SourMesen
5e6669c78c
SNES: SPC - Fixed missing stop state in state data, and fixed looping audio when the SPC hits a stop/sleep instruction ( #225 )
2026-07-18 21:49:07 -07:00
SourMesen
e391fd8f9a
Code: Add auto-formatting rules for C++ (clang-format) and enforce in CI via "clang-format" and "dotnet format" ( #78 )
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* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"
* fix ui format warnings
2026-04-30 06:03:55 -07:00
Sour
d6537ed0a5
Debugger: SNES - Fixed crash when resetting game while SPC debugger is opened
2024-12-27 11:49:16 +09:00
Sour
e0dd12bcdb
SNES: SPC - Tweak previous timing fix for Kishin Douji
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The previous fix on its own fixed Kishin, but broke Kawasaki Superbike
2024-12-26 11:10:37 +09:00
Sour
30d28c83a5
SNES: Performance improvements
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This makes performance equal or slightly better to what it was before all of the recent accuracy improvements
2024-12-24 22:56:57 +09:00
Sour
ae8f85bcb9
SNES: SPC - Fixed incw/decw/jmp abs,x not properly executing a single cycle at a time
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Slightly improves cpu vs spc timing accuracy (but doesn't appear to have any impact in practice)
2023-07-18 18:21:02 +09:00
Sour
ef1023ed1f
SNES: SPC - Fixed issues with STOP/SLEEP instructions
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-Fixed execution not stopping right after stop/sleep until the spc finished catching up to the main cpu
-Force dummy spc to running state when used to get effective addreses, etc.
2023-01-29 18:59:46 -05:00
Sour
c4b6312c0a
Refactoring - Added missing folder names in includes
2022-09-08 22:04:18 -04:00
Sour
152abf690b
Rename stdafx.h to pch.h
2022-09-08 21:29:52 -04:00
Sour
0b228f5951
Refactoring: Added Snes prefix to files/classes
2022-01-22 11:55:17 -05:00
Sour
86eb84cce0
Step 2 - fix includes, etc.
2021-04-03 23:16:13 -04:00
Sour
6cee666602
Step 1 - Move files
2021-04-03 21:09:05 -04:00