SourMesen
6c54ae1989
Video: Support for VRR in borderless fullscreen (Windows only) and improved frame pacing ( #178 )
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* Video: Add support for VRR when in borderless fullscreen mode (Windows only) and improve frame pacing
* Fixed debug stats not disappearing when unchecking option in some scenarios
* Changed frame pacing graph scale/logic to show the gap between the ideal pacing and the current pacing (within +/- 2ms)
2026-06-21 01:29:30 -07:00
SourMesen
e391fd8f9a
Code: Add auto-formatting rules for C++ (clang-format) and enforce in CI via "clang-format" and "dotnet format" ( #78 )
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* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"
* fix ui format warnings
2026-04-30 06:03:55 -07:00
Sour
919e14faf6
UI: Fixed fade in/out effect on HUD messages
2024-11-20 20:00:35 +09:00
Sour
6f99de0135
AVI: Added options to record system/input HUDs in AVIs
2023-02-15 00:28:39 -05:00
Sour
7e8c5d52f9
UI: Added fast forward/rewind icons
2023-02-04 09:27:49 -05:00
Sour
81dc987f21
UI: Hide pause button when no game is loaded
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Fixes pause button being visible when "pause when in bg" is enabled and the recent games selection dialog is disabled
2023-02-03 23:08:29 -05:00
Sour
152abf690b
Rename stdafx.h to pch.h
2022-09-08 21:29:52 -04:00
Sour
62c87ef67b
UI: Keep HUD running when no game is loaded (improves behavior when game selection screen is turned off)
2022-08-21 13:31:30 -04:00
Sour
eda3db9620
UI: Implemented show lag counter option
2022-07-22 12:11:35 -04:00
Sour
dd8234e068
Preferences: Added option to show play/record icons when playing/recording movies
2022-01-27 21:01:56 -05:00
Sour
69f0e5ff4f
HUD: Rework hud to be separate from the console's output (and not saved in videos)
2022-01-22 16:16:38 -05:00
Sour
0d78c064f3
Core: Reduce shared_ptr usage, refactor netplay code to remove static instances
2022-01-21 21:25:33 -05:00
Sour
af07029af6
Fix HUD consistency issues vs scale/filters + fix nes overscan
2021-05-10 22:14:55 -04:00
Sour
ffad810480
WIP - HUD rework, partial utf8 support, remove directx tk libs, replace with stripped down DXTK for sprite batch only
2021-05-05 19:16:35 -04:00