9 Commits
Author SHA1 Message Date
SourMesen 40335ce735 UI: Update to Avalonia 12, .NET 10 and replace ReactiveUI with MVVM community toolkit (#142)
Also fixes DX11.0 support (for Win7 PCs that aren't fully updated), which stopped working after the recent variable refresh rate changes
2026-07-03 16:04:42 +09:00
SourMesen e391fd8f9a Code: Add auto-formatting rules for C++ (clang-format) and enforce in CI via "clang-format" and "dotnet format" (#78)
* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"

* fix ui format warnings
2026-04-30 06:03:55 -07:00
Sour 176f14ae33 GBA: Fixed missing sprites in Guranbo's character name screen
The game sets the sprites to obj mode 3 (by mistake?), which is an unused "stereoscopic" mode for sprites. Mode 3 seems to behave like mode 0 when the global "stereoscopic" flag is not set (previously "green swap"), so the sprites are meant to display normally in this scenario (instead of being hidden like they were before)
2025-04-26 18:20:47 +09:00
Sour e79db8fcac Debugger: Sprite viewer - Fixed rare crash when reloading rom that could happen because debugger is being reinitialized while the sprite list is being fetched by the UI 2025-03-21 23:29:28 +09:00
Sour 14123a1884 Debugger: Sprite Viewer - Added option to dim offscreen sprites in the left-hand grid
+ Added "Visible" column to sprite list
+ Fixed some layout issues in > 100% dpi modes
2024-07-14 14:33:10 +09:00
Sour 13acb3fe42 Added GBA support 2024-03-30 11:42:31 +09:00
Sour 8411896c58 Debugger: Sprite Viewer - Slightly improve refresh performance by avoiding redrawing sprites that haven't changed 2023-12-01 20:57:30 +09:00
Sour 1f16549cc2 UI: Upgrade to Avalonia 11.0.0-preview5 2023-02-07 00:16:17 -05:00
Sour 682af6246e UI: Rename NewUI to UI 2023-01-25 16:03:56 -05:00