10 Commits
Author SHA1 Message Date
SourMesen 918379b7a7 Debugger: Tilemap viewer - Added option to pick background color (#238)
Also, minor bug fixes for WS:
-Fixed tilemap viewer for sometimes using the wrong background color
-Fixed the 4-bit RGB color values in the palette viewer having the R and B values swapped
2026-07-28 19:55:12 +09:00
SourMesen 5138238235 Debugger: GG/SG/CV - Sprite Viewer - Added support for zoomed sprites (#235)
Also fixes an issue where sprites could wrap around to the right side in the sprite viewer
2026-07-28 19:52:44 +09:00
SourMesen e391fd8f9a Code: Add auto-formatting rules for C++ (clang-format) and enforce in CI via "clang-format" and "dotnet format" (#78)
* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"

* fix ui format warnings
2026-04-30 06:03:55 -07:00
SourMesen 4b8669d34b Debugger: Tilemap viewer - Fixed "edit tile" behavior on SNES when the tilemap is using 16x16 (or 16x8) tiles (#72)
Also, added support for horizontal/vertical mirroring when editing the mirrored tiles from the tilemap.
2026-04-27 09:18:53 -07:00
Sour 5823761791 SMS: Implemented fairly accurate sprite eval+fetch timings, for all modes
+ Fixed VRAM read to wait until next available CPU access slot
+ Fixed NMI triggering on the wrong scanline on SMS
+ Fixed NMI issues on ColecoVision
+ Fixed random ram option not working properly on SG-1000
+ Added "Mem access" tab to tilemap viewer to see fetch patterns
2025-03-01 00:09:36 +09:00
Sour d751502a58 NES: Added Rainbow support (mapper 682) 2024-10-08 21:37:44 +09:00
Sour d6d0b87c22 Added ColecoVision support
Also adds mode 1 (text mode) and mode 3 (multicolor mode) support for the SMS/SG-1000
2024-07-27 14:52:31 +09:00
Sour 13acb3fe42 Added GBA support 2024-03-30 11:42:31 +09:00
Sour 6ed7e45bd4 Fixed compilation warnings 2024-01-09 16:46:02 +09:00
Sour 5308983ebb Added SMS/GG/SG-1000 support 2023-12-14 22:23:27 +09:00