-The pachinko/subor mouse/ntt/virtual boy controllers could be selected in the UI for 2p/4p adapters, but did not work at all
-Keybindings for the "custom keys" for some controllers were not working when connected to a 2p/4p adapter
-Pachinko controller did not allow the user to configure the keybindings for NES-style buttons
* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"
* fix ui format warnings
Changes the resolution for PCE games (resolution now matches the current game, rather than always being forced to 4x), which makes all filters work better than before. Enabling the fixed resolution option reverts to the old behavior.
On SNES, this forces the output to always be 2x scale, which prevents resolution changes when toggling high res mode on/off. This allows AVI recording to work when a game changes resolution while recording