SourMesen
e391fd8f9a
Code: Add auto-formatting rules for C++ (clang-format) and enforce in CI via "clang-format" and "dotnet format" ( #78 )
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* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"
* fix ui format warnings
2026-04-30 06:03:55 -07:00
Sour
94d88ecbe2
Linux: Slow down audio playback when emulation speed is set to less than 100%
2024-12-03 21:30:31 +09:00
Sour
c13f6aef2e
Audio: Clear audio buffer when a new game is loaded while the emulator is paused
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The last bit of audio from the previous game was playing at the start of the new game in this scenario
2023-03-21 19:57:43 -04:00
Sour
d7a8de8208
Removed unnecessary stdafx.h files
2022-09-08 21:15:56 -04:00
Sour
0d78c064f3
Core: Reduce shared_ptr usage, refactor netplay code to remove static instances
2022-01-21 21:25:33 -05:00
Sour
ff825fc4de
Tilemap viewer
2021-06-22 20:12:37 -04:00
Sour
e27e511558
File reorganization
2021-04-09 21:45:04 -04:00
Sour
3df59582fc
WIP - create Emulator class, major refactoring
2021-04-03 20:40:48 -04:00
Sour
4aca501ab8
Fixed crash when exiting
2019-03-31 15:15:25 -04:00
Sour
2893664d0f
UI: Added audio options (sample rate, volume, latency, equalizer)
2019-03-10 17:56:54 -04:00
Sour
66cc7847fb
Fixed project issues (DLL was not included in .exe)
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+ Prevent crash when SPC bios is not found
2019-02-24 12:54:14 -05:00
Sour
a71de2a7bf
SPC: Run SPC 1 frame per frame, rather than 60 frames per frame.
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+ Fixed warnings in SPC code in 64-bit mode
2019-02-21 16:49:19 -05:00
Sour
bdc57286e7
SPC: Integrate blargg's SPC emulation library
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Sound still doesn't work, however.
2019-02-16 11:23:01 -05:00
Sour
b54efba8dc
Add back some of the excluded projects
2019-02-13 14:10:36 -05:00