SourMesen
e391fd8f9a
Code: Add auto-formatting rules for C++ (clang-format) and enforce in CI via "clang-format" and "dotnet format" ( #78 )
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* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"
* fix ui format warnings
2026-04-30 06:03:55 -07:00
SourMesen
8e4dd329ac
Debugger: Lua - Added new APIs: getCpuState, setCpuState, getMasterClock, getCpuCycleCount ( #58 )
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getCpuState/setCpuState allow the same functionality as getState/setState, but limited to only the CPU's state, making them much faster (some performance optimizations to the serialization & Lua code were also done)
getMasterClock/getCpuCycleCount are very fast alternatives to getState when all the script needs is a cycle count.
2026-04-26 18:00:08 -07:00
Sour
c1fe01129d
PCE: CPU accuracy improvements based on hardware captures
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-Replaced dummy reads with idle cycles where needed
-Fixed order of operation for some instructions
-Fixed IRQ timing (was 10 cycles, should be 8)
-Tweaked VDC timings to match test roms after the IRQ timing changes
2025-06-30 22:00:58 +09:00
Sour
de8a0819d6
Debugger: SNES - Fixed stack overflow crash when hitting a SPC breakpoint
2025-05-06 12:29:55 +09:00
Sour
36bd1611c6
Debugger: Catch up APU for all consoles when breaking, to allow register viewer/etc. to display up-to-date values
2025-04-03 22:41:27 +09:00
Sour
614e61a2d1
Debugger: Fixed issues with step over/out in some scenarios (bank swapping, recursive functions, etc.)
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Only break when both the stack pointer and the return address match what the debugger was expecting, instead of just the return address
2024-12-07 17:46:28 +09:00
Sour
074034aa66
Debugger: Use cpu-specific cycle counts for profiler data
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Fixed SNES co-processors (including the SPC) reporting their profiling data based on SNES master clocks, which wasn't accurate/reliable
2024-06-23 16:21:49 +09:00
Sour
aa9c459630
Debugger: Step Back - Allow stepping back 1 scanline/frame at a time + remove restriction that caused step back to only work for up to 30 frames
2024-01-26 23:39:31 +09:00
Sour
44233413a1
Debugger: Prevent load state/reset counters from triggering uninit ram read break on all reads
2023-04-15 15:34:24 -04:00
Sour
6e82199b0f
Debugger: Prevent dummy reads from triggering uninit read breakpoint (NES/PCE)
2023-04-13 22:28:22 -04:00
Sour
7090fcdb71
Debugger: Warn when "save rom as" fails
2023-04-11 22:33:02 -04:00
Sour
9751895751
Debugger: Allow saving/loading save states without forcing the emulator to run until the next vertical blank
2022-12-27 16:29:16 +09:00
Sour
49d3aebba1
Disable breakpoints/debugger while rewinding
2022-10-15 13:12:33 -04:00
Sour
3fe77d271a
Debugger: Added "memaddress" token in expressions
2022-09-28 18:20:45 -04:00
Sour
c3dd78b5ab
Debugger: Implemented step back for all main CPUs
2022-09-11 14:50:40 -04:00
Sour
7108bdde36
Refactoring - Moved some leftover files out of the root folder
2022-09-08 21:48:49 -04:00
Sour
152abf690b
Rename stdafx.h to pch.h
2022-09-08 21:29:52 -04:00
Sour
fff4c69424
PCE: Fixed debugger TODO
2022-09-03 20:01:21 -04:00
Sour
7b394aa686
Debugger: Added "bring to front on pause" option
2022-08-26 18:20:34 -04:00
Sour
d384118da4
Debugger: Fixed call stack issues when NMI/IRQ land on JSR/RTI/RTS/etc calls
2022-08-25 20:38:21 -04:00
Sour
e7991044f2
Debugger: PCE - Fixed missing read/write/exec highlights in memory viewer
2022-08-21 11:17:15 -04:00
Sour
4fc5b2051e
Debugger: Lua - Implemented step, reset
2022-08-04 19:10:30 -04:00
Sour
2eda2cc27e
Debugger: Lua - Allow callback to change read/written value, allow callbacks on any memory type (not just cpu memory), allow callbacks for ppu memory
2022-08-02 01:42:14 -04:00
Sour
efdbd7b82d
Debugger: Profiler - Make GB tab use GB clock rather than SNES master clock
2022-07-27 23:52:54 -04:00
Sour
61fbae131c
Debugger: Added controllers tool
2022-07-09 19:39:35 -04:00
Sour
63cbe9bd73
Debugger: Instruction progression (+ step 1 cpu cycle for snes/sa1/pce)
2022-07-08 00:09:01 -04:00
Sour
b36edfb024
Debugger: CX4 call stack/profiler support
2022-07-04 17:14:05 -04:00
Sour
f84f1c67c1
Debugger: Added actions to jump to nmi/irq/etc. vectors
2022-07-03 12:59:12 -04:00
Sour
008ed9077d
Debugger: Refactor debug config
2022-07-01 12:34:00 -04:00
Sour
60889176b7
Debugger: Added "draw partial frame" option
2022-06-26 21:57:03 -04:00
Sour
5414afdbb4
Debugger: Added "Show jump labels" option
2022-06-26 14:44:59 -04:00
Sour
78ca62ed75
Debugger: Support for CDL in CHR ROM games (NES), option to hide used/unused tiles from tile viewer (when CDL data is available)
2022-06-12 00:26:03 -04:00
Sour
fcd7e64582
Debugger: Fixed CDL behavior for SGB, refactor some of the CDL code
2022-06-11 15:19:24 -04:00
Sour
6b285f0a2a
PCE: Fixed some debugger TODOs
2022-05-26 23:34:41 -04:00
Sour
55b96c9ebc
Debugger: Assembler rewrite/refactoring for NES/SNES/PCE
2022-05-23 16:46:59 -04:00
Sour
529508d8d5
PCE: Use 1-byte operands for zero page addressing, fixed/improved effective address display
2022-05-19 18:44:57 -04:00
Sour
0a6a8e92b2
PCE: SuperGrafx support
2022-05-15 20:35:56 -04:00
Sour
6d0fb13cdc
PCE: Rename PPU to VDC
2022-05-13 18:02:25 -04:00
Sour
9d226d6588
Linux: Fixed build, fixed some clang warnings
2022-05-09 20:53:56 -04:00
Sour
23bd5c599f
CD audio playback, ADPCM playback
2022-04-16 17:52:25 -04:00
Sour
8d55f9c2cd
Implement PSG, fixed VDC timing to be 1365 master clocks per scanline
2022-04-12 00:38:41 -04:00
Sour
5fb4cace15
Event viewer, register viewer
2022-04-10 21:44:26 -04:00
Sour
d5d61b0472
Debugger - Memory mappings, predictive breakpoints, disassembly fixes/improvements, refactoring
2022-04-10 16:07:53 -04:00
Sour
db5f1fecad
Refactored mappings, add support for SF2
2022-04-09 16:44:39 -04:00
Sour
94ddf713bd
Implement tilemap viewer
2022-04-08 23:37:22 -04:00
Sour
191304e025
wip - everything to review
2022-04-06 18:37:35 -04:00