>
<Compile Include="Forms\frmLogWindow.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\frmLogWindow.Designer.cs">
<DependentUpon>frmLogWindow.cs</DependentUpon>
</Compile>
<Compile Include="Forms\frmRecordAvi.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\frmRecordAvi.Designer.cs">
<DependentUpon>frmRecordAvi.cs</DependentUpon>
</Compile>
<Compile Include="Forms\frmSelectRom.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\frmSelectRom.Designer.cs">
<DependentUpon>frmSelectRom.cs</DependentUpon>
</Compile>
<Compile Include="Forms\frmUpdatePrompt.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\frmUpdatePrompt.Designer.cs">
<DependentUpon>frmUpdatePrompt.cs</DependentUpon>
</Compile>
<Compile Include="Forms\MesenMsgBox.cs" />
<Compile Include="Forms\NetPlay\frmClientConfig.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\NetPlay\frmClientConfig.Designer.cs">
<DependentUpon>frmClientConfig.cs</DependentUpon>
</Compile>
<Compile Include="Forms\frmMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\frmMain.Designer.cs">
<DependentUpon>frmMain.cs</DependentUpon>
</Compile>
<Compile Include="Forms\NetPlay\frmPlayerProfile.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\NetPlay\frmPlayerProfile.Designer.cs">
<DependentUpon>frmPlayerProfile.cs</DependentUpon>
</Compile>
<Compile Include="Forms\NetPlay\frmServerConfig.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\NetPlay\frmServerConfig.Designer.cs">
<DependentUpon>frmServerConfig.cs</DependentUpon>
</Compile>
<Compile Include="Forms\OpenSaveFileDialogExtensions.cs" />
<Compile Include="Forms\ResourceHelper.cs" />
<Compile Include="GoogleDriveIntegration\CloudSyncHelper.cs" />
<Compile Include="GoogleDriveIntegration\GoogleDriveAccessor.cs" />
<Compile Include="GoogleDriveIntegration\MesenCodeReceiver.cs" />
<Compile Include="InteropEmu.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ResourceManager.cs" />
<Compile Include="RuntimeChecker.cs" />
<Compile Include="SingleInstance.cs" />
<EmbeddedResource Include="Controls\ctrlHorizontalTrackbar.resx">
<DependentUpon>ctrlHorizontalTrackbar.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ctrlLoadingRom.resx">
<DependentUpon>ctrlLoadingRom.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ctrlNsfPlayer.resx">
<DependentUpon>ctrlNsfPlayer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ctrlRiskyOption.resx">
<DependentUpon>ctrlRiskyOption.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ctrlTrackbar.resx">
<DependentUpon>ctrlTrackbar.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ctrlRenderer.resx">
<DependentUpon>ctrlRenderer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlBreakpoints.resx">
<DependentUpon>ctrlBreakpoints.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlCallstack.resx">
<DependentUpon>ctrlCallstack.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlAddressList.resx">
<DependentUpon>ctrlAddressList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlLabelList.resx">
<DependentUpon>ctrlLabelList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlFunctionList.resx">
<DependentUpon>ctrlFunctionList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlProfiler.resx">
<DependentUpon>ctrlProfiler.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlMemoryAccessCounters.resx">
<DependentUpon>ctrlMemoryAccessCounters.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlPaletteViewer.resx">
<DependentUpon>ctrlPaletteViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlSpriteViewer.resx">
<DependentUpon>ctrlSpriteViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlChrViewer.resx">
<DependentUpon>ctrlChrViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlConsoleStatus.resx">
<DependentUpon>ctrlConsoleStatus.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlDebuggerCode.resx">
<DependentUpon>ctrlDebuggerCode.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlHexViewer.resx">
<DependentUpon>ctrlHexViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlNametableViewer.resx">
<DependentUpon>ctrlNametableViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlScrollableTextbox.resx">
<DependentUpon>ctrlScrollableTextbox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\Controls\ctrlWatch.resx">
<DependentUpon>ctrlWatch.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\frmCodeTooltip.resx">
<DependentUpon>frmCodeTooltip.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\frmEditLabel.resx">
<DependentUpon>frmEditLabel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\frmBreakpoint.resx">
<DependentUpon>frmBreakpoint.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\frmDebugger.resx">
<DependentUpon>frmDebugger.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\frmBreakIn.resx">
<DependentUpon>frmBreakIn.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\frmFindOccurrences.resx">
<DependentUpon>frmFindOccurrences.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\frmGoToLine.resx">
<DependentUpon>frmGoToLine.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\frmMemoryViewer.resx">
<DependentUpon>frmMemoryViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\frmPpuViewer.resx">
<DependentUpon>frmPpuViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\frmTraceLogger.resx">
<DependentUpon>frmTraceLogger.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\HexBox\HexBox.resx" />
<EmbeddedResource Include="Forms\BaseConfigForm.resx">
<DependentUpon>BaseConfigForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\BaseForm.resx">
<DependentUpon>BaseForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Cheats\ctrlCheatFinder.resx">
<DependentUpon>ctrlCheatFinder.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Cheats\frmCheat.resx">
<DependentUpon>frmCheat.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Cheats\frmCheatImport.resx">
<DependentUpon>frmCheatImport.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Cheats\frmCheatImportFromDb.resx">
<DependentUpon>frmCheatImportFromDb.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\ctrlDipSwitch.resx">
<DependentUpon>ctrlDipSwitch.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\ctrlEmulatorShortcuts.resx">
<DependentUpon>ctrlEmulatorShortcuts.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\ctrlInputPortConfig.resx">
<DependentUpon>ctrlInputPortConfig.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\ctrlStandardController.resx">
<DependentUpon>ctrlStandardController.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\frmControllerConfig.resx">
<DependentUpon>frmControllerConfig.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\frmEmulationConfig.resx">
<DependentUpon>frmEmulationConfig.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\frmGetKey.resx">
<DependentUpon>frmGetKey.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\frmInputConfig.resx">
<DependentUpon>frmInputConfig.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\frmAudioConfig.resx">
<DependentUpon>frmAudioConfig.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\frmPreferences.resx">
<DependentUpon>frmPreferences.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\frmVideoConfig.resx">
<DependentUpon>frmVideoConfig.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Cheats\frmCheatList.resx">
<DependentUpon>frmCheatList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Config\frmVsGameConfig.resx">
<DependentUpon>frmVsGameConfig.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\frmAbout.resx">
<DependentUpon>frmAbout.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\frmDownloadProgress.resx">
<DependentUpon>frmDownloadProgress.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\frmLogWindow.resx">
<DependentUpon>frmLogWindow.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\frmMain.resx">
<DependentUpon>frmMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\frmRecordAvi.resx">
<DependentUpon>frmRecordAvi.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\frmSelectRom.resx">
<DependentUpon>frmSelectRom.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\frmUpdatePrompt.resx">
<DependentUpon>frmUpdatePrompt.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\NetPlay\frmClientConfig.resx">
<DependentUpon>frmClientConfig.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\NetPlay\frmPlayerProfile.resx">
<DependentUpon>frmPlayerProfile.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\NetPlay\frmServerConfig.resx">
<DependentUpon>frmServerConfig.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Dependencies\Font.24.spritefont">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Dependencies\Font.64.spritefont">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="Dependencies\BouncyCastle.Crypto.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\Google.Apis.Auth.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\Google.Apis.Auth.PlatformServices.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\Google.Apis.Core.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\Google.Apis.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\Google.Apis.Drive.v3.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\Google.Apis.PlatformServices.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\MesenCheatDb.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\MesenDB.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\Newtonsoft.Json.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\resources.en.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Dependencies\resources.es.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\resources.fr.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Dependencies\resources.ja.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Dependencies\resources.ru.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Dependencies\resources.uk.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\resources.pt.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Dependencies\VsSystem.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Dependencies\Zlib.Portable.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Icon.ico" />
<None Include="Resources\VideoRecorder.png" />
<None Include="Resources\Donate.png" />
<None Include="Resources\Dice.png" />
<None Include="Resources\Warning.png" />
<None Include="Resources\Import.png" />
<None Include="Resources\Export.png" />
<None Include="Resources\NsfBackground.png" />
<None Include="Resources\PrevTrack.png" />
<None Include="Resources\NextTrack.png" />
<None Include="Resources\LogWindow.png" />
<None Include="Resources\Record.png" />
<None Include="Resources\microphone.png" />
<None Include="Resources\DownArrow.png" />
<None Include="Resources\accept.png" />
<None Include="Resources\Add.png" />
<None Include="Resources\CheatCode.png" />
<None Include="Resources\bug.png" />
<Content Include="Resources\coins.png" />
<None Include="Resources\DipSwitches.png" />
<None Include="Resources\MesenIcon.png" />
<None Include="Resources\system-software-update.png" />
<None Include="Resources\view-refresh.png" />
<None Include="Resources\appointment-new.png" />
<None Include="Resources\view-fullscreen.png" />
<None Include="Resources\network-workgroup.png" />
<None Include="Resources\folder-open.png" />
<None Include="Resources\image-x-generic.png" />
<None Include="Resources\system-log-out.png" />
<None Include="Resources\media-playback-stop.png" />
<None Include="Resources\media-playback-start.png" />
<None Include="Resources\media-playback-pause.png" />
<None Include="Resources\media-eject.png" />
<None Include="Resources\audio-x-generic.png" />
<None Include="Resources\emblem-system.png" />
<None Include="Resources\camera-photo.png" />
<None Include="Resources\media-floppy.png" />
<None Include="Resources\input-gaming.png" />
<None Include="Resources\applications-multimedia.png" />
<None Include="Resources\internet-web-browser.png" />
<None Include="Resources\help-browser.png" />
<EmbeddedResource Include="$(OutputPath)Dependencies.zip">
<Link>Dependencies\Dependencies.zip</Link>
</EmbeddedResource>
<Content Include="D:\Users\Saitoh Hajime\Desktop\Mesen Website\favicon.ico" />
<None Include="Resources\Close.png" />
<None Include="Resources\PreviousArrow.png" />
<None Include="Resources\NextArrow.png" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>mkdir "Dependencies"
if "x86" == "$(PlatformName)" copy "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\pgort140.dll" "pgort140.dll"
if "x64" == "$(PlatformName)" copy "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\pgort140.dll" "pgort140.dll"
if "PGO Optimize" == "$(ConfigurationName)" (
copy "$(SolutionDir)bin\x86\PGO Profile\MesenCore.dll" "Dependencies\MesenCore.x86.dll"
copy "$(SolutionDir)bin\x64\PGO Profile\MesenCore.dll" "Dependencies\MesenCore.x64.dll"
)
if NOT "PGO Optimize" == "$(ConfigurationName)" (
copy "$(SolutionDir)bin\x86\$(ConfigurationName)\MesenCore.dll" "Dependencies\MesenCore.x86.dll"
copy "$(SolutionDir)bin\x64\$(ConfigurationName)\MesenCore.dll" "Dependencies\MesenCore.x64.dll"
)
copy "MesenUpdater.exe" "Dependencies\MesenUpdater.exe"
call DependencyPacker.exe
</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>