Mesen/InteropDLL/ConsoleWrapper.cpp

310 lines
13 KiB
C++

#include "stdafx.h"
#include "../Core/MessageManager.h"
#include "../Core/Console.h"
#include "../Windows/Renderer.h"
#include "../Windows/SoundManager.h"
#include "../Windows/WindowsKeyManager.h"
#include "../Core/GameServer.h"
#include "../Core/GameClient.h"
#include "../Core/ClientConnectionData.h"
#include "../Core/SaveStateManager.h"
#include "../Core/CheatManager.h"
#include "../Core/EmulationSettings.h"
#include "../Core/VideoDecoder.h"
#include "../Core/AutoRomTest.h"
#include "../Core/FDS.h"
#include "../Core/VsControlManager.h"
NES::Renderer *_renderer = nullptr;
SoundManager *_soundManager = nullptr;
HWND _windowHandle = nullptr;
HWND _viewerHandle = nullptr;
string _returnString;
AutoRomTest *_autoRomTest = nullptr;
typedef void (__stdcall *NotificationListenerCallback)(int);
namespace InteropEmu {
class InteropNotificationListener : public INotificationListener
{
NotificationListenerCallback _callback;
public:
InteropNotificationListener(NotificationListenerCallback callback)
{
_callback = callback;
}
void ProcessNotification(ConsoleNotificationType type, void* parameter)
{
_callback((int)type);
}
};
extern "C" {
DllExport bool __stdcall TestDll()
{
return true;
}
DllExport uint32_t __stdcall GetMesenVersion() { return EmulationSettings::GetMesenVersion(); }
DllExport void __stdcall InitializeEmu(const char* homeFolder, HWND windowHandle, HWND dxViewerHandle)
{
FolderUtilities::SetHomeFolder(homeFolder);
if(windowHandle != nullptr && dxViewerHandle != nullptr) {
_windowHandle = windowHandle;
_viewerHandle = dxViewerHandle;
_renderer = new NES::Renderer(_viewerHandle);
_soundManager = new SoundManager(_windowHandle);
ControlManager::RegisterKeyManager(new WindowsKeyManager(_windowHandle));
}
}
DllExport bool __stdcall IsRunning() { return Console::IsRunning(); }
DllExport void __stdcall LoadROM(char* filename) { Console::LoadROM(filename); }
DllExport void __stdcall ApplyIpsPatch(char* filename) { Console::ApplyIpsPatch(filename); }
DllExport void __stdcall AddKnowGameFolder(char* folder) { FolderUtilities::AddKnowGameFolder(folder); }
DllExport void __stdcall SetControllerType(uint32_t port, ControllerType type) { EmulationSettings::SetControllerType(port, type); }
DllExport void __stdcall SetControllerKeys(uint32_t port, KeyMappingSet mappings) { EmulationSettings::SetControllerKeys(port, mappings); }
DllExport void __stdcall SetExpansionDevice(ExpansionPortDevice device) { EmulationSettings::SetExpansionDevice(device); }
DllExport void __stdcall SetConsoleType(ConsoleType type) { EmulationSettings::SetConsoleType(type); }
DllExport bool __stdcall HasZapper() { return EmulationSettings::HasZapper(); }
DllExport bool __stdcall HasArkanoidPaddle() { return EmulationSettings::HasArkanoidPaddle(); }
DllExport void __stdcall SetMousePosition(double x, double y) { ControlManager::SetMousePosition(x, y); }
DllExport uint32_t __stdcall GetPressedKey() { return ControlManager::GetPressedKey(); }
DllExport const char* __stdcall GetKeyName(uint32_t keyCode)
{
_returnString = ControlManager::GetKeyName(keyCode);
return _returnString.c_str();
}
DllExport uint32_t __stdcall GetKeyCode(char* keyName) {
if(keyName) {
return ControlManager::GetKeyCode(keyName);
} else {
return 0;
}
}
DllExport void __stdcall Run()
{
if(Console::GetInstance()) {
Console::GetInstance()->Run();
}
}
DllExport void __stdcall Resume() { EmulationSettings::ClearFlags(EmulationFlags::Paused); }
DllExport bool __stdcall IsPaused() { return EmulationSettings::CheckFlag(EmulationFlags::Paused); }
DllExport void __stdcall Stop()
{
if(Console::GetInstance()) {
Console::GetInstance()->Stop();
}
}
DllExport const char* __stdcall GetROMPath()
{
_returnString = Console::GetROMPath();
return _returnString.c_str();
}
DllExport void __stdcall Reset() { Console::Reset(); }
DllExport void __stdcall StartServer(uint16_t port, char* hostPlayerName) { GameServer::StartServer(port, hostPlayerName); }
DllExport void __stdcall StopServer() { GameServer::StopServer(); }
DllExport bool __stdcall IsServerRunning() { return GameServer::Started(); }
DllExport void __stdcall Connect(char* host, uint16_t port, char* playerName, uint8_t* avatarData, uint32_t avatarSize, bool spectator)
{
shared_ptr<ClientConnectionData> connectionData(new ClientConnectionData(
host,
port,
playerName,
avatarData,
avatarSize,
spectator
));
GameClient::Connect(connectionData);
}
DllExport void __stdcall Disconnect() { GameClient::Disconnect(); }
DllExport bool __stdcall IsConnected() { return GameClient::Connected(); }
DllExport ControllerType __stdcall NetPlayGetControllerType(int32_t port) { return EmulationSettings::GetControllerType(port); }
DllExport int32_t __stdcall NetPlayGetAvailableControllers()
{
if(GameServer::Started()) {
return GameServer::GetAvailableControllers();
} else {
return GameClient::GetAvailableControllers();
}
}
DllExport void __stdcall NetPlaySelectController(int32_t port)
{
if(GameServer::Started()) {
return GameServer::SetHostControllerPort(port);
} else {
return GameClient::SelectController(port);
}
}
DllExport int32_t __stdcall NetPlayGetControllerPort()
{
if(GameServer::Started()) {
return GameServer::GetHostControllerPort();
} else {
return GameClient::GetControllerPort();
}
}
DllExport void __stdcall Pause()
{
if(!IsConnected()) {
EmulationSettings::SetFlags(EmulationFlags::Paused);
}
}
DllExport void __stdcall Release()
{
Console::Release();
GameServer::StopServer();
GameClient::Disconnect();
MessageManager::RegisterMessageManager(nullptr);
delete _renderer;
delete _soundManager;
}
DllExport void __stdcall TakeScreenshot() { VideoDecoder::GetInstance()->TakeScreenshot(FolderUtilities::GetFilename(Console::GetROMPath(), false)); }
DllExport INotificationListener* __stdcall RegisterNotificationCallback(NotificationListenerCallback callback)
{
INotificationListener* listener = new InteropNotificationListener(callback);
MessageManager::RegisterNotificationListener(listener);
return listener;
}
DllExport void __stdcall UnregisterNotificationCallback(INotificationListener *listener) { MessageManager::UnregisterNotificationListener(listener); }
DllExport void __stdcall DisplayMessage(char* title, char* message, char* param1) { MessageManager::DisplayMessage(title, message, param1 ? param1 : ""); }
DllExport void __stdcall SaveState(uint32_t stateIndex) { SaveStateManager::SaveState(stateIndex); }
DllExport uint32_t __stdcall LoadState(uint32_t stateIndex) { return SaveStateManager::LoadState(stateIndex); }
DllExport int64_t __stdcall GetStateInfo(uint32_t stateIndex) { return SaveStateManager::GetStateInfo(stateIndex); }
DllExport void __stdcall MoviePlay(char* filename) { Movie::Play(filename); }
DllExport void __stdcall MovieRecord(char* filename, bool reset) { Movie::Record(filename, reset); }
DllExport void __stdcall MovieStop() { Movie::Stop(); }
DllExport bool __stdcall MoviePlaying() { return Movie::Playing(); }
DllExport bool __stdcall MovieRecording() { return Movie::Recording(); }
DllExport int32_t __stdcall RomTestRun(char* filename)
{
AutoRomTest romTest;
return romTest.Run(filename);
}
DllExport void __stdcall RomTestRecord(char* filename, bool reset)
{
if(_autoRomTest) {
delete _autoRomTest;
}
_autoRomTest = new AutoRomTest();
_autoRomTest->Record(filename, reset);
}
DllExport void __stdcall RomTestRecordFromMovie(char* testFilename, char* movieFilename)
{
_autoRomTest = new AutoRomTest();
_autoRomTest->RecordFromMovie(testFilename, movieFilename);
}
DllExport void __stdcall RomTestRecordFromTest(char* newTestFilename, char* existingTestFilename)
{
_autoRomTest = new AutoRomTest();
_autoRomTest->RecordFromTest(newTestFilename, existingTestFilename);
}
DllExport void __stdcall RomTestStop()
{
if(_autoRomTest) {
_autoRomTest->Stop();
delete _autoRomTest;
_autoRomTest = nullptr;
}
}
DllExport bool __stdcall RomTestRecording() { return _autoRomTest != nullptr; }
DllExport void __stdcall CheatAddCustom(uint32_t address, uint8_t value, int32_t compareValue, bool isRelativeAddress) { CheatManager::AddCustomCode(address, value, compareValue, isRelativeAddress); }
DllExport void __stdcall CheatAddGameGenie(char* code) { CheatManager::AddGameGenieCode(code); }
DllExport void __stdcall CheatAddProActionRocky(uint32_t code) { CheatManager::AddProActionRockyCode(code); }
DllExport void __stdcall CheatClear() { CheatManager::ClearCodes(); }
DllExport void __stdcall SetFlags(EmulationFlags flags) { EmulationSettings::SetFlags(flags); }
DllExport void __stdcall ClearFlags(EmulationFlags flags) { EmulationSettings::ClearFlags(flags); }
DllExport void __stdcall SetDisplayLanguage(Language lang) { EmulationSettings::SetDisplayLanguage(lang); }
DllExport void __stdcall SetChannelVolume(uint32_t channel, double volume) { EmulationSettings::SetChannelVolume((AudioChannel)channel, volume); }
DllExport void __stdcall SetMasterVolume(double volume) { EmulationSettings::SetMasterVolume(volume); }
DllExport void __stdcall SetSampleRate(uint32_t sampleRate) { EmulationSettings::SetSampleRate(sampleRate); }
DllExport void __stdcall SetAudioLatency(uint32_t msLatency) { EmulationSettings::SetAudioLatency(msLatency); }
DllExport void __stdcall SetStereoFilter(StereoFilter stereoFilter) { EmulationSettings::SetStereoFilter(stereoFilter); }
DllExport void __stdcall SetStereoDelay(int32_t delay) { EmulationSettings::SetStereoDelay(delay); }
DllExport void __stdcall SetStereoPanningAngle(double angle) { EmulationSettings::SetStereoPanningAngle(angle); }
DllExport void __stdcall SetReverbParameters(double strength, double delay) { EmulationSettings::SetReverbParameters(strength, delay); }
DllExport void __stdcall SetNesModel(uint32_t model) { EmulationSettings::SetNesModel((NesModel)model); }
DllExport void __stdcall SetOverscanDimensions(uint32_t left, uint32_t right, uint32_t top, uint32_t bottom) { EmulationSettings::SetOverscanDimensions(left, right, top, bottom); }
DllExport void __stdcall SetEmulationSpeed(uint32_t emulationSpeed) { EmulationSettings::SetEmulationSpeed(emulationSpeed); }
DllExport void __stdcall SetVideoScale(double scale) { EmulationSettings::SetVideoScale(scale); }
DllExport void __stdcall SetVideoAspectRatio(VideoAspectRatio aspectRatio) { EmulationSettings::SetVideoAspectRatio(aspectRatio); }
DllExport void __stdcall SetVideoFilter(VideoFilterType filter) { EmulationSettings::SetVideoFilterType(filter); }
DllExport void __stdcall SetVideoResizeFilter(VideoResizeFilter filter) { EmulationSettings::SetVideoResizeFilter(filter); }
DllExport void __stdcall GetRgbPalette(uint32_t *paletteBuffer) { EmulationSettings::GetRgbPalette(paletteBuffer); }
DllExport void __stdcall SetRgbPalette(uint32_t *paletteBuffer) { EmulationSettings::SetRgbPalette(paletteBuffer); }
DllExport void __stdcall SetPictureSettings(double brightness, double contrast, double saturation, double hue, double scanlineIntensity) { EmulationSettings::SetPictureSettings(brightness, contrast, saturation, hue, scanlineIntensity); }
DllExport void __stdcall SetNtscFilterSettings(double artifacts, double bleed, double fringing, double gamma, double resolution, double sharpness, bool mergeFields) { EmulationSettings::SetNtscFilterSettings(artifacts, bleed, fringing, gamma, resolution, sharpness, mergeFields); }
DllExport const char* __stdcall GetAudioDevices()
{
_returnString = _soundManager->GetAvailableDevices();
return _returnString.c_str();
}
DllExport void __stdcall SetAudioDevice(char* audioDevice) { _soundManager->SetAudioDevice(audioDevice); }
DllExport void __stdcall GetScreenSize(ScreenSize &size, bool ignoreScale) { VideoDecoder::GetInstance()->GetScreenSize(size, ignoreScale); }
//FDS functions
DllExport uint32_t __stdcall FdsGetSideCount() { return FDS::GetSideCount(); }
DllExport void __stdcall FdsEjectDisk() { FDS::EjectDisk(); }
DllExport void __stdcall FdsInsertDisk(uint32_t diskNumber) { FDS::InsertDisk(diskNumber); }
DllExport void __stdcall FdsSwitchDiskSide() { FDS::SwitchDiskSide(); }
//VS System functions
DllExport bool __stdcall IsVsSystem() { return VsControlManager::GetInstance() != nullptr; }
DllExport void __stdcall VsInsertCoin(uint32_t port)
{
VsControlManager* vs = VsControlManager::GetInstance();
if(vs) {
vs->InsertCoin(port);
}
}
DllExport void __stdcall VsSetGameConfig(PpuModel model, uint8_t dipSwitches)
{
VsControlManager* vs = VsControlManager::GetInstance();
if(vs) {
EmulationSettings::SetPpuModel(model);
vs->SetDipSwitches(dipSwitches);
}
}
}
}