Mesen/Core/PlayerListMessage.h

63 lines
1.5 KiB
C++

#pragma once
#include "stdafx.h"
#include "NetMessage.h"
class PlayerListMessage : public NetMessage
{
private:
static const uint32_t PlayerNameMaxLength = 50;
vector<PlayerInfo> _playerList;
protected:
virtual void ProtectedStreamState()
{
uint32_t nameLength = PlayerNameMaxLength + 1;
char playerName[PlayerNameMaxLength + 1];
uint8_t playerPort;
bool isHost;
if(_sending) {
uint32_t playerCount = (uint32_t)_playerList.size();
Stream<uint32_t>(playerCount);
for(uint32_t i = 0; i < playerCount; i++) {
memset(playerName, 0, nameLength);
memcpy(playerName, _playerList[i].Name.c_str(), std::min((uint32_t)_playerList[i].Name.size(), PlayerNameMaxLength));
playerPort = _playerList[i].ControllerPort;
StreamArray(playerName, nameLength);
Stream<uint8_t>(playerPort);
Stream<bool>(isHost);
}
} else {
uint32_t playerCount;
Stream<uint32_t>(playerCount);
for(uint32_t i = 0; i < playerCount; i++) {
memset(playerName, 0, nameLength);
StreamArray(playerName, nameLength);
Stream<uint8_t>(playerPort);
Stream<bool>(isHost);
PlayerInfo playerInfo;
playerInfo.Name = playerName;
playerInfo.ControllerPort = playerPort;
playerInfo.IsHost = isHost;
_playerList.push_back(playerInfo);
}
}
}
public:
PlayerListMessage(void* buffer, uint32_t length) : NetMessage(buffer, length) { }
PlayerListMessage(vector<PlayerInfo> playerList) : NetMessage(MessageType::PlayerList)
{
_playerList = playerList;
}
vector<PlayerInfo> GetPlayerList()
{
return _playerList;
}
};