-Some warnings were suppressed (undefined-inline and return-type-c-linkage)
-Warnings as errors was enabled to make CI builds fail when warnings are introduced
-Slightly altered the behavior of SnesCpu::IdleOrRead, but this should match what ares does
Also, minor bug fixes for WS:
-Fixed tilemap viewer for sometimes using the wrong background color
-Fixed the 4-bit RGB color values in the palette viewer having the R and B values swapped
-ProcessCpuClock was used to check for events that don't need to be checked that often (auto-switch disk + auto fast-forward options). This has been moved to an EndFrame callback.
-This was even slower than intended because of the call to _emu->GetFrameCount() which was, relatively speaking, fairly slow. To improve its performance (since it's used rarely for some things like turbo button processing), a separate GetFrameCount function was added on all console classes, and Emulator::GetFrameCount was also optimized to be faster when called from the emulation thread.
When the auto-switch disk option is enabled, this can improve performance by about 25-30%. When the option is not enabled, this still improves performance by 4-5%.
Phase should be 0 when this option is enabled, otherwise there's still jitter from one frame to another (though less obvious jitter)
Also made the GB/GBA/WS filters alternate between the 2 phases (SNES filter is used), which makes the colors look much better, even without merge fields enabled.
The Pocket Challenge V2 is an education handheld based on the ASWAN SoC, as used in the WonderSwan. It uses the same boot ROM (with an early exit), but has some implementation changes:
The LCD icon segment area is not present (on the display panel only).
There is no onboard internal EEPROM.
The input keypad layout differs.
The headphone output is always used with a custom onboard DAC, as opposed to relying on the SoC's own PWM DAC for the internal speaker.
This PR implements support for all of this. Support for the PCv2-exclusive cartridge mapper (KARNAK) will be added by a separate PR.
* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"
* fix ui format warnings
getCpuState/setCpuState allow the same functionality as getState/setState, but limited to only the CPU's state, making them much faster (some performance optimizations to the serialization & Lua code were also done)
getMasterClock/getCpuCycleCount are very fast alternatives to getState when all the script needs is a cycle count.
- Games expecting vertical mode are now correctly auto-rotated on start when
the boot ROM is not present.
- Cartridge SRAM and I/O port timings are now correctly slowed down when
emulating the monochrome console model.
- Other minor improvements to initialization accuracy when the boot ROM is
not present.
According to sound_dma, bit 7 can be read as set, but WSHSTest expects bit 7 to be clear after setting it. WSHSTest attempts to start the sound dma while length is 0, which might immediately clear the enable flag.