Mesen/Linux/SpriteFont.cpp
2016-12-17 23:41:54 -05:00

355 lines
8.7 KiB
C++

//--------------------------------------------------------------------------------------
// This a heavily modified version of SpriteFont.cpp from DirectX Toolkit (MIT license)
// It strips down a lot of options not needed for Mesen and implements the minimum
// required to use .spritefont files in SDL.
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
// File: SpriteFont.cpp
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include <iostream>
#include <algorithm>
#include <vector>
#include <memory>
#include <climits>
#include "SpriteFont.h"
XMVECTOR XMVectorMax(FXMVECTOR V1,FXMVECTOR V2)
{
return _mm_max_ps( V1, V2 );
}
XMVECTOR XMVectorSet(float x, float y, float z, float w)
{
return _mm_set_ps( w, z, y, x );
}
XMVECTOR XMVectorZero()
{
return _mm_setzero_ps();
}
#define XM_PERMUTE_PS( v, c ) _mm_shuffle_ps( v, v, c )
void XMStoreFloat2(XMFLOAT2* pDestination, FXMVECTOR V)
{
XMVECTOR T = XM_PERMUTE_PS( V, _MM_SHUFFLE( 1, 1, 1, 1 ) );
_mm_store_ss( &pDestination->x, V );
_mm_store_ss( &pDestination->y, T );
}
// Internal SpriteFont implementation class.
class SpriteFont::Impl
{
public:
Impl(SDL_Renderer* renderer, BinaryReader* reader);
virtual ~Impl();
Glyph const* FindGlyph(wchar_t character) const;
void SetDefaultCharacter(wchar_t character);
template<typename TAction>
void ForEachGlyph(wchar_t const* text, TAction action) const;
// Fields.
std::vector<uint8_t> textureData;
SDL_Texture* texture;
std::vector<Glyph> glyphs;
Glyph const* defaultGlyph;
float lineSpacing;
};
// Constants.
const XMFLOAT2 SpriteFont::Float2Zero(0, 0);
static const char spriteFontMagic[] = "DXTKfont";
// Comparison operators make our sorted glyph vector work with std::binary_search and lower_bound.
static inline bool operator< (wchar_t left, SpriteFont::Glyph const& right)
{
return (uint32_t)left < right.Character;
}
static inline bool operator< (SpriteFont::Glyph const& left, wchar_t right)
{
return left.Character < (uint32_t)right;
}
// Reads a SpriteFont from the binary format created by the MakeSpriteFont utility.
SpriteFont::Impl::Impl(SDL_Renderer* renderer, BinaryReader* reader) :
defaultGlyph(nullptr)
{
// Validate the header.
for (char const* magic = spriteFontMagic; *magic; magic++)
{
if (reader->Read<uint8_t>() != *magic)
{
throw std::runtime_error("Not a MakeSpriteFont output binary");
}
}
// Read the glyph data.
auto glyphCount = reader->Read<uint32_t>();
auto glyphData = reader->ReadArray<Glyph>(glyphCount);
glyphs.assign(glyphData, glyphData + glyphCount);
// Read font properties.
lineSpacing = reader->Read<float>();
SetDefaultCharacter((wchar_t)reader->Read<uint32_t>());
// Read the texture data.
auto textureWidth = reader->Read<uint32_t>();
auto textureHeight = reader->Read<uint32_t>();
reader->Read<uint32_t>(); //DXGI_FORMAT, ignored - assume 32-bit RBGA
auto textureStride = reader->Read<uint32_t>();
auto textureRows = reader->Read<uint32_t>();
auto pixelData = reader->ReadArray<uint8_t>(textureStride * textureRows);
textureData.insert(textureData.end(), pixelData, pixelData+textureStride*textureHeight);
SDL_Surface* surf = SDL_CreateRGBSurfaceFrom((void*)textureData.data(), textureWidth, textureHeight, 32, textureStride, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
texture = SDL_CreateTextureFromSurface(renderer, surf);
SDL_FreeSurface(surf);
}
SpriteFont::Impl::~Impl()
{
SDL_DestroyTexture(texture);
}
// Looks up the requested glyph, falling back to the default character if it is not in the font.
SpriteFont::Glyph const* SpriteFont::Impl::FindGlyph(wchar_t character) const
{
auto glyph = std::lower_bound(glyphs.begin(), glyphs.end(), character);
if (glyph != glyphs.end() && glyph->Character == (uint32_t)character)
{
return &*glyph;
}
if (defaultGlyph)
{
return defaultGlyph;
}
throw std::runtime_error("Character not in font");
}
// Sets the missing-character fallback glyph.
void SpriteFont::Impl::SetDefaultCharacter(wchar_t character)
{
defaultGlyph = nullptr;
if (character)
{
defaultGlyph = FindGlyph(character);
}
}
// The core glyph layout algorithm, shared between DrawString and MeasureString.
template<typename TAction>
void SpriteFont::Impl::ForEachGlyph(wchar_t const* text, TAction action) const
{
float x = 0;
float y = 0;
for (; *text; text++)
{
wchar_t character = *text;
switch (character)
{
case '\r':
// Skip carriage returns.
continue;
case '\n':
// New line.
x = 0;
y += lineSpacing;
break;
default:
// Output this character.
auto glyph = FindGlyph(character);
x += glyph->XOffset;
if (x < 0)
x = 0;
float advance = glyph->Subrect.right - glyph->Subrect.left + glyph->XAdvance;
if(!std::iswspace(character) || (glyph->Subrect.right - glyph->Subrect.left) > 1 || (glyph->Subrect.bottom - glyph->Subrect.top ) > 1) {
action(glyph, x, y, advance);
}
x += advance;
break;
}
}
}
// Construct from a binary file created by the MakeSpriteFont utility.
SpriteFont::SpriteFont(SDL_Renderer* renderer, string fileName)
{
BinaryReader reader(fileName);
pImpl = std::make_unique<Impl>(renderer, &reader);
}
// Move constructor.
SpriteFont::SpriteFont(SpriteFont&& moveFrom)
: pImpl(std::move(moveFrom.pImpl))
{
}
// Move assignment.
SpriteFont& SpriteFont::operator= (SpriteFont&& moveFrom)
{
pImpl = std::move(moveFrom.pImpl);
return *this;
}
// Public destructor.
SpriteFont::~SpriteFont()
{
}
void SpriteFont::DrawString(SDL_Renderer *renderer, wchar_t const* text, int x, int y, uint8_t r, uint8_t g, uint8_t b) const
{
SDL_SetTextureColorMod(pImpl->texture, r, g, b);
pImpl->ForEachGlyph(text, [&](Glyph const* glyph, float offsetX, float offsetY, float advance)
{
int width = (int)(glyph->Subrect.right - glyph->Subrect.left);
int height = (int)(glyph->Subrect.bottom - glyph->Subrect.top);
SDL_Rect source = {(int)glyph->Subrect.left, (int)glyph->Subrect.top, width, height};
SDL_Rect dest = {x + (int)offsetX, y + (int)(offsetY + glyph->YOffset), width, height};
SDL_RenderCopy(renderer, pImpl->texture, &source, &dest);
});
}
XMVECTOR SpriteFont::MeasureString(wchar_t const* text) const
{
XMVECTOR result = XMVectorZero();
pImpl->ForEachGlyph(text, [&](Glyph const* glyph, float x, float y, float advance)
{
float w = (float)(glyph->Subrect.right - glyph->Subrect.left);
float h = (float)(glyph->Subrect.bottom - glyph->Subrect.top) + glyph->YOffset;
h = std::max(h, pImpl->lineSpacing);
result = XMVectorMax(result, XMVectorSet(x + w, y + h, 0, 0));
});
return result;
}
RECT SpriteFont::MeasureDrawBounds(wchar_t const* text, XMFLOAT2 const& position) const
{
RECT result = { UINT32_MAX, UINT32_MAX, 0, 0 };
pImpl->ForEachGlyph(text, [&](Glyph const* glyph, float x, float y, float advance)
{
float w = (float)(glyph->Subrect.right - glyph->Subrect.left);
float h = (float)(glyph->Subrect.bottom - glyph->Subrect.top);
float minX = position.x + x;
float minY = position.y + y + glyph->YOffset;
float maxX = std::max(minX + advance, minX + w);
float maxY = minY + h;
if (minX < result.left)
result.left = long(minX);
if (minY < result.top)
result.top = long(minY);
if (result.right < maxX)
result.right = long(maxX);
if (result.bottom < maxY)
result.bottom = long(maxY);
});
if (result.left == UINT32_MAX)
{
result.left = 0;
result.top = 0;
}
return result;
}
RECT SpriteFont::MeasureDrawBounds(wchar_t const* text, FXMVECTOR position) const
{
XMFLOAT2 pos;
XMStoreFloat2(&pos, position);
return MeasureDrawBounds(text, pos);
}
// Spacing properties
float SpriteFont::GetLineSpacing() const
{
return pImpl->lineSpacing;
}
void SpriteFont::SetLineSpacing(float spacing)
{
pImpl->lineSpacing = spacing;
}
// Font properties
wchar_t SpriteFont::GetDefaultCharacter() const
{
return pImpl->defaultGlyph ? (wchar_t)pImpl->defaultGlyph->Character : 0;
}
void SpriteFont::SetDefaultCharacter(wchar_t character)
{
pImpl->SetDefaultCharacter(character);
}
bool SpriteFont::ContainsCharacter(wchar_t character) const
{
return std::binary_search(pImpl->glyphs.begin(), pImpl->glyphs.end(), character);
}
// Custom layout/rendering
SpriteFont::Glyph const* SpriteFont::FindGlyph(wchar_t character) const
{
return pImpl->FindGlyph(character);
}