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https://github.com/libretro/Mesen.git
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133 lines
3.7 KiB
C++
133 lines
3.7 KiB
C++
#include "stdafx.h"
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#include "SoundMixer.h"
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#include "APU.h"
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#include "CPU.h"
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IAudioDevice* SoundMixer::AudioDevice = nullptr;
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SoundMixer::SoundMixer()
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{
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_outputBuffer = new int16_t[SoundMixer::MaxSamplesPerFrame];
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_blipBuf = blip_new(SoundMixer::MaxSamplesPerFrame);
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_sampleRate = EmulationSettings::GetSampleRate();
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InitializeLookupTables();
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Reset();
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}
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SoundMixer::~SoundMixer()
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{
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delete[] _outputBuffer;
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_outputBuffer = nullptr;
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blip_delete(_blipBuf);
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}
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void SoundMixer::RegisterAudioDevice(IAudioDevice *audioDevice)
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{
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SoundMixer::AudioDevice = audioDevice;
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}
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void SoundMixer::StopAudio(bool clearBuffer)
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{
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if(SoundMixer::AudioDevice) {
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if(clearBuffer) {
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SoundMixer::AudioDevice->Stop();
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} else {
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SoundMixer::AudioDevice->Pause();
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}
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}
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}
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void SoundMixer::Reset()
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{
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_previousOutput = 0;
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blip_clear(_blipBuf);
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for(int i = 0; i < 5; i++) {
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_volumes[0] = 0;
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}
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memset(_channelOutput, 0, sizeof(_channelOutput));
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memset(_currentOutput, 0, sizeof(_currentOutput));
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}
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void SoundMixer::PlayAudioBuffer(uint32_t time)
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{
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EndFrame(time);
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size_t sampleCount = blip_read_samples(_blipBuf, _outputBuffer, SoundMixer::MaxSamplesPerFrame, 0);
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if(SoundMixer::AudioDevice) {
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SoundMixer::AudioDevice->PlayBuffer(_outputBuffer, (uint32_t)(sampleCount * SoundMixer::BitsPerSample / 8), _sampleRate);
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}
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if(EmulationSettings::GetSampleRate() != _sampleRate) {
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//Update sample rate for next frame if setting changed
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_sampleRate = EmulationSettings::GetSampleRate();
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UpdateRates();
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}
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}
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void SoundMixer::SetNesModel(NesModel model)
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{
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_clockRate = model == NesModel::NTSC ? CPU::ClockRateNtsc : CPU::ClockRatePal;
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UpdateRates();
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}
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void SoundMixer::UpdateRates()
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{
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blip_set_rates(_blipBuf, _clockRate, _sampleRate);
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}
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void SoundMixer::InitializeLookupTables()
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{
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for(int i = 0; i < 31; i++) {
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double volume = 95.52 / (8128.0 / (double)i + 100.0);
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_lupSquare[i] = (int16_t)(volume * 5000);
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}
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for(int i = 0; i < 203; i++) {
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double volume = 163.67 / (24329.0 / (double)i + 100.0);
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_lupTnd[i] = (int16_t)(volume * 5000);
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}
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}
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int16_t SoundMixer::GetOutputVolume()
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{
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int16_t squareOutput = _lupSquare[(int)(_currentOutput[(int)AudioChannel::Square1] * _volumes[(int)AudioChannel::Square1] + _currentOutput[(int)AudioChannel::Square2] * _volumes[(int)AudioChannel::Square2])];
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int16_t tndOutput = _lupTnd[(int)(3 * _currentOutput[(int)AudioChannel::Triangle] * _volumes[(int)AudioChannel::Triangle] + 2 * _currentOutput[(int)AudioChannel::Noise] * _volumes[(int)AudioChannel::Noise] + _currentOutput[(int)AudioChannel::DMC] * _volumes[(int)AudioChannel::DMC])];
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return squareOutput + tndOutput;
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}
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void SoundMixer::AddDelta(AudioChannel channel, uint32_t time, int8_t delta)
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{
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_timestamps.push_back(time);
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_channelOutput[(int)channel][time] += delta;
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}
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void SoundMixer::EndFrame(uint32_t time)
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{
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double masterVolume = EmulationSettings::GetMasterVolume();
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sort(_timestamps.begin(), _timestamps.end());
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_timestamps.erase(std::unique(_timestamps.begin(), _timestamps.end()), _timestamps.end());
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for(size_t i = 0, len = _timestamps.size(); i < len; i++) {
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uint32_t time = _timestamps[i];
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_currentOutput[0] += _channelOutput[0][time];
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_currentOutput[1] += _channelOutput[1][time];
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_currentOutput[2] += _channelOutput[2][time];
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_currentOutput[3] += _channelOutput[3][time];
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_currentOutput[4] += _channelOutput[4][time];
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int16_t currentOutput = GetOutputVolume();
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blip_add_delta(_blipBuf, time, (int)((currentOutput - _previousOutput) * masterVolume));
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_previousOutput = currentOutput;
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}
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blip_end_frame(_blipBuf, time);
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//Reset everything
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for(int i = 0; i < 5; i++) {
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_volumes[i] = EmulationSettings::GetChannelVolume((AudioChannel)i);
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}
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_timestamps.clear();
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memset(_channelOutput, 0, sizeof(_channelOutput));
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} |