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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "IControlDevice.h"
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#include "IMemoryHandler.h"
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#include "Movie.h"
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#include "IGameBroadcaster.h"
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#include "Snapshotable.h"
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#include "../Utilities/SimpleLock.h"
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class ControlManager : public Snapshotable, public IMemoryHandler
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{
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private:
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static IControlDevice* ControlDevices[4];
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static IControlDevice* OriginalControlDevices[4];
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static IGameBroadcaster* GameBroadcaster;
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static SimpleLock ControllerLock[4];
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bool _refreshState = false;
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uint8_t _stateBuffer[4];
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void RefreshAllPorts();
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void RefreshStateBuffer(uint8_t port);
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uint8_t GetPortValue(uint8_t port);
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protected:
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virtual void StreamState(bool saving);
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public:
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ControlManager();
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static void RegisterBroadcaster(IGameBroadcaster* gameBroadcaster);
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static void UnregisterBroadcaster(IGameBroadcaster* gameBroadcaster);
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static void BackupControlDevices();
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static void RestoreControlDevices();
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static IControlDevice* GetControlDevice(uint8_t port);
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static void RegisterControlDevice(IControlDevice* controlDevice, uint8_t port);
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static void UnregisterControlDevice(IControlDevice* controlDevice);
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void GetMemoryRanges(MemoryRanges &ranges)
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{
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ranges.AddHandler(MemoryType::RAM, MemoryOperation::Read, 0x4016, 0x4017);
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ranges.AddHandler(MemoryType::RAM, MemoryOperation::Write, 0x4016);
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}
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uint8_t ReadRAM(uint16_t addr);
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void WriteRAM(uint16_t addr, uint8_t value);
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}; |