mirror of
https://github.com/libretro/Mesen.git
synced 2024-12-13 11:57:09 +00:00
310 lines
13 KiB
C++
310 lines
13 KiB
C++
#include "stdafx.h"
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#include "../Core/MessageManager.h"
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#include "../Core/Console.h"
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#include "../Windows/Renderer.h"
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#include "../Windows/SoundManager.h"
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#include "../Windows/WindowsKeyManager.h"
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#include "../Core/GameServer.h"
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#include "../Core/GameClient.h"
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#include "../Core/ClientConnectionData.h"
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#include "../Core/SaveStateManager.h"
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#include "../Core/CheatManager.h"
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#include "../Core/EmulationSettings.h"
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#include "../Core/VideoDecoder.h"
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#include "../Core/AutoRomTest.h"
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#include "../Core/FDS.h"
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#include "../Core/VsControlManager.h"
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NES::Renderer *_renderer = nullptr;
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SoundManager *_soundManager = nullptr;
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HWND _windowHandle = nullptr;
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HWND _viewerHandle = nullptr;
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string _returnString;
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AutoRomTest *_autoRomTest = nullptr;
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typedef void (__stdcall *NotificationListenerCallback)(int);
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namespace InteropEmu {
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class InteropNotificationListener : public INotificationListener
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{
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NotificationListenerCallback _callback;
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public:
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InteropNotificationListener(NotificationListenerCallback callback)
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{
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_callback = callback;
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}
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void ProcessNotification(ConsoleNotificationType type, void* parameter)
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{
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_callback((int)type);
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}
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};
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extern "C" {
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DllExport bool __stdcall TestDll()
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{
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return true;
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}
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DllExport uint32_t __stdcall GetMesenVersion() { return EmulationSettings::GetMesenVersion(); }
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DllExport void __stdcall InitializeEmu(const char* homeFolder, HWND windowHandle, HWND dxViewerHandle)
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{
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FolderUtilities::SetHomeFolder(homeFolder);
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if(windowHandle != nullptr && dxViewerHandle != nullptr) {
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_windowHandle = windowHandle;
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_viewerHandle = dxViewerHandle;
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_renderer = new NES::Renderer(_viewerHandle);
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_soundManager = new SoundManager(_windowHandle);
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ControlManager::RegisterKeyManager(new WindowsKeyManager(_windowHandle));
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}
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}
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DllExport bool __stdcall IsRunning() { return Console::IsRunning(); }
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DllExport void __stdcall LoadROM(char* filename) { Console::LoadROM(filename); }
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DllExport void __stdcall ApplyIpsPatch(char* filename) { Console::ApplyIpsPatch(filename); }
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DllExport void __stdcall AddKnowGameFolder(char* folder) { FolderUtilities::AddKnowGameFolder(folder); }
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DllExport void __stdcall SetControllerType(uint32_t port, ControllerType type) { EmulationSettings::SetControllerType(port, type); }
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DllExport void __stdcall SetControllerKeys(uint32_t port, KeyMappingSet mappings) { EmulationSettings::SetControllerKeys(port, mappings); }
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DllExport void __stdcall SetExpansionDevice(ExpansionPortDevice device) { EmulationSettings::SetExpansionDevice(device); }
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DllExport void __stdcall SetConsoleType(ConsoleType type) { EmulationSettings::SetConsoleType(type); }
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DllExport bool __stdcall HasZapper() { return EmulationSettings::HasZapper(); }
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DllExport bool __stdcall HasArkanoidPaddle() { return EmulationSettings::HasArkanoidPaddle(); }
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DllExport void __stdcall SetMousePosition(double x, double y) { ControlManager::SetMousePosition(x, y); }
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DllExport uint32_t __stdcall GetPressedKey() { return ControlManager::GetPressedKey(); }
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DllExport const char* __stdcall GetKeyName(uint32_t keyCode)
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{
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_returnString = ControlManager::GetKeyName(keyCode);
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return _returnString.c_str();
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}
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DllExport uint32_t __stdcall GetKeyCode(char* keyName) {
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if(keyName) {
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return ControlManager::GetKeyCode(keyName);
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} else {
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return 0;
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}
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}
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DllExport void __stdcall Run()
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{
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if(Console::GetInstance()) {
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Console::GetInstance()->Run();
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}
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}
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DllExport void __stdcall Resume() { EmulationSettings::ClearFlags(EmulationFlags::Paused); }
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DllExport bool __stdcall IsPaused() { return EmulationSettings::CheckFlag(EmulationFlags::Paused); }
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DllExport void __stdcall Stop()
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{
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if(Console::GetInstance()) {
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Console::GetInstance()->Stop();
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}
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}
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DllExport const char* __stdcall GetROMPath()
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{
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_returnString = Console::GetROMPath();
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return _returnString.c_str();
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}
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DllExport void __stdcall Reset() { Console::Reset(); }
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DllExport void __stdcall StartServer(uint16_t port, char* hostPlayerName) { GameServer::StartServer(port, hostPlayerName); }
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DllExport void __stdcall StopServer() { GameServer::StopServer(); }
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DllExport bool __stdcall IsServerRunning() { return GameServer::Started(); }
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DllExport void __stdcall Connect(char* host, uint16_t port, char* playerName, uint8_t* avatarData, uint32_t avatarSize, bool spectator)
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{
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shared_ptr<ClientConnectionData> connectionData(new ClientConnectionData(
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host,
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port,
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playerName,
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avatarData,
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avatarSize,
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spectator
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));
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GameClient::Connect(connectionData);
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}
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DllExport void __stdcall Disconnect() { GameClient::Disconnect(); }
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DllExport bool __stdcall IsConnected() { return GameClient::Connected(); }
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DllExport ControllerType __stdcall NetPlayGetControllerType(int32_t port) { return EmulationSettings::GetControllerType(port); }
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DllExport int32_t __stdcall NetPlayGetAvailableControllers()
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{
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if(GameServer::Started()) {
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return GameServer::GetAvailableControllers();
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} else {
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return GameClient::GetAvailableControllers();
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}
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}
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DllExport void __stdcall NetPlaySelectController(int32_t port)
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{
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if(GameServer::Started()) {
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return GameServer::SetHostControllerPort(port);
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} else {
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return GameClient::SelectController(port);
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}
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}
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DllExport int32_t __stdcall NetPlayGetControllerPort()
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{
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if(GameServer::Started()) {
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return GameServer::GetHostControllerPort();
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} else {
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return GameClient::GetControllerPort();
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}
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}
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DllExport void __stdcall Pause()
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{
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if(!IsConnected()) {
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EmulationSettings::SetFlags(EmulationFlags::Paused);
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}
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}
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DllExport void __stdcall Release()
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{
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Console::Release();
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GameServer::StopServer();
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GameClient::Disconnect();
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MessageManager::RegisterMessageManager(nullptr);
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delete _renderer;
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delete _soundManager;
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}
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DllExport void __stdcall TakeScreenshot() { VideoDecoder::GetInstance()->TakeScreenshot(FolderUtilities::GetFilename(Console::GetROMPath(), false)); }
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DllExport INotificationListener* __stdcall RegisterNotificationCallback(NotificationListenerCallback callback)
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{
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INotificationListener* listener = new InteropNotificationListener(callback);
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MessageManager::RegisterNotificationListener(listener);
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return listener;
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}
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DllExport void __stdcall UnregisterNotificationCallback(INotificationListener *listener) { MessageManager::UnregisterNotificationListener(listener); }
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DllExport void __stdcall DisplayMessage(char* title, char* message, char* param1) { MessageManager::DisplayMessage(title, message, param1 ? param1 : ""); }
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DllExport void __stdcall SaveState(uint32_t stateIndex) { SaveStateManager::SaveState(stateIndex); }
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DllExport uint32_t __stdcall LoadState(uint32_t stateIndex) { return SaveStateManager::LoadState(stateIndex); }
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DllExport int64_t __stdcall GetStateInfo(uint32_t stateIndex) { return SaveStateManager::GetStateInfo(stateIndex); }
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DllExport void __stdcall MoviePlay(char* filename) { Movie::Play(filename); }
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DllExport void __stdcall MovieRecord(char* filename, bool reset) { Movie::Record(filename, reset); }
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DllExport void __stdcall MovieStop() { Movie::Stop(); }
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DllExport bool __stdcall MoviePlaying() { return Movie::Playing(); }
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DllExport bool __stdcall MovieRecording() { return Movie::Recording(); }
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DllExport int32_t __stdcall RomTestRun(char* filename)
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{
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AutoRomTest romTest;
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return romTest.Run(filename);
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}
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DllExport void __stdcall RomTestRecord(char* filename, bool reset)
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{
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if(_autoRomTest) {
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delete _autoRomTest;
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}
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_autoRomTest = new AutoRomTest();
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_autoRomTest->Record(filename, reset);
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}
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DllExport void __stdcall RomTestRecordFromMovie(char* testFilename, char* movieFilename)
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{
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_autoRomTest = new AutoRomTest();
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_autoRomTest->RecordFromMovie(testFilename, movieFilename);
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}
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DllExport void __stdcall RomTestRecordFromTest(char* newTestFilename, char* existingTestFilename)
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{
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_autoRomTest = new AutoRomTest();
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_autoRomTest->RecordFromTest(newTestFilename, existingTestFilename);
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}
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DllExport void __stdcall RomTestStop()
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{
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if(_autoRomTest) {
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_autoRomTest->Stop();
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delete _autoRomTest;
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_autoRomTest = nullptr;
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}
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}
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DllExport bool __stdcall RomTestRecording() { return _autoRomTest != nullptr; }
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DllExport void __stdcall CheatAddCustom(uint32_t address, uint8_t value, int32_t compareValue, bool isRelativeAddress) { CheatManager::AddCustomCode(address, value, compareValue, isRelativeAddress); }
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DllExport void __stdcall CheatAddGameGenie(char* code) { CheatManager::AddGameGenieCode(code); }
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DllExport void __stdcall CheatAddProActionRocky(uint32_t code) { CheatManager::AddProActionRockyCode(code); }
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DllExport void __stdcall CheatClear() { CheatManager::ClearCodes(); }
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DllExport void __stdcall SetFlags(EmulationFlags flags) { EmulationSettings::SetFlags(flags); }
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DllExport void __stdcall ClearFlags(EmulationFlags flags) { EmulationSettings::ClearFlags(flags); }
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DllExport void __stdcall SetDisplayLanguage(Language lang) { EmulationSettings::SetDisplayLanguage(lang); }
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DllExport void __stdcall SetChannelVolume(uint32_t channel, double volume) { EmulationSettings::SetChannelVolume((AudioChannel)channel, volume); }
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DllExport void __stdcall SetMasterVolume(double volume) { EmulationSettings::SetMasterVolume(volume); }
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DllExport void __stdcall SetSampleRate(uint32_t sampleRate) { EmulationSettings::SetSampleRate(sampleRate); }
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DllExport void __stdcall SetAudioLatency(uint32_t msLatency) { EmulationSettings::SetAudioLatency(msLatency); }
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DllExport void __stdcall SetStereoFilter(StereoFilter stereoFilter) { EmulationSettings::SetStereoFilter(stereoFilter); }
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DllExport void __stdcall SetStereoDelay(int32_t delay) { EmulationSettings::SetStereoDelay(delay); }
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DllExport void __stdcall SetStereoPanningAngle(double angle) { EmulationSettings::SetStereoPanningAngle(angle); }
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DllExport void __stdcall SetReverbParameters(double strength, double delay) { EmulationSettings::SetReverbParameters(strength, delay); }
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DllExport void __stdcall SetNesModel(uint32_t model) { EmulationSettings::SetNesModel((NesModel)model); }
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DllExport void __stdcall SetOverscanDimensions(uint32_t left, uint32_t right, uint32_t top, uint32_t bottom) { EmulationSettings::SetOverscanDimensions(left, right, top, bottom); }
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DllExport void __stdcall SetEmulationSpeed(uint32_t emulationSpeed) { EmulationSettings::SetEmulationSpeed(emulationSpeed); }
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DllExport void __stdcall SetVideoScale(double scale) { EmulationSettings::SetVideoScale(scale); }
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DllExport void __stdcall SetVideoAspectRatio(VideoAspectRatio aspectRatio) { EmulationSettings::SetVideoAspectRatio(aspectRatio); }
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DllExport void __stdcall SetVideoFilter(VideoFilterType filter) { EmulationSettings::SetVideoFilterType(filter); }
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DllExport void __stdcall SetVideoResizeFilter(VideoResizeFilter filter) { EmulationSettings::SetVideoResizeFilter(filter); }
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DllExport void __stdcall GetRgbPalette(uint32_t *paletteBuffer) { EmulationSettings::GetRgbPalette(paletteBuffer); }
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DllExport void __stdcall SetRgbPalette(uint32_t *paletteBuffer) { EmulationSettings::SetRgbPalette(paletteBuffer); }
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DllExport void __stdcall SetPictureSettings(double brightness, double contrast, double saturation, double hue, double scanlineIntensity) { EmulationSettings::SetPictureSettings(brightness, contrast, saturation, hue, scanlineIntensity); }
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DllExport void __stdcall SetNtscFilterSettings(double artifacts, double bleed, double fringing, double gamma, double resolution, double sharpness, bool mergeFields) { EmulationSettings::SetNtscFilterSettings(artifacts, bleed, fringing, gamma, resolution, sharpness, mergeFields); }
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DllExport const char* __stdcall GetAudioDevices()
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{
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_returnString = _soundManager->GetAvailableDevices();
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return _returnString.c_str();
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}
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DllExport void __stdcall SetAudioDevice(char* audioDevice) { _soundManager->SetAudioDevice(audioDevice); }
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DllExport void __stdcall GetScreenSize(ScreenSize &size, bool ignoreScale) { VideoDecoder::GetInstance()->GetScreenSize(size, ignoreScale); }
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//FDS functions
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DllExport uint32_t __stdcall FdsGetSideCount() { return FDS::GetSideCount(); }
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DllExport void __stdcall FdsEjectDisk() { FDS::EjectDisk(); }
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DllExport void __stdcall FdsInsertDisk(uint32_t diskNumber) { FDS::InsertDisk(diskNumber); }
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DllExport void __stdcall FdsSwitchDiskSide() { FDS::SwitchDiskSide(); }
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//VS System functions
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DllExport bool __stdcall IsVsSystem() { return VsControlManager::GetInstance() != nullptr; }
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DllExport void __stdcall VsInsertCoin(uint32_t port)
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{
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VsControlManager* vs = VsControlManager::GetInstance();
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if(vs) {
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vs->InsertCoin(port);
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}
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}
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DllExport void __stdcall VsSetGameConfig(PpuModel model, uint8_t dipSwitches)
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{
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VsControlManager* vs = VsControlManager::GetInstance();
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if(vs) {
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EmulationSettings::SetPpuModel(model);
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vs->SetDipSwitches(dipSwitches);
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}
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}
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}
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} |