20 Commits
Author SHA1 Message Date
SourMesen 918379b7a7 Debugger: Tilemap viewer - Added option to pick background color (#238)
Also, minor bug fixes for WS:
-Fixed tilemap viewer for sometimes using the wrong background color
-Fixed the 4-bit RGB color values in the palette viewer having the R and B values swapped
2026-07-28 19:55:12 +09:00
SourMesen 5138238235 Debugger: GG/SG/CV - Sprite Viewer - Added support for zoomed sprites (#235)
Also fixes an issue where sprites could wrap around to the right side in the sprite viewer
2026-07-28 19:52:44 +09:00
SourMesen e391fd8f9a Code: Add auto-formatting rules for C++ (clang-format) and enforce in CI via "clang-format" and "dotnet format" (#78)
* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"

* fix ui format warnings
2026-04-30 06:03:55 -07:00
SourMesen 4b8669d34b Debugger: Tilemap viewer - Fixed "edit tile" behavior on SNES when the tilemap is using 16x16 (or 16x8) tiles (#72)
Also, added support for horizontal/vertical mirroring when editing the mirrored tiles from the tilemap.
2026-04-27 09:18:53 -07:00
SourMesen 8e4dd329ac Debugger: Lua - Added new APIs: getCpuState, setCpuState, getMasterClock, getCpuCycleCount (#58)
getCpuState/setCpuState allow the same functionality as getState/setState, but limited to only the CPU's state, making them much faster (some performance optimizations to the serialization & Lua code were also done)
getMasterClock/getCpuCycleCount are very fast alternatives to getState when all the script needs is a cycle count.
2026-04-26 18:00:08 -07:00
Sour de8a0819d6 Debugger: SNES - Fixed stack overflow crash when hitting a SPC breakpoint 2025-05-06 12:29:55 +09:00
Sour 36bd1611c6 Debugger: Catch up APU for all consoles when breaking, to allow register viewer/etc. to display up-to-date values 2025-04-03 22:41:27 +09:00
Sour 5823761791 SMS: Implemented fairly accurate sprite eval+fetch timings, for all modes
+ Fixed VRAM read to wait until next available CPU access slot
+ Fixed NMI triggering on the wrong scanline on SMS
+ Fixed NMI issues on ColecoVision
+ Fixed random ram option not working properly on SG-1000
+ Added "Mem access" tab to tilemap viewer to see fetch patterns
2025-03-01 00:09:36 +09:00
Sour 614e61a2d1 Debugger: Fixed issues with step over/out in some scenarios (bank swapping, recursive functions, etc.)
Only break when both the stack pointer and the return address match what the debugger was expecting, instead of just the return address
2024-12-07 17:46:28 +09:00
Sour d751502a58 NES: Added Rainbow support (mapper 682) 2024-10-08 21:37:44 +09:00
Sour e79e655d3b Debugger: Event Viewer - Added missing address/value for some event types (marked breakpoints, etc.) 2024-09-12 17:11:56 +09:00
Sour d6d0b87c22 Added ColecoVision support
Also adds mode 1 (text mode) and mode 3 (multicolor mode) support for the SMS/SG-1000
2024-07-27 14:52:31 +09:00
Sour 074034aa66 Debugger: Use cpu-specific cycle counts for profiler data
Fixed SNES co-processors (including the SPC) reporting their profiling data based on SNES master clocks, which wasn't accurate/reliable
2024-06-23 16:21:49 +09:00
Sour 13acb3fe42 Added GBA support 2024-03-30 11:42:31 +09:00
Sour aa9c459630 Debugger: Step Back - Allow stepping back 1 scanline/frame at a time + remove restriction that caused step back to only work for up to 30 frames 2024-01-26 23:39:31 +09:00
Sour 9e36f401dd Debugger: Event Viewer - SMS - Fixed crash/incorrect height when running in PAL mode 2024-01-12 18:59:39 +09:00
Sour 6ed7e45bd4 Fixed compilation warnings 2024-01-09 16:46:02 +09:00
Sour 5a17c88148 SMS: Added region selection for GG 2023-12-16 19:01:13 +09:00
Sour 469734dc02 Linux: Fixed compilation errors/warnings 2023-12-15 03:43:37 -05:00
Sour 5308983ebb Added SMS/GG/SG-1000 support 2023-12-14 22:23:27 +09:00