12 Commits
Author SHA1 Message Date
SourMesen 5e6669c78c SNES: SPC - Fixed missing stop state in state data, and fixed looping audio when the SPC hits a stop/sleep instruction (#225) 2026-07-18 21:49:07 -07:00
SourMesen e391fd8f9a Code: Add auto-formatting rules for C++ (clang-format) and enforce in CI via "clang-format" and "dotnet format" (#78)
* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"

* fix ui format warnings
2026-04-30 06:03:55 -07:00
Sour d6537ed0a5 Debugger: SNES - Fixed crash when resetting game while SPC debugger is opened 2024-12-27 11:49:16 +09:00
Sour e0dd12bcdb SNES: SPC - Tweak previous timing fix for Kishin Douji
The previous fix on its own fixed Kishin, but broke Kawasaki Superbike
2024-12-26 11:10:37 +09:00
Sour 30d28c83a5 SNES: Performance improvements
This makes performance equal or slightly better to what it was before all of the recent accuracy improvements
2024-12-24 22:56:57 +09:00
Sour ae8f85bcb9 SNES: SPC - Fixed incw/decw/jmp abs,x not properly executing a single cycle at a time
Slightly improves cpu vs spc timing accuracy (but doesn't appear to have any impact in practice)
2023-07-18 18:21:02 +09:00
Sour ef1023ed1f SNES: SPC - Fixed issues with STOP/SLEEP instructions
-Fixed execution not stopping right after stop/sleep until the spc finished catching up to the main cpu
-Force dummy spc to running state when used to get effective addreses, etc.
2023-01-29 18:59:46 -05:00
Sour c4b6312c0a Refactoring - Added missing folder names in includes 2022-09-08 22:04:18 -04:00
Sour 152abf690b Rename stdafx.h to pch.h 2022-09-08 21:29:52 -04:00
Sour 0b228f5951 Refactoring: Added Snes prefix to files/classes 2022-01-22 11:55:17 -05:00
Sour 86eb84cce0 Step 2 - fix includes, etc. 2021-04-03 23:16:13 -04:00
Sour 6cee666602 Step 1 - Move files 2021-04-03 21:09:05 -04:00